I mean the game already runs badly with BASIC rasterization, I doubt they know how to do ray tracing.
Late to this thread, but I thought it would be worth bringing up some technical details to combat misconceptions like this.
Ray Tracing is not "more complex" than rasterisation plus shading. They are two different methods to turn a 3D model into a 2D image. It is true that there is more maths involved in ray tracing, but that's only relevant if you are executing them on a general purpose chip like a CPU. Saying you can't do basic rasterization well means that you can't do ray tracing well is like saying "He's a slow pushbike cyclist, so he's going to be a terrible motorcycle rider". They both have the same outcome (getting some place), but the equipment used and skills involved are unrelated.
What makes it more complex is that GPU hardware isn't just one single figure for performance. a 4090 has CUDA cores, RT Cores, and Tensor Cores, and each core type has been specialized and optimised to do a different type of maths. Ray tracing doesn't use more of the same core - they use part of the CUDA cores, and utilise RT cores that rasterisation won't use. So it's entirely possible that under the right circumstances, turning on ray tracing doesn't result in a drop in FPS at all. It's also possible in the future, that Nvidia decide to reduce die space for CUDA cores in order to include more RT and Tensor cores, as this is where they believe the market is heading. It's only because of a design decision by Nvidia that makes it a general rule that ray tracing is slower than rasterisation (Since ray tracing wasn't supported in a huge number of games when it came out, imagine the reviews if Nvidia had decided to cut the number of CUDA cores to get more die space for more RT Cores - "New 2080 slower in most games than 1080 and more expensive!")
The GPU as a whole also has to wait for the CPU to feed it information. As people have pointed out, it's the CPU that is the main bottleneck for 7D2D. It's not impossible (although unlikely) that switching to ray tracing could improve performance. If the RT cores takes load off the CPU as compared to rasterisation techniques, this could possibly be an unusual case.
Anyway... Probably more detail than most people ever wanted. Go easy on the devs. It's getting harder and harder to be an informed enthusiast these days with the complexity of systems, which is totally fine. You don't need to be an expert to have an opinion. But when criticising people, it's a courtesy to understand before criticising.