PC What is the point of the Abrasion injury?

I play on very easy level -- but abrasions matter when you are swarmed or ambushed. And my zombies are moving slower than yours. Small debuffs have a large effect when applied many times.

 
and that‘s a very annoying thing right? So yes it should definitely become part of the game too, is it that what you‘re trying to say?


Ahhh yes.  Let's overlook a strong detail about infection in a game that has baked in features regarding  *checks notes*  infection.

Debuffs are annoying.  That's the point.

This game does have some immersion elements sprinkled in even if its not implemented across the board, and that fact doesn't bother me in the slightest.  Wounds like abrasions and infections in this game represent a deterrent from melee combat.  We're not meant to rely upon it all the time.  This is in addition to the fact that in some past alpha builds, melee was problematic because you could smear small groups of zeds by simply timing retreats in your combat pattern.   You are very late to this party.

 
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Well an actual abrasion is where you scrape the surface of the skin... so it is definitely a bit more than an "owie".
Serious abrasions are literally when you rip the topmost layer of your skin off so it being the type of debuff in game I feel like is appropriate.

Road rash is a super serious abrasion that motorcyclists can get when they wipe out (imagine if with the wobbly mechanics the motorcycle has if we had
a way to wipe out and fall off and have an 8-hour in-game roadrash debuff).

It is annoying, can be treated easily, but it will potentially cause pain and/or discomfort (in game mechanics, the debuff) until it goes away.
I feel like for how it is represented in game it is fairly accurate.

Edit: Although in thinking about it, it would be nice if it gave a very small movement penalty since sometimes if you get a really good scrape IRL you aren't fully moving if the abrasion is in the right spot. Or as someone else said, an untreated one could randomly lead to infection which can happen.

 
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I'd like to point out that even the vanilla setting zombies can and do break through concrete and steel blocks with their bare hands.  This sorta works against notions that support how ineffectual a light abrasion should be.

 
Yeah I guess that's what it comes down to. A light abrasion is not worth noting, and therefore a pointless "booboo", but could become - if untreated - a serious infection.

So far so good, and after taking the other points made here into consideration I would even go so far to say they could be able to make other debuffs worse.

So what about that:

Make abrasions influence (speed up) infection percentage (if you already have one), maybe even at a slightly growing rate over time.

If you have no infection, it does raise the chance to get one slightly.

So if you treat it fast it was only that lil booboo that did nothing.

If you don't treat it, you take the risk of letting things grow bad, but not in a too serious way to get out of hands in the middle of a battle (like debuffs like slow/stun tend to do)

 
I'm not sure if you knew this but there are a multitude of other debuffs that can be inflicted upon you after scuffling with the undead as well.

Its been noted in the code by other users that certain zeds also have a higher chance of inflicting infection.   I have heard in the past, that a group of zeds mobbing up on you can have a collectively higher chance to wound any given player.  Not sure how that's been tweaked or evolved since A19.  So, it would seem there already exists a web of damage types that can be inflicted upon you should you find yourself unlucky enough to get boxed in.

 
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