PC What is your typical play pattern (difficulty)

What is your typical play pattern (difficulty)

  • Scavenger

    Votes: 0 0.0%
  • Adventurer

    Votes: 0 0.0%
  • Nomad

    Votes: 0 0.0%
  • Warrior

    Votes: 0 0.0%
  • Survivalist

    Votes: 0 0.0%
  • Insane

    Votes: 0 0.0%
  • Dynamic (start easy and increase as required)

    Votes: 0 0.0%

  • Total voters
    0

Ghostlight

New member
Poll to determine what difficulty is most commonly-used.

Multiple choice is enabled for those who use a different difficulty for solo versus co-op. Please don't select more than one choice unless that applies to you.

 
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Fair enough. I am pretty much always Dynamic but always strive to end up on Insane, But I voted only for Dynamic.

 
I always felt like it should be hardest in the beginning so I start with insane... lateron I like to mow down horde of Z's but generally forget to turn it down, since I don't have a problem with insane.

Also since the new run option was added all Z's jog (one slower then midnight) and only on hordenight are they on nightmare.

Would put it even higher, because fast zombies would force ppl to defend and not avoid them :D

also:

I hate that amount of Z's is now coupled with difficulty. I loved having insane amounts of zombies that weren't the hardest to deal with.

Especially since ammo was rare so you still had to think if you wanted to go in or sneak with the crossbow.

 
also: I hate that amount of Z's is now coupled with difficulty. I loved having insane amounts of zombies that weren't the hardest to deal with. Especially since ammo was rare so you still had to think if you wanted to go in or sneak with the crossbow.
You can get round this. Set EXP gain to 300% but play on low difficulty.

Horde size is 100% a function of gamestage, so with these settings you can quickly get to very large hordes that are easy to kill.

 
Play on warrior after the update and 32 zed horde size. I do not find massive hp zeds fun in general but anything less than warrior is just to easy. I also play did though so that changes things a bit

 
Play on warrior after the update and 32 zed horde size. I do not find massive hp zeds fun in general but anything less than warrior is just to easy. I also play did though so that changes things a bit
Man please in case of real zombie apocalypse give us all your address or eventually your shelter addess :) you're a REAL zombie hunter! How can you possibly face a 32 zs horde in the first BM night where you just have wood everywhere... if you're lucky?! Any hint will be appreciated :)

 
Really interesting would be actual fun settings for more challenge. Like 40min days with 75% loot and not using all that stuff that is lying around (Those tons of cobblestone, cement and all the functioning workstations everywhere). Way more fun than just stupid bulletsponges.

 
My friends and I are very much casual players. We don't play for the challenge, but to relax and have fun. Effectively we get together for a social chat and play the game in the background.

As such, we play on the default difficulty (I don't remember which it is - if someone reminds me I'll vote for it) but with Blood Moons turned off.

That way we don't have to spend all the time mining and crafting to prepare/repair a horde base, something we find tedious. As long as we make our home base strong enough that screamers and wandering hordes won't trash it, we can spend our time farming, looting, exploring, and doing quests - all of which we enjoy - instead.

 
Man please in case of real zombie apocalypse give us all your address or eventually your shelter addess :) you're a REAL zombie hunter! How can you possibly face a 32 zs horde in the first BM night where you just have wood everywhere... if you're lucky?! Any hint will be appreciated :)
You don't have 32 zombies concurrent in the first hordes. The Max Alive values in the gamestages.xml file do not allow that many zombies at the same time.

The first horde you normally fight in an existing POI that you modify.

For example I used a big water tower in Alpha 18.It has a foundation made out of concrete and steel. Around the water tower I placed wooden spikes and barbed wire. I also built a walkway out of wooden bars at the top of the water tower to shoot the zombies.

 
As such, we play on the default difficulty but with Blood Moons turned off.
I'd appreciated that approach too but most of my friends think the game is far to easy so usually we play on increased difficulty. IRC it was never the highest setting, so most times it was warrior or survivalist i guess.

I personally do not like increasing "difficulty" by just giving enemies more HP and more powerfull attacks. however of course there has to a be balance, if you can onehit everything with your starter weapon there is no balance. But the real difficulty is determined by other settings, like loot, loot respawn, day length, and so on. I would also say intelligenze of your enemies... but ok, they are zombies...

 
You don't have 32 zombies concurrent in the first hordes. The Max Alive values in the gamestages.xml file do not allow that many zombies at the same time.
The first horde you normally fight in an existing POI that you modify.

For example I used a big water tower in Alpha 18.It has a foundation made out of concrete and steel. Around the water tower I placed wooden spikes and barbed wire. I also built a walkway out of wooden bars at the top of the water tower to shoot the zombies.
After the A17 AI super smart zs update the walkway base model is definitely my standard: just some days ago I've tried with a tower and I've found the jump in the void AI bug... so I was depressed: it seems that the walkway or suspended pathway it's the only 'fair' base I can use :)

 
I have customized my game with a few mods to where zombies have half hp, and increased zombie amount to 8x the amount & increased hoard amount of zombies.

With that many zombies, one will notice the extreme amount of XP a user gets, so I set mine back to 75% to work with some balance.

There’s some other mods I have to customize further but that’s the general gist of it.

As for difficulty, I have it set to normal difficulty. I want tons of walking zombies with a few specials. It’s enough that it feels like a “a few zombies can’t do much but a hoard could kill you.” Kind of scenario.

 
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Chose nomad and not dynamic because when I play solo I always start with Nomad on day 1 and adjust accordingly over time. However, when I am playing coop with my wife we have to play on the lowest setting because she (like me) pretty much HATE the new rage mechanic they added with A18.

We also play with air drops turned off, not loot respawn (because trader quest), usually 60 but sometimes 90 minute days. Shared XP, no kill, etc...

 
I voted for Dynamic as we have gone in and adjusted the amount of zombies in each biome day and night. If you want to relax, go to the desert or snow biomes on our map. If you want terror/challenge, take a walk through the wasteland day or night or head to the burnt biome at night. We've also adjusted the settings so we have a full blood moon (zombies till morning) on even the first blood moon. We have added more standard ammo to loot chests to balance out the extra zombies in world. We are constantly making tweaks to the XML's to try and create more challenge with the balance of not having to grind for ammo as often. Late game (after day 100), a great base or tons of ammo is needed to survive Blood moon.

 
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