PC What happened to wood log spike trap?

Haven’t had any time to actually play any A17 yet but I’m sure I saw a new metal spike model somewhere in creative mode. I’m sure these are meant to replace the log spikes.. but perhaps they haven’t been hooked up yet. This whole thread might just be premature.

 
Wood log spikes have been cut. Here are some reasons that depending on who you are will make sense or be completely idiotic.[...]

3) Exploitable by turning them upside down and creating a damaging flat surface.

[..]
What if I promised that I'd never ever use them that way, can I have my log spikes back, pretty please?

We had so few early game passive defenses to begin with, removing one of them is hardly a good choice, whatever the reasoning is.

@Guppycur, thanks for the mod link.

 
Wood log spikes have been cut. Here are some reasons that depending on who you are will make sense or be completely idiotic.
3) Exploitable by turning them upside down and creating a damaging flat surface.

What if I promised that I'd never ever use them that way, can I have my log spikes back, pretty please?
We had so few early game passive defenses to begin with, removing one of them is hardly a good choice, whatever the reasoning is.
An exploit that is fixed by adding two lines to the xml? Doubt that was any part of the reasoning. Option 2 most likely and the aweful clipping. I’m sure the replacement will be less ganked.

 
But its wood spikes that made wood spikes redundant.Sustainability and durability of log spikes is what was great about them, I'd rather have 2-3 rows of log spikes then massive field of difficult to replace wood spikes.
Difficult to replace? they are only 4 wood a piece. For 40 wood you get 10 spikes. for 6 trees you get like a buttload of spikes. repairing them takes 10 wood, so you are better off just breaking them and putting new ones down.

Then the metal spikes are only 4 forged iron. Sure they do not kill zombies directly, but they do hurt a lot.

But that is not the real meat and potatoes here, the real meat and potatoes is that wood spikes are the new land claim block and pvp griefer tool. Put down three wood spikes, and a player is DEAD. Put down three wood spikes under a fake floor, and that player is super dead. Place a fake floor down, wood spike under it, wood spike over it, and listen to the butt hurt when they think they disarmed your trap only to get killed.

No, the new wood spikes are nasty when used correctly...

 
I don't think you are supposed to build bases anymore.
Sarcasm? Because there are far better zombie fighting games (dying light) and far better survival (just the stayin alive part with food and such) games (green hell, the forest). The thing that made 7d2d the best survival game ever (IMO) was the base building.

So, if they are trying to "convert" the main focus of the game from having a resilient base, to a standard survival game of hiding and running, they made a very poor choice IMO. Much more and better competition in those areas

 
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3) Exploitable by turning them upside down and creating a damaging flat surface.
This is the REAL reason why they are gone.

We can pretend it's something else but it's not.

Everyone was turning them upside down and putting wooden spikes or barbed wire on top of that.

Two layers of protection.

Even when the cops blow up your wooden spikes, there's still metal ones underneath.

Apparently that worked too well.

I may mod them back in but I'm going to see if the spikes they have now are any good.

If I can make it to day 35 and have no troubles then I'll leave it be.

I do have some ideas to beat the AI and new changes.

Can't wait to try them. [i'll post a vid]

 
I'm thinking a death hallway, three blocks wide, with side-mounted spikes on either side (narrowing it down to 1 block), and a strip of barbed wire right down the middle to snare them.

Should provide an amazing firing line for headshots while they're snagged, and a LOT of peripheral damage as/if they bump into the spiked walls (metal rather than wood?). It should be short enough that the AI wants to path through the opening, but long enough that you get some longevity out of it.

As the setup starts to fail (inevitable cop explosion, probably), move to another murder-hallway setup and seal up your access path with frames so the AI doesn't try to follow. Should work pretty well if you have access to an SMG.

 
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I loved wooden spikes, to be honest it would not be practical in a17 due to resource collection being so slow you would never upgrade them quick enough!

 
I loved wooden spikes, to be honest it would not be practical in a17 due to resource collection being so slow you would never upgrade them quick enough!
steel firexe+power attacks, or better chainsaw if you got it. You also need the motherload skill, it seems the tool type itself doesn't effect gained resources as much as it used to. Like iron fire axe vs steel fire axe seems to harvest closely the same. Least thats how I notice. A steel fireaxe is about as good as a machete (steel ver of hunting knife) for gathering meat off animals, well without perks anyway. With perks the machete/hunting knive is vastly superior.

If your not using power attacks when digging/mining/chopping wood/destroying blocks, your doing it wrong. They do triple the block damage, for about 2x the stam cost.

P.s. sledgehammer is awesome for busting thru stone and metal, its better than the steel pickaxe even I think. I love finding one early in a17, as it makes busting anything metal/stone like doors and safes fairly fast.

 
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Could they have just removed part of the rotation from the placement options?

Or what if the spikes were changed to more of an over sized caltrop? Instead of one large spike, there could be five smaller spikes about a 1/4 the height of the original. The stats of the block could remain the same and the lower height would help with the clipping.

 
They are. They are still in the game but are dev blocks. I would wait until stable before trying to re-add then though.
I think the bigger risk to horde defense is the level gating of turrets and the loss of gore blocks for bones.
They don't seem to be in the creative menu. I think I found them in the xmls, will have to readd them.

I always used them for decoration in the mine.

@Funpimps

Please readd them to the creative menu. It's always bad for creative players, when those cool looking items get completely removed from the game files.

 
Redundant? lol says who

Unappealing? Unappealing is people telling us how to play

Exploitable? Exploitable is people cheating by using hacks, scripts and dupes...NOT upside down spikes

Geesh

 
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