WarMongerian
Refugee
I've killed a handful of Dire wolves, and zombie bears. Used to be, we always got a red bag, why am I not getting these now in v2.0?
Give me my red bag, RiamusRed bags are now a 50% chance to drop, to compensate for the increase in yellow bags. With RNG, that could mean a lot of kills in a row without a red bag drop.
It's mine! My precious!Give me my red bag, Riamus![]()
Because that was fun. And fun things get changed/removed.I've killed a handful of Dire wolves, and zombie bears. Used to be, we always got a red bag, why am I not getting these now in v2.0?
So, you consider a guarantied Red Bag every time you kill a Demolisher, Dire Wolf or Zombie Bear to be fun?Because that was fun. And fun things get changed/removed
Sure do, but to be fair, I was NOT getting a red bag from every Demo guy, even back in v1.4. Many a Horde Night was played, where I got no Dire Wolves at all, and the vast majority of my Demo dudes would just die w/out dropping a bag. Not fun.So, you consider a guarantied Red Bag every time you kill a Demolisher, Dire Wolf or Zombie Bear to be fun?
No, not really. Perhaps if the lower chance were scaled to the difficulty, while early game/low level kills were still at 100%, and only dropped off as your gamestage and power/level exceeded where killing one was "just another kill", and not some hard fight, that suddenly results in zero rewards.A random chance is a lot nicer since you don't know what to expect and it's cool when you actually do get a Red Bag.
You and I will have to agree to disagree on this one. Way worse to have tried to get the 'red bag', early on, and get nothing for all your hard work. Either do the scaling thing, or set it back to how it used to be, 100% drop rate at all times. That would be a better and more fun/rewarding gameplay. Like they say, "If it ain't broke, don't fix it"I consider this a great change; much better balanced now.
This was exclusively in version 1.X.I've killed a handful of Dire wolves, and zombie bears. Used to be, we always got a red bag, why am I not getting these now in v2.0?
This was game breaking. A guaranteed bag killed all motivation for other actions. Why explore, search, craft something if you can get everything just by running around the wasteland.Because that was fun. And fun things get changed/removed.
I think I know what you're getting at. In any other game, the "Big Bad" would always drop a unique weapon or armor set or what have you. It's expected when defeating a "boss." There are no unique "boss" entities in 7 Days to Die, though, just these tougher enemy types and tougher enemy types traditionally have been treated as just normal enemy types in the game.They are, after all is said and done, still the "Big Badd", and killing them should never result in no bag at all.
Considering their number, they cannot even be called unique.I think I know what you're getting at. In any other game, the "Big Bad" would always drop a unique weapon or armor set or what have you. It's expected when defeating a "boss." There are no unique "boss" entities in 7 Days to Die, though, just these tougher enemy types and tougher enemy types traditionally have been treated as just normal enemy types in the game.
While I hear you, a red loot bag is hardly a 'unique', so I have to respectfully point out, that while you are correct, they surely do not count as a 'Boss', neither is a red loot bag such a drop.I think I know what you're getting at. In any other game, the "Big Bad" would always drop a unique weapon or armor set or what have you.
Traditionally, they dropped a red bag, 100% of the time, and no other critters did, so...... just these tougher enemy types and tougher enemy types traditionally have been treated as just normal enemy types in the game.
Traditionally? From version A17 to version A21, the bear threw me a bag only once. What you are writing about is typical only for version 1.x and has nothing to do with tradition.Traditionally, they dropped a red bag, 100% of the time, and no other critters did, so...
Considering their number, they cannot even be called unique.
There are no unique "boss" entities in 7 Days to Die
No idea why they don't do that 100% of the time now. You'd have to ask TFP. Could be they have "boss" entities planned for the future. Could be they don't. It's not like the red bags contain anything unique, though, just a little more rare and different than the other loot bags. The game's overreliance on automation and RNG is a bit of sticky point with me, so I'll leave it at that. Just trying to understand where you're coming from.Traditionally, they dropped a red bag, 100% of the time, and no other critters did, so...
Sorry, but I've only had the game since Feb, 2024. During that time, the zombie bears, when I could kill them at all, always dropped red loot bags. I cannot comment on earlier behavior, as I didn't have the game back thenTraditionally? From version A17 to version A21, the bear threw me a bag only once. What you are writing about is typical only for version 1.x and has nothing to do with tradition.
The game is constantly changing. The developers are trying to find a balance between different mechanics.Sorry, but I've only had the game since Feb, 2024. During that time, the zombie bears, when I could kill them at all, always dropped red loot bags. I cannot comment on earlier behavior, as I didn't have the game back then
Gotcha. I guess what I am on about comes down to this:Just trying to understand where you're coming from.
That's the problem, you don't need much time. The minimum you can go bear hunting with is either a pump-action shotgun with green cartridges or an assault rifle. And if your character is well-leveled, you can get by with a steel club, steel knuckles or an electric shock. Maybe you can kill them with a steel spear, but I haven't tried it.If killing a single zombie bear takes a payers undivided attention, and quite some time to accomplish, an automatic red loot bag is both the proper reward, and not something that needs fixing.
The developers overdid it with the armor books. In version 1, armorer's journals crashed too often, in version 2 they began to drop too rarely.In v2.1, my friend and I are just now reaching day 43, we turned Horde Night off because we were not ready, what with all the changes to the game/skills, and we are both still not able to craft level 6 armor parts. Back in v1.4, we would have had level 6 armor sets by day 14, so the game is more balanced now than ever before (In my experience), but it still is possible to find/loot/buy items far to fast/before you could craft them.