PC What was the point of the water change?

Do you make up words and what are they?


LOL! I listen to my music collection off of my Plex server, but ChatGPT was happy to make up words...

(Verse 1)
Wake up in a world, not the one I knew,
Zombie hordes are on the prowl, each night we push through.
Rust and rubble underfoot, hope is hard to find,
But I won’t give up, I'll fight, in this world unkind.

(Chorus)
7 days to live, 7 days to fight,
Under the crimson moon, we face the night.
Hold on tight, we'll survive, keep the flame alive,
In the world of 7 Days to Die.

(Verse 2)
Crafting weapons, building walls, a fortress in decay,
Gather resources, find allies, keep the undead at bay.
Every sunrise brings new hope, every sunset brings dread,
With every passing hour, we fight off the undead.

(Bridge)
The wastelands, the cities, all shadows of the past,
In this new world order, only the strongest can last.
Traps and trenches, guns ablaze, we make our final stand,
United we face the darkness, hand in hand.

(Chorus)
7 days to live, 7 days to strive,
With every fallen friend, we keep their spirit alive.
Rise again, forge ahead, let the world decry,
We're the last hope in 7 Days to Die.

(Verse 3)
Mysteries abound, in every crumbled town,
Ancient labs, hidden secrets, answers to be found.
Will we find salvation, or is this the end of days?
Only time will tell, as we navigate the maze.

(Bridge)
Silent whispers in the night, promises of a cure,
But trust is hard to come by, intentions never pure.
In this broken world, where nightmares come alive,
Only unity and hope will help us thrive.

(Chorus)
7 days to dream, 7 days to scheme,
With every challenge met, we're a stronger team.
Push through fear, dry every tear, face the zombie tide,
We're the survivors of 7 Days to Die.

(Outro)
And when the final night falls, and the hordes close in,
Remember the world we once knew, and the love from within.
For even in darkness, our spirit won't deny,
We're the legends of the tale, of 7 Days to Die.

 
This is what an ai text application thinks about why glass jars should return this is a joke post because I'm surprised this thread isn't dead yet.

Code:
Glass jars should return to 7 Days to Die because they are an essential component in crafting several items, including the infamous molotov cocktail. Without glass jars, players would be forced to scavenge for other items to use in crafting, inhibiting their ability to survive. Additionally, the return of glass jars would add an extra layer of realism to the game, as glass containers are commonly found in abandoned buildings and houses. The player's ability to find small, everyday items, like glass jars, is an important aspect of scavenging and survival in the post-apocalyptic world of 7 Days to Die.
 
Here’s what the AI said about why they should be removed:
 

Removing glass jars from "7 Days to Die" could be seen as a positive change for several reasons:

1. Realism: Glass jars are used in the game for crafting various items and for storing water. However, in a post-apocalyptic world, it might be unrealistic to find an abundance of glass jars readily available. Removing them could make the game world feel more authentic.

2. Gameplay Balance: Glass jars can be used to create an infinite water source, which can make surviving in the game relatively easy. Removing them would force players to find alternative methods for obtaining clean water, adding a new level of challenge and balance to the gameplay.

3. Resource Scarcity: Reducing the availability of glass jars could encourage players to prioritize the use of other containers or methods for storing and transporting liquids, adding complexity to resource management in the game.

4. Variety in Crafting: Removing glass jars could lead to the introduction of new, more creative ways to handle liquids and crafting recipes, enhancing the overall gaming experience.

Ultimately, the decision to remove glass jars from the game should be based on the game developers' vision for the gameplay and the specific goals they want to achieve.

 
3. Resource Scarcity: Reducing the availability of glass jars could encourage players to prioritize the use of other containers or methods for storing and transporting liquids, adding complexity to resource management in the game.


Make it so #1.

 
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3. Resource Scarcity: Reducing the availability of glass jars could encourage players to prioritize the use of other containers or methods for storing and transporting liquids, adding complexity to resource management in the game.
 


If I were to make the argument we can use alternative methods - since glass jars are rare in this narrative - why not metal, plastic, or leather canteens?  These things could be readily available and make the storage of water stupid easy.   Anyone who's been to a military surplus store or survival depot could tell you how common they are there.   Or even more common would be the plasticware isle in Target, Walmart, Meijers, etc.

Did anyone in this thread mention plastic bottles from pretty much everywhere?   Isn't there a mountain of them in India?

 
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Have you heard of the Ocean Cleanup project?  I had no idea how good I'd feel watching that stuff.


Yes, pretty amazing actually.

What is even more incredible is how mother nature managed to get it all in one spot.

I think the bigger issue is the lack of intuitive use of the pot or bucket :).

 
Yes, pretty amazing actually.

What is even more incredible is how mother nature managed to get it all in one spot.

I think the bigger issue is the lack of intuitive use of the pot or bucket :).
Not to derail this thread entirely… so I won’t!

 
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As the topic suggests, i have issues with how water is implemented right now.

I'm playing on a 2 person server and it's extremely weird how literally the only way to gain water during the early game is to go on toilet scavenging runs to get your needed daily 2-3 jars of water. It's really, really strange.

I don't understand why you can't make glass jars or make plastic containers or buckets to fill them with water and just boil them. I feel like it's some top-down balancing decision because they felt like water production was too tedious during the late-game, so they made early game almost unplayable as a result. Not just from a game feel perspective, but also in the immersion breaking way.

