Pokketninja
Creator Manager
QOTW: Every week I want to ask the community a question about 7 Days to Die. What kind of new quest types would you like to see added to the game?
I was thinking about something like this the other day. Would be fun to just defend a poi and waves of zombies come in similar to a bloodmoon, but it would be different.One that I recently mentioned was a horde attack/defense quest, where as soon as you click to start the quest, the POI resets and a horde equivalent to a bloodmoon horde attacks right away. This horde can last a shorter time than bloodmoon... perhaps 2 game hours or so. With the POI reset and immediate start, this forces the player to defend the POI without having time to set up a lot of defenses, making it potentially more difficult than a normal bloodmoon. I think that it could be a fun challenge for people who like doing horde nights. It would have to be limited to POI that have at least a decently defensible position but without it being easy.
I like that. One thing I would love to see for all quests are optional objectives with their own possible rewards at the end if completed. And for your suggestion, something like not allowing the horde to break more than X blocks or something being an optional objective would be cool.One that I recently mentioned was a horde attack/defense quest, where as soon as you click to start the quest, the POI resets and a horde equivalent to a bloodmoon horde attacks right away. This horde can last a shorter time than bloodmoon... perhaps 2 game hours or so. With the POI reset and immediate start, this forces the player to defend the POI without having time to set up a lot of defenses, making it potentially more difficult than a normal bloodmoon. I think that it could be a fun challenge for people who like doing horde nights. It would have to be limited to POI that have at least a decently defensible position but without it being easy.
You could still build a "base" just outside the bounds of the POI (which is probably what I would do.) Give me a couple in game hours to prepare, and I might do otherwise.One that I recently mentioned was a horde attack/defense quest, where as soon as you click to start the quest, the POI resets and a horde equivalent to a bloodmoon horde attacks right away. This horde can last a shorter time than bloodmoon... perhaps 2 game hours or so. With the POI reset and immediate start, this forces the player to defend the POI without having time to set up a lot of defenses, making it potentially more difficult than a normal bloodmoon. I think that it could be a fun challenge for people who like doing horde nights. It would have to be limited to POI that have at least a decently defensible position but without it being easy.
Nothing's stopping a quest from resetting the entire "Stay within" -area.You could still build a "base" just outside the bounds of the POI (which is probably what I would do.)
You could still build a "base" just outside the bounds of the POI (which is probably what I would do.) Give me a couple in game hours to prepare, and I might do otherwise.
Nothing's stopping a quest from resetting the entire "Stay within" -area.
If you have to stay within the bounds of the POI, building a base outside isn't necessarily going to help unless you're just surrounding the entire POI with turrets or something, but that's a very expensive thing to do for a single quest. I'd say that if someone wanted to do that, then so be it. You still have to be within the bounds of the POI and survive in order to complete the quest. This type of quest could even have zombies spawning within the POI itself so defenses outside the POI boundaries wouldn't even help. In short, there are ways to do it and even if there are ways to cheese it that require a big investment of time or resources, then so be it.You could still build a "base" just outside the bounds of the POI (which is probably what I would do.) Give me a couple in game hours to prepare, and I might do otherwise.
So different from the current "stay within bounds" of quests? Because that lets you go a handful of blocks outside of the actual POI area, enough to set up a basic defensive position.If you have to stay within the bounds of the POI, building a base outside isn't necessarily going to help unless you're just surrounding the entire POI with turrets or something, but that's a very expensive thing to do for a single quest. I'd say that if someone wanted to do that, then so be it. You still have to be within the bounds of the POI and survive in order to complete the quest. This type of quest could even have zombies spawning within the POI itself so defenses outside the POI boundaries wouldn't even help. In short, there are ways to do it and even if there are ways to cheese it that require a big investment of time or resources, then so be it.
I really want there to be more quest types. But I'd be VERY hesitant to do anything that utilizes my own resources, such as the ones mentioned above. There are other games that do this, most notably Icarus, and those missions are the absolute worst. Given that the quest rewards in this game are already terrible, there would have to be major improvements in that area before I'd even consider quests like this. Then you run into the potential issue that used to be the case in this game: quest rewards were way too OP. I understand there can be a balance, but unless they find that balance, I can't imagine many players would do these after their novelty has worn off.Manufacturing - Forge, Cement mixer, Workbench item X, Y amount.
Medical - Craft X medical item Y amount.
Food production - Cook X food Y amount.
Build shelter - Certain size house X by X size, location Y with material Z. Has to have certain crafting place like campfire, furniture, etc.
Tower defence in POIsQOTW: Every week I want to ask the community a question about 7 Days to Die. What kind of new quest types would you like to see added to the game?
After unlocking new trader route, this quest could be unlockedDeliver supplies to another trader. One trader gives you supplies to deliver to another random trader.
That is fine, too. Though if it just becomes a "build a base to defend against the horde" quest, it starts to be nothing more than another bloodmoon, which you can change the timing of if you want more of them. With what I was suggesting, it eliminates the base and forces the player to defend without time to build significant defenses, offering more of a challenge. But either option is good.Hmm... but also, a quest that is actually designed for you to quickly fortify a position sounds good to me. Whether the position is a preselected POI built to support such quests, or just a random spot in the wilderness. For a wilderness area "lore" .. "We have a few airdrops coming in, there's bandits in the area and the hubbub might lure in quite a few zeds from the area.. protect the cargo until we can sort out a retrieval." or "Our convoy managed to gather a massive group of zeds, we should really deal with it before they get drawn to the settlement" ..
Why not? Nothing wrong with a quest that does things differently.So different from the current "stay within bounds" of quests? Because that lets you go a handful of blocks outside of the actual POI area, enough to set up a basic defensive position.
QOTW: Every week I want to ask the community a question about 7 Days to Die. What kind of new quest types would you like to see added to the game?