+1 on all of these.More meaning to the many existing survival elements would be great (best examples would be spoilage, impactful diseases, injuries and death).More varied and "clever" threats (Glowing bulletsponge super zombies don't count).
More dynamic unpredictable elements - like random events/encounters making each playthrough different.
Yes more memesMore:Alpha releases
Communications with the community
And obviously more memes.
Honest answer:
Definitivly nothing of those you mentioned... except for zombies maybe.
I would like more varied threats. Digging zombies/cave ins/underground ventilation. Maybe more environmental threats. (No not mines! Im talking like a bell that rings if you walk or run over it, alerting a horde)
I wpuld also like more electricity. More functions like doors and stuff.
Random global events can add to the tention+1 on all of these.
I really like the idea of dynamic unpredictable elements.
I'm not sure how that would play out.
Maybe just really random good or bad things.
- Random Trader shows up for a week.
- Random virus makes you tired or slow.
- Random Bandit Horde sets up camp.
- Random Rick Astley trolls you while you're mining. [Oh my GAWD that make me laugh so hard!]
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+1 on all of these.
I really like the idea of dynamic unpredictable elements.
I'm not sure how that would play out.
Maybe just really random good or bad things.
- Random Trader shows up for a week.
- Random virus makes you tired or slow.
- Random Bandit Horde sets up camp.
Yep, things like that would be great. Can get very creative with random events.Random global events can add to the tention-Blackout(no electric devices for the day)
-Plague(Any hit equals infection)
-Eclipse
-Horde night(double horde)
-Desperate dogs( packs of dogs roam the area)
-tornado
Or sleeper zombie random event:- Random Rick Astley trolls you while you're mining. [Oh my GAWD that make me laugh so hard!]
I agree with you but only partially. think zombie model specific abilities are not a good way to go because the game will still end up being predictable in the end.I'd like to mostly see more varied zombie's or their attacks that aren't predictable. I like the cop puke and popping as that adds some real danger to them. Also like the Wights as they are tough...too spongy sometimes, but I still enjoy when they chase me and it's a cause for concern when I see one.
Fat Tourist - can explode when killed coating you in slime slowing you down
Workman - Can ignite at some point in time (he was an electrician)
Skater - Faster runner
Nurse - Always stuns you (she knows anatomy)
Stripper - Throws up causing level 2 infection
Biker - Can wrap you up and hold you if using melee on him (he's a good fighter)
Just throwing stuff out there, but if I had a pack of zombies and each one could attack me differently then just touching me my gameplay would be totally different.
I do love / hate that A17 will not allow you to run backwards. That is totally going to change my fighting style.
As to your number 4: Having normal zombies that can run once its dark out is also kinda gimicky and silly imo. As for radiation zombies? Sniper rifle headshots usually 1-2 shots them even on survivalist. With some exceptions. Sniper rifle has a x9 headshot mult in a16, highest in game iirc. I do feel they need to tone their regen down somewhat as the ticks come way to fast.I agree with you but only partially. think zombie model specific abilities are not a good way to go because the game will still end up being predictable in the end.
What I always rooted for was:
1) Random zombie attack behavior - half of them are costless from a dev standpoint, like random chance to perform a short dash, random change to change attack pattern, more variations of the normal attack with different hit detection (I imagine the current one is just a spherecast?), random speed variations, grab & bite attacks. We don't have to look into supernatural abilities first, if we use more clever ways to threaten the player and keeping combat interesting at the same time.
2) Non-specific model abilities and model randomization (this needs a lot of work from TFP side), so that zombies with abilities are more sublime and not instantly recognizable.
3) More abilities with status effects like the ones you mentioned but they have to be a little less generic. E.g. mental disruption/panic attacks (with non-obtrusive annoying visual effects), body maggot infestation with various effects and visuals, needing special treatment, a disease which you can contract to ther nearby players and I could go on all day nm.
4) No bulletsponge gimmicky irradiated light bulbs.
Maybe instead of making carbon copies.they should add more hairsyles or hats 2 randomize.That should work for now until they add more details later.Zombies? Because I am bored of killing the same carbon copy clones over and over, they need randomized stats and looks within a range for their class type. I also find it silly that all zombies magically become able to run at night, special ones like ferals and such yes I can see that, but everyday zombies shouldn't suddendly become able to run just because the time is past a certan point.