What Was The Point of Making Cooking More Annoying?

Vaeliorin

Survivor
So, apparently some foods have been changed such that you have to cook other foods first to make those foods. In particular, Steak and Potato Meal now requires Grilled Meat instead of just regular meat.

What was the point of this change? It doesn't make it more difficult, it just makes it more annoying. I still use the same amount of meat, and the time isn't really relevant now that I know I need the Grilled Meat ahead of time. It just makes me want to cook something else instead.
 
Don't understand it either! We cook all food in campfire, recipes should use raw meat! If we crafted food in pockets - it would be logical to use already cooked meat
 
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I think of it has having to brown the meat before using it in a recipes. On the other hand, the time included in the original recipe probably always meant you were browning the meat too.

I'm of mixed feelings about the change. It takes extra time, which makes a higher cooking skill more useful. (I usually only put 1 point into it.) Given that most of my cooking happens when I'm away from my base, I'm not all that chaffed about it. I cue up a batch of grilled meat and let it cook while I run about the world.
 
Its called gameplay padding. When they do stuff like this that just seems pointles and tedious its just a way to increase gameplay time to do the same thing. Many games pull this stunt. I usually only get 1 point in the cooking perk myself its enough and almost halfs cooking time
 
I'm of mixed feelings about the change. It takes extra time, which makes a higher cooking skill more useful. (I usually only put 1 point into it.) Given that most of my cooking happens when I'm away from my base, I'm not all that chaffed about it. I cue up a batch of grilled meat and let it cook while I run about the world.
Yeah, like I said, once I realized that the recipe had been changed, it was no big deal. Just struck me as a weird and pointless change that's just kind of annoying instead of actually adding anything to the game.

Makes me want to switch to stews, which I normally avoid because of the water cost. Maybe once I build some apiaries I'll switch to honey brisket or whatever that one food is called.
 
Everything requiring meat besides the first few things requires grilled meat now. I agree that it really doesn't make much sense. It's just an extra step you have to do for no real benefit. It isn't a big deal because I can just drop a stack of meat into the campfire to cook while I go do something, but even though it doesn't bother me, there wasn't any good reason to do it.
 
I like it, but I recognize why I'd be in the minority on that. I prefer crafting systems that have intermediate stages, and I do wish there was more of that in 7days on the whole.
If there was a way to automate it eventually, I'd love that. I enjoy Gregtech, after all. But given that there's no automation, a bunch of extra steps is just annoying to me.

Heck, I'd love a long complicated ore processing set up, where you have to grind, wash, and purify before finally smelting (again, as long as it could be automated) but that's not likely to happen.
 
If there was a way to automate it eventually, I'd love that. I enjoy Gregtech, after all. But given that there's no automation, a bunch of extra steps is just annoying to me.

Heck, I'd love a long complicated ore processing set up, where you have to grind, wash, and purify before finally smelting (again, as long as it could be automated) but that's not likely to happen.

Automation would turn it into a whole other type of game, and although that's a type of game that I love, it's not what I'm looking for when I play 7 days.
 
Haven't played long enough to see it, but sounds like I'll just treat Grilled Meat the same as Clean Water from now on ... some always ready in a box. Then again, I'll prolly just eat a stack when hungry, like IRL, but less greasy :)
 
What was the point of this change?
Why don't you ask the same question (e.g.) for vehicles?
Why do we have to craft the different parts and then craft the final recipe, instead of putting all the parts together in a bigger one?

Weather right or wrong, nice or awful to you, the logic is the same.
 
I just cook like 50 grilled steaks and leave them in my cooking ingredients box.
That's how I do it as well. I can live with it because I can just start a stack in each campfire and leave and it doesn't really matter that I have a ton of grilled meat sitting around. I do wish even more now to have an easy way to automatically insert the right amount of wood into a campfire or other workstation since I have to make all this grilled meat, though.
 
That's how I do it as well. I can live with it because I can just start a stack in each campfire and leave and it doesn't really matter that I have a ton of grilled meat sitting around. I do wish even more now to have an easy way to automatically insert the right amount of wood into a campfire or other workstation since I have to make all this grilled meat, though.
I enter the quantity of the item (50 grilled meat for example), and the crafting menu tells you how many minutes it will take to cook. The crafting menu also tells you how long the campfire fuel (wood, coal, etc.) will burn, so I drop enough wood to cook it all, with a few to spare, so this way I am not running the campfire and burning fuel unnecessarily. No, it does not "automatically insert the right amount of wood into a campfire or other workstation" as you wished, but it is not that complicated or tedious to do it the way I described.
 
TFP does everything to extend early mid game because they have no idea how to do an endgame. I wish they would just go gold and let the modders flesh out endgame.
 
I enter the quantity of the item (50 grilled meat for example), and the crafting menu tells you how many minutes it will take to cook. The crafting menu also tells you how long the campfire fuel (wood, coal, etc.) will burn, so I drop enough wood to cook it all, with a few to spare, so this way I am not running the campfire and burning fuel unnecessarily. No, it does not "automatically insert the right amount of wood into a campfire or other workstation" as you wished, but it is not that complicated or tedious to do it the way I described.
Of course. But when you're cooking a stack of raw meat into grilled meat, it's a lot of wood. Having to click over and over to get enough wood in there is a pain. I'll often just split a stack of wood over and over until it's about what I need, which saves clicks, but it's still a pain. Being able to just click a button to fill the campfire or workstation with enough fuel to complete whatever you're trying to cook would be great, or having it shut off automatically would also work. Even just an option to split a stack by whatever number you type would improve things greatly.
 
Of course. But when you're cooking a stack of raw meat into grilled meat, it's a lot of wood. Having to click over and over to get enough wood in there is a pain. I'll often just split a stack of wood over and over until it's about what I need, which saves clicks, but it's still a pain. Being able to just click a button to fill the campfire or workstation with enough fuel to complete whatever you're trying to cook would be great, or having it shut off automatically would also work. Even just an option to split a stack by whatever number you type would improve things greatly.
Coal is quicker. :cool:
 
Of course. But when you're cooking a stack of raw meat into grilled meat, it's a lot of wood. Having to click over and over to get enough wood in there is a pain. I'll often just split a stack of wood over and over until it's about what I need, which saves clicks, but it's still a pain. Being able to just click a button to fill the campfire or workstation with enough fuel to complete whatever you're trying to cook would be great, or having it shut off automatically would also work. Even just an option to split a stack by whatever number you type would improve things greatly.

Survival.... I am good.
 
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