Okay, Kinyajuu messaged me the other day because I was complaining about the HP bar and I think he felt a bit fed up. Here is what he told me:
The HP bar is still being developed and refined because it is intended for boss zombies only. It has been enabled for all zombies to help with testing and balancing. The bar will not show for every enemy in the final release and because it still isn't ready for bosses it will most likely be removed for A17.
So basically what they've been saying all along is what they still intend and from the sound of it nobody will have to quit playing for A17 if they don't like the bar...
It also sounds like if you do like the bar for every enemy you will probably have to mod it in using the boss zombies as a guide.
The HPbar was only created for bosses... so i would think that they plan to implement some (maybe even for quests and stuff)
That beeing said:
i dislike the idea of "bosses" when it comes to normal games. Maybe if they add underground dungeons from the chemtower... that would be okay...
but i already hate the radiation zombie (i mean seriously! Its so god damn bright! It would look 1000x better if it would look more like the burnt zombie...)
so nothing with radiation.
I dislike out of this world abilities (currently we only have spiders who can walk up walls, screamers who call reinforcement and cops who have extreme stomach acid production)
They are all humans tho...
So I feel like the Behemoth was going in the right direcion... but not visually.
It should be an abomination of multiple zombies stuck onto each other, with visible arms and legs sticking out all over.
It should have massive HP and should move very slow, only dealing ranged damage by ripping something off his body and throwing it (awesome with the new ragdoll mechanic).
OR it could "grab" any block beneath 500health and rip it off its anchor and throw that one.
Depending if it is a caveboss or if it could be coming at hordenight give it more or less block damage... but make it bite its teeth on stained steel.
Maybe it should even be able to use its fists to slam the ground to collapse underground tunnels or bases (2000 dmg to the first block, 1000 to the next, 500,250,125,62.5,31.25 ...)
In any case it should be a slow bulletsponge with very exploitable weaknesses...
if they come at hordenight, they shouldnt do as much damage to structures and have more hp, since there are still other zombies that have to be dealth with!