PC What Is Your perk tree looks like in A17 .

akram22

New member
I thought about ,how we collect our reactions for the perk system so TFB know if they did what thy want or screwed up the game.

well. a form may go like this : ( no need to lest all the points , just a few)

early game (start) : first 10- 20 lvls ( 24 points )

attribute you go for : how many points .

best perk you go for: how many points .

what do you have to chose between (perks or attributes)

med game : from 20 - 50 lvl ( 30 points )

attribute you go for : how many points .

best perk you go for: how many points .

what do you have to chose between (perks or attributes)

end game (usually when you get lazy on the game) : 50 + ( whatever points )

attribute you go for : how many points .

best perk you go for: how many points .

what do you have to chose between (perks or attributes)

............................................................................................................

for me i would go as i my last play through and the frustration i have .

early game (start) : from 10 - 20 lvls

strength : 5 points points .

best perk - hidden strike : 2 points .

what do you have to chose between (perks or attributes)- i chose the strength over the intellect , and this is because i want to

find all the work stations in the world ,

med game : from 20 - 50 lvl

agility : 5 points .

best perk- lucky looter: 3 points .

what do you have to chose between (perks or attributes)- this time i chose the agility over the fortitude to run away from the extra ferals i find , they hit hard

end game (usually when you get lazy on the game) : 50 + ( whatever points )

fortitude : 7 points .

best perk - commando( the ak perk) :p : 3 points .

what do you have to chose between (perks or attributes)- i chose fortitude and ak perk , because no other way around those rad zombies , they run fast and hit hard , i usually take some hits and run .turn back shot them gain some stamina and run again (no way to keep your stealth style late game).

 
depends i would say? Do i play alone or on a server in a group where you can split the work? Do i want to build or do i want to scavange? Do i want to use the farming mod(s) , if yes, then i anyway use a mod for more skillpoints per level.

This time you have the freedom to choose how you play and skill.

Have 2 games atm on 2 PC, on both i play kinda the same but skilltrees are total different. In one i use a trader from time to time in the other not. In one i go also alot looting, in the other not. Alone that changed the distribution of the points.

 
depends i would say? Do i play alone or on a server in a group where you can split the work? Do i want to build or do i want to scavange? Do i want to use the farming mod(s) , if yes, then i anyway use a mod for more skillpoints per level.
This time you have the freedom to choose how you play and skill.

Have 2 games atm on 2 PC, on both i play kinda the same but skilltrees are total different. In one i use a trader from time to time in the other not. In one i go also alot looting, in the other not. Alone that changed the distribution of the points.
You can add that to the form .lol . you can say if its multi or single

 
Currently level 47 and my point tree goes as follows.

Perception: Level 2 [though wish i could get rid of it but suppose will increase it end-game]

Strength: Level 6

Sexual Tyrannosaurus: Level 4

Pack Mule: Level 3

Miner 69'er: Level 4

Mother Lode: Level 4

Fortitude: Level 3

Well Insulated: Level 2

Living Off The Land: Level 2

Slow Metabolism: Level 2

Agility: Level 2

Cardio: Level 1

Intellect: Level 7

Hammer & Forge: Level 2

Grease Monkey: Level 1

Advanced Engineering: Level 2

Physician: Level 1

Master Chef: Level 1

As you can tell by my points allocations, i am a builder and trying to see if the game is still viable to create giant bases. Some of the perks i see zero point in getting, might invest into the guns but my priority at the moment is to get a concrete base up and running [currently day 11] and get high enough to get traps and the such going.

Just to add that with all these points invested into building/mining do i only just now start to feel like mining isnt a chore/waste of time.

 
Current playthrought: 16 day, 57lvl. Melee monster build

Str 7 (cigar included)

Tyranno 4

Pack mule 2

Miner 4

Motherload 4

Int 7

H&F 3

Grease 2

Ad. engineer 2

Master chef 1

Fort 7

Heavy armor 4

Huntsman 1

Living 2

Pain 3

Slow meta 1

Agi/per no points

Prioritise getting tyranno/motherload to 3/5 early, around lvl10 get int+forge.

10-20lvls: str 5, miner/tyranno/mother 4/5, pack mule 2/5 and misc survival perks like farming/metabolism/huntsman

20-28lvls: misc int perks to get appropriate QoL improvements.

28-57-> Focus getting fort/heavy/pain tolerance up. Ferals starts appearing.

57-> melee perks.

I got very early tyranno to 3/5 and around lvl 20 4/5 to combat ignoring agility tree. I haven't had any problems with stamina.

 
hmmm, i didnt see enough , but all off you are going straight to the int early game, as i suppose

that what i hate about the game right now , i assume there is no way to take the stations you find in the world with you ? so , why we dont have all the stations in one perk, or one tree . so that the initial stuff is within your hand and could take some points , but the other stuff needed> crafting iron tools and steal , is on other whole perk . then i can spend 5 points into them, 3 for the attribute and 2 for each perk,

i really dont understand how they made it like this WHY?

