What is it with some of these POIs???

Funny how many people complain about the dungeon POIs taking choice/exploration out of the matter, but as soon as a POI doesn't hold your hand all the way through people also complain.
Having to step in the right spot to spawn zombies in is the problem. You're on rails the entire time and if you step off the rails the POI Quest is essentially broken.

If, for example, a zombie breaks a locked door and you enter the now broken door there's a chance you'll miss the trigger for an event, leaving you running around the entire POI trying to figure out what you missed.
 
It would be really nice to have some variation in the POI´s and not all of them being dungeon style. Give us, i don´t know, like 15% of non dungeon POI´s for a bit of variety. We can have that with compopack would prefer some in the base game also though, there is quite a few non dungeon POI´s in the compopack, but big ones with no path can be a pain.

It´s always extremes with TFP, someone needs to explain to them what middle ground means....
 
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