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What happened to custom Quests?

Russiandood

New member
I am trying to make a quest chain that includes killing zombies while holding a specific weapon.

Did A21 remove the objective type: ZombieKill and Requirement type: Holding?

Is it supposed to be formatted different or the type named differently?

Thanks!

 
A21 appears to have removed things like:

        <objective type="ZombieKill" id="zombieMaleBatonHazmat" value="50" phase="1"/>
        <requirement type="Holding" id="meleeWpnBatonT2StunBaton" phase="1"/>

ZombieKill is now EntityKill.

Holding and some other variants tested did not function in A21 quests. It was rejected when loading.

In your case, something like

<requirement name="HoldingItemHasTags" tags="Magbow"/>

grabbed from buffs did not transfer over to quests.

There may be something out there, but I have not looked or tested too deeply.

 
Good to know, thanks. I also wanted to implement this feature for A21 but would have never known as I can't dig to that level of detail.

 
A21 appears to have removed things like:

        <objective type="ZombieKill" id="zombieMaleBatonHazmat" value="50" phase="1"/>
        <requirement type="Holding" id="meleeWpnBatonT2StunBaton" phase="1"/>

ZombieKill is now EntityKill.

Holding and some other variants tested did not function in A21 quests. It was rejected when loading.

In your case, something like

<requirement name="HoldingItemHasTags" tags="Magbow"/>

grabbed from buffs did not transfer over to quests.

There may be something out there, but I have not looked or tested too deeply.


They changed them up a bit, and use namespaces now, so that req would look like:

<requirement type="Quests.Requirements.Holding" id="meleeToolRepairT3Nailgun"/>



Oh this is great! Thank you all for the help!

 
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