I think the hitboxes on melee have always been janky as ♥♥♥♥ but players who have been around for a while have adjusted to how bad they are and new players can't believe how bad they are. This is why some people are fine with it - so many using sledge since day 1 Pepega posts there are in contrast to these "what the hell is wrong" posts.
Since I play since D1 of the steam launch, I kinda doubt that he played for longer than me... and if so not by much ^^
They changed 4 things:
1. they reduced the range by 30 centimeters, which feels like miles as Z's have like 2m range on their arms.
2. zombies hit preemptively now. Which for close combat is nice since you can rush in after you baited them, but slow weapons like the sledge needs a short warm up time so it is always a battle of range to not get hit
3. glancing blows were introduced which somehow completely f'ed up the targeting system of older weapons (so probably not the stunbaton baseball bat and spear) so I can only hit Z's reliably 50% of the time.
Even if my crosshair is right on the head it just misses.
4. rage means if you hit a wrongly counted glancing blow they will sprint and you have low stamina to run away.
Short followup:
Played this day now on lower difficulty and non running Z's and I can confirm:
Even like that my hits are very VERY inconsistent. It doesnt matter since Z's on Warrior don't deal ANY noticable damage and since they don't run they never get a hit on me since when I miss, I can simply backtrack. So on this low difficulty I understand the first guys post. Because Z's are so weak it doesnt matter if its inconsistent or bad.
But this is why on run and insane the sledgehammer is useless. Every hit counts. And if I miss 50% for no reason, I'm dead faster than I can switch into god mode!
PLEASE fix it.
Freshmint has posted 2 excellent videos showing my exact problem. Don't release A18.0 in this broken state <3 thanks