What Was The Point of Making Cooking More Annoying?

TFP does everything to extend early mid game because they have no idea how to do an endgame. I wish they would just go gold and let the modders flesh out endgame.

Now go ahead and explain what you think end-game is supposed to be in a game like this. Perhaps killing a million zombies unlocks the dating simulator mode? There's progressively harder zombies, biomes, and gamestage/loot. What is this magical endgame that only modders can figure out?

As for the meat, it's redundancy in the same way empty jars are. Instead of finding water, i find a jar to go fill with water and cook. It's mild redundancy. Spending time to cook meat for a recipe can be easily solved with an extra campfire or two. I don't know if the recipes end up costing more raw meat than it used to. I prefer efficiency, but i also think there's some benefit to slowing crafting/cooking down with some extra steps.

Being annoyed at having to click a few extra times is certainly interesting.
 
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I usually have more wood than coal and I don't really care about speed since I start cooking and then leave to do other things and it's ready when I return.


Whether or not you have to click a ton of times to put in the right amount of fuel doesn't change the amount of "survival" in a game.

I know, some people just want to make virtual bread.
 
Bandits? Bandit bases? High level bosses and boss compounds? Modders have done most of this already. That is the endgame I am talking about.
Some people object that end-game and sandbox are not compatible.

For me, end-game is something tied to the upcoming overarching story, where we'll need to do some progressively more difficult stuff to reach our final objective, which will probably be to kill The Duke of Navezgane (or kill Noah if you play the bad guy).
 
Some people object that end-game and sandbox are not compatible.

I can kind of see that point. I mean, I liked The Forest's story, but I don't want to replay it. And given The Forest's map is only good for one story, I've never been back to play it again.

I don't begrudge 7d2d from having a story. I even expect to play it. But it's RWG and a world made of blocks that seems to keep the game fresh for me. I think back to Minecraft. Sure, my friends and I played the story once, but we played the game for years.

I'm okay with the best of both worlds.
 
That's how I do it as well. I can live with it because I can just start a stack in each campfire and leave and it doesn't really matter that I have a ton of grilled meat sitting around. I do wish even more now to have an easy way to automatically insert the right amount of wood into a campfire or other workstation since I have to make all this grilled meat, though.
Yeah, that's what I do now as well. And I definitely agree about the wood.
 
During the town hall, TFP mentioned that they are considering adding electric or industrial stone to allow faster cooking and preparing multiple items at once. It’s not certain whether this will actually be implemented, but almost everything they talked about has already been introduced, and they are still working on the rest so this could potentially help solve the issue if they decide to add it.
 
During the town hall, TFP mentioned that they are considering adding electric or industrial stone to allow faster cooking and preparing multiple items at once. It’s not certain whether this will actually be implemented, but almost everything they talked about has already been introduced, and they are still working on the rest so this could potentially help solve the issue if they decide to add it.
i really want to see and use electric stove
 
Yeah, like I said, once I realized that the recipe had been changed, it was no big deal. Just struck me as a weird and pointless change that's just kind of annoying instead of actually adding anything to the game.

Generally this change seems to go directly against the design philosophy of the pimps. Maybe TFP thought the huge amount of stacks of meat that usually are found in players storage boxes meant there should be a more compact representation of meat. But they still needed the more granular raw meat for the perk that reduces resource cost for cooking so they added this step.
 
Maybe TFP thought the huge amount of stacks of meat that usually are found in players storage boxes meant there should be a more compact representation of meat.

I'm probably misunderstanding you here? Raw Meat stacks to 125. Grilled meat stacks to 10. Grilling it ahead of time, which I am also doing, means this meat is taking up far more storage space than it used to.
 
I don't know if this was the intent. But to me it seems like a progressional
option. When a player first starts, they have basic unlearned cooking but
survivable, meaning charred that drains water. They progress to the grilled
that is the same as the charred except it does not drain water.

It is simple and nomadic in nature, all you need is a pot and grill, and can make sustainable
food, anywhere. 10x10 equals 100 so a single stack can cover a beginner for a full
days activities. So it does fit, because in the beginning, everyone needs to be somewhat
mobile in order to become established, meaning gaining xp to achieve points, to place
in perks, to gain multi ingredient recipes. And instead of it becoming useless it was re-purposed
as a base ingredient. At least that's how I started using it.
 
Author, is this your first time playing? Dishes that required other dishes have been around for a long time, at least since version A17, but they likely existed even earlier.
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