PC What is wrong with melee?

Agree to most of the criticisms here. Should be looked over again by the pimps.

Machete is pretty cool now tho. It's the exact opposite here. Both attacks have a nice swing and impact to them now with okay range and staggering Zs at cost of hit frequency, which gets canceled out fast with 2 or 3 perks. Bleeding damage seems to have more of an impact as well.

Guess most people are trying out the new spear/ bats, or disregarding the blade weapons because of being used to them sucking :]

 
I agree with the OP. The weapons feel like they have no "weight" behind them, as if they are made of paper. It's a weird phenomenon that swings that are supposed to connect don't and the ones that miss hit. I remember having my crosshairs on a zombies head, then power attacking and the club hit his arm first and completely missed his head. Even thought my crosshairs were directly on it. This happens a lot.
I wonder if your first contact is a glancing blow then any other hit is negated. Like only one hit per entity - per swing.

Edit: Gotta say, I'm not a fan of the new animations either. They look unnatural and a lot of them cover up a large portion of the screen when performed. Don't know what could be done about this though.
Yep i agree. My thoughts are there's 2 systems in place regarding how a hit is registered. The first is the original hit detection from A17, the other is the new glancing blow system. If one engages then the other is canceled out and hence a body shot occurs when aiming for the head so it really is a hit and miss system. If a glancing blow is registered then along the arc there are only a certain number of points that will "engage" before a time out is initiated and it's also missing depth from the hitting position it occurred from.

The animations are quite good imo, but they just need follow through and animation cancelling for feedback which will add weight behind the hit. Its all about how your mind perceives movement based on physics. Most likely all this is reasonably difficult to implement though and its a matter of dev time vs other important factors, or its just too difficult and deep to flesh out period.

The glancing system was actually suggested by a forum member and was then implemented into A18 so its only the first iteration. It was then realised with this system you could now multi hit zombies with a power attack(during experimental from feedback) so there's a lot of new info and mechanics that were never fleshed out.

 
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i play most of the time melee only. Mostly out of habbit from past alphas where ammunition was spare and rare.

Not with the sledge , as i feel it is too slow. I use the clubs.

Already in Alpha 17 there where complains that clubs animation looks and feels horrible. It got worse in Alpha 18. Already in 17 zombies had same/more range then clubs, specially if you had a lag/bad connnection. In A18 it feels even worse. I died already 5 times on day 1 to 2 zombies. Never happened ever before.

You don't actually know the range from the animation, you hit a zombie behind a zombie even you target the front one. You hit elbows even your marker is on the head and zombie veeery close etc etc etc....

 
I think there is a sound bug too. I am using a Baseball bat, and find that quite often even when I hit directly, even when the target is staggered or knocked down, the sounds of the impact is either non-existent, or is the sound the bat would make if I had hit some wall or furniture. Pretty sure this is not helping.

 
We fixed a glancing blows bug and a bug where some hits didn't even register.
Nice! I was a little bummed at first when I couldn't hit with the sledge or a club, but once I found the fortitude build I'm having an insane amount of fun "chuck norris"ing stuff :D

 
I think there is a sound bug too. I am using a Baseball bat, and find that quite often even when I hit directly, even when the target is staggered or knocked down, the sounds of the impact is either non-existent, or is the sound the bat would make if I had hit some wall or furniture. Pretty sure this is not helping.
There is 2 distinct sounds now for a solid hit and a glancing blow on all weapons, but considering it was buggy you would try for a direct hit but on some occasions it would commence a glancing blow and hence the sound you hear. It will be interesting to see how its fixed in the next patch.

 
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