I wish we could have the behemoth instead of the demolisher. Don´t get me wrong, as a challenge the demolisher is fine. But he turns this game into a repair fest.
well if demolisher explodes ... its basically punishment because you failed to deal with it
be a little creative
- as long as theres way to your base(ignoring doors) demolisher wont destroy stuff
- layered electric fences on this path make demolisher harmlessly stand in front of you
- penetrator perk is extremely powerfull against military /utility / demolisher ( 3/5 penetrator gives you 41% more damage to demolisher with any gun /ammo)
- dont use shotguns on them .. ever
- multiple dart traps as last line of defense kill any demolisher in seconds + they cant make him explode
- even if you happen to hit the button .... try to burst them down ... if you manage to kill him before he explode you saved the day ( dead demo wont explode)
- good approach is to get solid smg mod it for accuracy/less recoil/drum magazine and save 9 mm ammo for blood moons using 7,62/shotgun/magnum .. for general gameplay because 9mm ammo is cheap /easily obtained(compared to AK/M60 ammo), smg can be extremely accurate + have basically no recoil for close range so you can happily spray in correct height to pop head after head with no risk of exploding demolisher
demolishers may look scary but they can die literally in few bullets on warrior /survivalist + its always nice to make them throught corridor / ramp where they wont do as much harm even if they managed to explode far from anything valuable
for behemoth that design overall was bad if you make 3 block wide zombie ... it wont fit anywhere and be easily stopped by 1 block as pillar with 2 block gaps so people would just have such " simple cheap wall" around that will be ignored by all zombies but keep behemoth busy waiting for bullets + overall theres nothing too special on him just a bullet sponge with splash damage nothing else like spiting + explosions for copsm always running footbal zombie, jumping spiders or very unique demolishers where you have to aim
in ideal case every zombie should have something to step out crowd or atleast special ones... now it doesnt really matter if its hazmat cheerleader nurse stripper ... we have already quite bit of zombies that are basically 99% same with different model
its good they scrapped that idea in favor of bandits ... as ranged enemies definitely add more to gameplay especially if there will be some kind of raids from them as well + poi for them is quite interesting (walled off area similar to traders with guard towers etc)
And that would be a lot easier to handle when repairing. @RipClaw
If we could just crank up the number of zombies to 32 per person without getting horrible lag we would just mod the demolisher out. Enough challenge to deal with 96 sprinting Z´s at once. Or 160 if all are online at the same time. But that´s not gonna happen sadly. And i doubt that optimization will make this better.
well amount of zombies is just blood moon problem with a18 is how empty world is - compared to a16 /a17 theres close to none wandering zombies / hordes world feels nice and happy but extremely empty definitely not as survival game
for reusing his model ... it was very unfinished / unpolished with quite awkward animations its basically half done so they would need to work on him alot if they wanted to reuse that model but it could be definitely nice to have similar "boss" guarding loot few random green boys
but you are right perfomance is getting worse alpha after alpha even if your hw handling it well .. engine doesnt leading to funny stuff from "afking zombies" over pathfinding issues , flying blocks stuck in air if theres too many things to fall( try to destroy dishong tower basement at once... whole tower can fly or "fake empty blocks in strange places" ... ever seen sinks instead windows ?

i think most would even sacrifice some visuals .. if it made game handle more zombies at once