RestInPieces
New member
It is but at least personally, at the moment, I can't think of a better way to differentiate night gameplay from day gameplay (which is a nice concept), without changing a lot of things.As to your number 4: Having normal zombies that can run once its dark out is also kinda gimicky and silly imo. As for radiation zombies? Sniper rifle headshots usually 1-2 shots them even on survivalist. With some exceptions. Sniper rifle has a x9 headshot mult in a16, highest in game iirc. I do feel they need to tone their regen down somewhat as the ticks come way to fast.
Well, having glowing upgrades of already existing zombies is kind of anti-climatic, both from a gameplay and thematic perspective for me. From a gameplay perspective - it's not about the difficulty but nothing changes, you just need to shoot more bullets, and from a thematic standpoint I find it very cartoon-ish. Normal zombies and special zombies could be much more formidable (without being bulletsponges) by being more unpredictable (not "clever") and with more ... interesting abilities. If they were, we wouldn't need a linear difficulty increase with just upgrading and increasing zombies with a green glow as the game progresses. Difficulty increase could be much more interesting, with the players seeing new different things as the game progresses and that is with almost the same amount of content we have now.
xDHAHAHAHAHAHAHAHAHA!!!!!!!!!!!Made my Day!!!!
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