theFlu
Hunter
That'd be pretty horrible UX .. map generation takes 2-60 minutes, and you might just get a "can't do it" at the end. What it should honestly be, is a test step in QA.. 3 tries, no map => no release. Fix the settings / generation before publishing it.And such an acceptable map is possible even with the current RWG, and even could be made guaranteed by adding this crude pseudo code routine:
-----------------------
for 30 tries:
do a RWG map
repeat if all traders are in it
If still not all traders in it, tell the users his parameters are too far off for RWG to generate a valid map, does he accept to have an invalid map?
3 tries, not 30. Because even with 3, some unlucky user is running into 30. And probably the actual test should be 30 maps, no failures, at the known worst settings.
Tomato, tomato; it's all progressionI don't think that has much to do with progression.
Oops, It's a map thread, so I'll post my distracted ramblings in a spoiler...
As you can, by design, loot or craft most of the stuff, slowing down crafting progress 'enough' would just make looting more powerful.
Atm, the best route is basically to:
- Save up parts until you can make your legendary of the thing
- At best, consider if you think it's likely you can afford to craft a tier upgrade, without sacrificing the Q6
If crafting progress slowed down a Lot (and looting weapons essentially disabled), you could land in a place where you get enough mats to make the costs trivial .. but they still wouldn't be big upgrades so skipping would still be tempting.
I don't think the midtiers can be made worth crafting with the current setup.
Couple ways I can see people crafting more tiers is to:
- make looted items different from crafted ones. So you'll make "survivor rifles" and loot "marksman rifles", pretty much the same in power, but some mechanical differences. You'll still "lose progress" from the looted sidegrade, but it feels a little different as the two don't compete.
- simply force the tiers. Pistol Q1 costs 1 handgun part, Pistol Q2 costs a Q1 Pistol and a handgun part (same total cost for Q2, and if you want the Q6, you'll have to obtain a Q5)
Atm, the best route is basically to:
- Save up parts until you can make your legendary of the thing
- At best, consider if you think it's likely you can afford to craft a tier upgrade, without sacrificing the Q6
If crafting progress slowed down a Lot (and looting weapons essentially disabled), you could land in a place where you get enough mats to make the costs trivial .. but they still wouldn't be big upgrades so skipping would still be tempting.
I don't think the midtiers can be made worth crafting with the current setup.
Couple ways I can see people crafting more tiers is to:
- make looted items different from crafted ones. So you'll make "survivor rifles" and loot "marksman rifles", pretty much the same in power, but some mechanical differences. You'll still "lose progress" from the looted sidegrade, but it feels a little different as the two don't compete.
- simply force the tiers. Pistol Q1 costs 1 handgun part, Pistol Q2 costs a Q1 Pistol and a handgun part (same total cost for Q2, and if you want the Q6, you'll have to obtain a Q5)