What self-imposed challenges do you apply to playthroughs?

I have a few rules I stick to: I don’t fight zombies at a distance, I don’t jump onto things to stay out of their reach, I don’t use wooden spikes to help myself, I don’t block doors with blocks to make things easier, and I play the same way at night as I do during the day I don’t avoid fighting.
 
I'm interested to read what weird restrictions other players put on themselves when they play.

For example, half of the time I choose not to use guns or explosives, to slow down my progression.
I have a really complicated set of challenges i made for myself based on the Armor Sets.

Example is the Lumberjack set:
Axes or Chainsaw only for melee, Rifles & molotvs only for ranged. no other items allowed to be used to damage zombies.
only weary primitive or lumberjack armor, all else is banned
Can still use pickaxe for mining rocks & metal, wrenches to disassemble things, claw hammer for upgrades
knives are complete banned except for the one challenge to harvest meat.
only eat foods with the name "Sham" in it, except for the challenge you have to cook & eat 2 bits of charred meat.
yucca smoothie is banned, gyrocopter is banned.
every 3rd blood moon have to move to the next biome and can't go back to the old ones ever again - you can't complete the special job for the next trader until after every 3rd blood moon. final run in the wasteland is 4 blood moons.
have to complete one Tier 6 quest in the wasteland before the final blood moon.
you can die twice, your third life is permadeath & save file delete.

Survivalist difficulty, storms & biome progression on, 200% xp, sprint day speed, sprint smell speed, nightmare blood moon speed, no air drops, loot respawn disabled, 64 zombie blood moon
 
I have a few rules I stick to: I don’t fight zombies at a distance, I don’t jump onto things to stay out of their reach, I don’t use wooden spikes to help myself, I don’t block doors with blocks to make things easier, and I play the same way at night as I do during the day I don’t avoid fighting.
That kind of sounds fun, but for me would depend on the difficulty. Especially since it's fairly common for a dire wolf to spawn on night 1.
I've melee'd a couple ferals on insane nightmare on night 1, but I don't think that'd work out against a dire wolf.
 
Do impositions provided by the game options count? Except for my very first playthroughs back in A19, I've always played dead is dead. Now that there is a game option for that, it makes it more permanent, by I still see it as a self-imposed challenge since that is not the default setting.

I also play on 16 hour daylight (I think the default is 18?) which leads to longer nights (sun will not rise until 6am). It always seemed weird to me that the sun in this game rises at 4am by default. That's really not the reality, especially in the region this game is set.

Like others, I also try to avoid the "cheesy" tactics that this game allows, such as nerd polling, or impossible floating blocks. I try to build in a realistic fashion.

I also avoid jumping out of tall buildings, even if I have all the perks that would keep me from breaking my leg.
I completely forgot to mention, along with avoiding cheesy tactics, I also avoid using the magic scaffolding ladder at any defensive position. My rule of thumb is if I can swing through with a solid object (like a melee weapon), then a liquid such as vomit should be able to go through.
 
I just remembered the last self imposed thing I do. It's not for challenge sake,
and I forgot because I have come to do it out of habit.

I use Grandpa's Fergit'n Elixir a bit differently than I have read others do. My whole game
is based simply on the order in which I find things, so each game play evolves on it's own.

I choose one Melee weapon, usually either knife or spear, a bow preferably the the compound
bow, 1 powder projectile weapon either pistol or rifle.

Once I reach the level I desire on each of these three types, I fergit, wipe the points, reapply looting,
then tracking because I have all of the entities especially the animals with elevated constant spawn.
Reinvest in the other two weapons, rinse repeat. Once I have all three, I only invest in looter and tracker,
leaving the rest of the points unused.

By then I will have probably unlocked the ability to make the work stations, and an alternate food source.
But the only buffs on the weapons I restrict to physical mods, that I find or make, or buy. Running on the
same 10k map, now, depending on the route I take. Meaning heading straight to trader 1, or temporarily
looting other areas first, has changed the outcome each time. Presently day 15 and I have been stuck with
Primitive level 1 armor 2 tattered t1 pieces, and primitive pipe weapons. So I supplement them with explosives
and molotovs, There is a lot more terrain and object destruction, but for me that is ok. I need one wheel to make
a bicycle, but have not unlocked the work station. So about to choose whether to wait and search, or finish the
trader quests from the alternate trader I came across.
 
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