Hate to tell you this, Roland, but since A17 the always walk does make everything except zombie dogs, zombie bears and living animals always walk, including ferals, radiated, cops (until they reach the charge and explode trigger), and demolishers. It was a change I much appreciated, because I hate running zombies (I'm terrible at FPS games, and am pretty much completely incapable of hitting running enemies unless they are running straight at me.) Honestly, I'd tend to quit A16 games when all the horde night zombies were running, because it made horde night boring for me since all I could do was sit around and let traps kill them.Its not broken. It operates the way the developers intend it to. It's just not the way you want it to be. Perhaps the description is what is misleading and that should be altered. The walk day/night button is only for normal zombies that normally walk during the day. It causes them to use their day speed at night as well. Since ferals and radiated zombies normally run at day, their night time speed will match that. There is no button to make feral and radiated zombies walk. They never walk. It's not in their nature and there is no option for it.
You can say it a thousand more times if you wish but it won't change the setting.
Man, you even want to use your cheat codes casually...![]()
Granted, vultures have made horde night less fun for me from A17 on, because the most fun I'd have on horde nights was sitting on top of my base trying to pick off all the zombies before they got to the walls, but that's neither here nor there.
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