I've looked into how to solve this issue, and it seems like the only solution is buying something from an NPC for a total of 1500+ tokens, of which i've found maybe 400 so far in 14 days.

I don't get it, why do i need to interact with a trader, as the only way to get water, the most common element on the surface of the planet? Why are there no alternative methods to tide people over at the start of the game, which allows you to get water without a collector, albeit in a more tedious way?

I understand the reason for water collectors to exist, to basically allow players to put that part of the game on autopilot, to be able to focus on other things, but why are there no alternative early game options at ALL that don't rely on RNG toilet scavenging during the early game?  I find it really crazy and a bad decision to change the game this way compared to how it was years ago, where it was a true, uninterrupted, logical scavenging game.

I also noticed zombies just spawn out of NOWHERE ontop of you, rather than wandering around normally, or loading inside a house when you are first approaching it.

 
1) Money is very easy to get in early game, just do a few quests for the trader.

2) You can find water bottles in every kitchen, not only in toilets. There are endless discussions here in the forum about how many, some veterans say they find so much water that they don't even need dew collectors at all

3) The trader sells water as well if you get low on it

4) As a last resort you can eat a vitamin and actually drink directly from a lake but you will get damage. If you need an ingame explanation for all of this just imagine all open water is somewhat toxic (which doesn't explain why you can drink it directly but not collect it, but well, game balance is more important)

 
After playing console.  I live in the snow on random gen. I'm starving half to death 90% of the time and I ether go out to get food or die trying... 

Water is little to no issue.  In fact even if I wasn't in the snow it would be too easy

 
If you need an ingame explanation for all of this just imagine all open water is somewhat toxic (which doesn't explain why you can drink it directly but not collect it, but well, game balance is more important)


/agree

In some VERY old RPG games I remember playing, Health...(i.e. Hit Points) was described not so much as your ability to absorb actual bullets, but the overall factor of luck, health, effective immediate first aid, stamina, taking advantage of cover, combat experience, morale, etc.

A bullet in Indiana Jones' head kills him in the same way it'd kill anyone else, but his health, training and luck (plot armor) keep him alive and keep the bullets from hitting there. He's not invulnerable, but his "health bar" is really beefy.

Drinking dirty water gives you a bellyache, which may not directly injure you, but it does effect many of the things listed above.

-Arch Necromancer Morloc 💀

 
Water itself is easy to get. Clean water is only slightly trickier. Water was entirely too easy to produce prior to Alpha 21 which negated that portion of the early survival. I get the dew collector thing, removal of jars/cans being a good thing (less things for the game to track which makes it perform better) and making the cooking pot the gold find early on.

It brought more value to the helmet water purifier (which actually isn't hard to find early on, even if you eschew traders on principle) and the odd vending machine that holds clean water you could pop your scavenged dukes into also increased in value slightly.

They gave us probably too many places to obtain the odd bottle of murky water (a good house pillaging run on Day 1 could easily net you 20+ murky water and probably the cooking pot to purify it). -- Also if you do include trader usage in your play style, completing 2-3 quests and selling scrap materials (like brass) could easily net you the 2000-ish dukes needed for the one water filter.

And as someone else mentioned, you could scrounge up a vitamin and just drink from any pool, river, lake or sewage drain to prevent the dysentery but you'll take a bit of damage per sip.

 
Imho, even if we could speculate as to what reasons are behind the changes to the water and even if we concluded that there could be some good reasons related to possible future plans we don't know about which would piece it all together nicely and help us make sense of it all, the development of the game as a whole is still so slow that making such change now only to realistically explain it much later is not exactly a good move. People usually play the game for what it is now rather than for what it eventually could become and the lack of believable explanation doesn't really help to convince them either.

 
Imho, even if we could speculate as to what reasons are behind the changes to the water


Huh, why "If we could" ? We have been speculating all the time, and even better, because we had some information from devs and Roland, our speculation is actually based on a some facts!

and even if we concluded that there could be some good reasons related to possible future plans


Another strange sentence. Why are you looking for "reasons related to future plans" ? The reasons are known right now and have nothing to do with any future plans.

we don't know about which would piece it all together nicely and help us make sense of it all, the development of the game as a whole is still so slow that making such change now only to realistically explain it much later is not exactly a good move. People usually play the game for what it is now rather than for what it eventually could become and the lack of believable explanation doesn't really help to convince them either.


I don't think there will ever be a realistical explanation offered. Just like blood-moon will never be explained. And especially zombie metabolism will never be explained. If you are looking for a realistic game you are in the wrong place.

 
Liquor stores are a very good source of murky water. You only need two or three to get to the night and the traider will give you a mission that will have water as a reward. You'll also get one that will have glue for a reward. Make sure you buy that pot the trader closes if you don't loot one

 
Welcome to the forums, first time poster!     *cold soulless stare*   😐

There are a number of threads already dedicated to this topic, and yes - the fact that water takes a little more effort to loot does exist.

However, its been proven (even by me) that this water shortage is not really a problem if you know what you are doing.  Water, while

not stupidly plentiful, is not difficult to find.   There are also many more ways to get it other than toilet looting.

Happy Hunting.

 
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