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Current playthrought: 16 day, 57lvl. Melee monster build

Str 7 (cigar included)

Tyranno 4

Pack mule 2

Miner 4

Motherload 4

Int 7

H&F 3

Grease 2

Ad. engineer 2

Master chef 1

Fort 7

Heavy armor 4

Huntsman 1

Living 2

Pain 3

Slow meta 1

Agi/per no points

Prioritise getting tyranno/motherload to 3/5 early, around lvl10 get int+forge.

10-20lvls: str 5, miner/tyranno/mother 4/5, pack mule 2/5 and misc survival perks like farming/metabolism/huntsman

20-28lvls: misc int perks to get appropriate QoL improvements.

28-57-> Focus getting fort/heavy/pain tolerance up. Ferals starts appearing.

57-> melee perks.

I got very early tyranno to 3/5 and around lvl 20 4/5 to combat ignoring agility tree. I haven't had any problems with stamina.
I really like you way, so how about the ferals damage usually if i have 0 into the heavy armor i get killed 3-5 hits . taking 2 hit while iam still figuring out what hit me lol, and does light armor work at all in the game now?

 
Beginner Quest (4 Points):

Fortitude (3): 2 points

Natural Healing (2): 2 points

Level 1-20 aka "Getting Iron Tools" (19 points):

Perception (3): 2 Points

Strength (3): 2 Points

Intelligence (5): 5 Points

Boom Headshot (2): 2 Points

Sexy Trex (1): 1 Point

Pack Mule (1): 1 Point

Rule #1, Run Forest Run (1): 1 Point

Hidden Strike (1): 1 Point

Hammer & Forge (2): 2 Points

Grease Monkey (1): 1 Point

Master Chef (1): 1 Point

Level 21-50 aka "Mid Game" (30 Points):

Perception (5): 3 Points

Strength (5): 3 Points

Intelligence (6): 2 Points

Archery (3): 3 Points

Boom Headshot (3): 1 Point

Sexy Trex (3): 2 Points

Pack Mule (2): 1 Point

Miner 69er (3): 3 Points

Motherlode (3): 3 Points

Heavy Armor (2): 2 Points

Intrinsic Immunity (2): 2 Points

Living off the Land (2): 2 Points

Hammer & Forge (3): 1 Point

Advanced Engineering (2): 1 Point, Advanced Engineering Magazine

Master Chef (2): 1 Point

Levels 51-70 aka "Getting Steel" (20 Points):

Strength (7): 5 Points

Intelligence (8): 6 Points

Miner 69er (4): 1 Point

Motherlode (4): 1 Point

Better Bartering (4): 4 Points

Hammer & Forge (4): 1 Point

Yeah Science! (1): 1 Point

Physician (1): 1 Point

Levels 71-100 aka "Getting Steel Armor" (30 Points):

Perception (7): 5 Points

Fortitude (5): 3 Points

Intelligence (9): 4 Points

Archery (4): 1 Point

Boom Headshot (4): 1 Point

Salvage Operations (4): 4 Points

Sexy Trex (4): 1 Point

Skull Crusher (3): 3 Points

Pack Mule (3): 1 Point

Heavy Armor (3): 1 Point

Intrinsic Immunity (3): 1 Point

Living off the Land (3): 1 Point

Natural Healing (3): 1 Point

Better Barter (5): 1 Point

Hammer & Forge (5): Hammer and Forge Magazine

Advanced Engineering (3): 2 Points

Better Barter is leveled up while under a +Intelligence effect. +INT Magazines are used to get double rolls on Trader Secret Stashes for more chances at 6 quality Solar Cells.

 
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hmmm, i didnt see enough , but all off you are going straight to the int early game, as i supposethat what i hate about the game right now , i assume there is no way to take the stations you find in the world with you ? so , why we dont have all the stations in one perk, or one tree . so that the initial stuff is within your hand and could take some points , but the other stuff needed> crafting iron tools and steal , is on other whole perk . then i can spend 5 points into them, 3 for the attribute and 2 for each perk,

i really dont understand how they made it like this WHY?

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I really like you way, so how about the ferals damage usually if i have 0 into the heavy armor i get killed 3-5 hits . taking 2 hit while iam still figuring out what hit me lol, and does light armor work at all in the game now?
Last time I played I faced 3 feral nurses. Killed them with melee only because it was 21.30 inside poi. Survived with 60/160 hp, used 3 FA bandages and 1 painkiller.

From my testing light armor is weaker when maxed. Z-bear damage went from 50 to 2-4 with HA and with LA 50 to 12.

 
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