PC What do you want the Bandits to be like?

RPG elements are interactions with the world. NPCs, story, narrative.

So yeah... if bandits actually give a story, I will be all for them.
To me what makes a game an RPG is being able to build out your character as you see fit, which enables you to assume the role of your choosing. 7D2D does that for me already.

And as far as bandits go, I would think you'd remember the association with Duke, as these bandits are supposed to be his underlings. Duke being the Negan of 7D2D universe. 

Before we all make assumptions, lets wait to see their offering.

 
I will just flip the sh*t again at TFPs


Oh noes....remember all the repercussions LAST time. Wait....what were the repercussions again...?

BUT if they are just zombies with guns, aimlessly wandering around the place with no ryhme or reason... OHHHH you better not integrate them at all!


I don't get this stance at all. Something in the way of range combat enemies that have justifiable intelligence is better than nothing. If you end up hating them then you can easily mod them out. But even if they come as basic ammo fodder they will still add something new and many people who are not you will love them. Most likely they will be more on the basic side at first and then get more complex over time-- to which people will flip the @%$# at TFP because  "in Alpha 21 they were predictable and you could use stealth against them 100% of the time but now in Alpha 22 the AI changed and now we have to change our playstyle! Why did TFP have to take away what I liked!?!"

"Do it 100% the way I like it or do not do it all for anyone" has got to be the most selfish phrase I hear on the forums. I hear it about other stuff too--not just this.

if they can not interact with the world (repairing stuff, maybe even building stuff), honestly... just scrap them and work on passive npcs.


What are passive NPCs going to do for the game that will be better than bandits with guns running sentry loops, spawning at certain POIs, and acting like new but basic ranged attack enemies? Don't get me wrong, I would love for bandits to interact with the world and build and repair stuff and make changes to the environment. But it's either that pie in the sky dream, or nothing at all? But then replacing it all with.....passive NPCs is somehow better? 

How about we just call a bandit that spawns in a POI and runs around with a gun in some kind of an AI loop-- a passive NPC instead of a bandit. THEN it will be okay...

Welcome back Vik ;)

 
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let me be clearer 🙂

i work hard in real life and have most of what i earn and work for taken in taxes, interest, rates, fees, commissions, levys etc. then there are the corporates that saturate us and our children with advertising crap to try and get what is left.

if there is a mechanic in a game i am playing to enjoy, that takes away what i have spent my precious time and energy to build up  (eg saving up dukes to get the 4x4 accessories to finish off the vehicle) that takes that resource  earned after so much effort away...

that is simply not fun

@madmole - havent heard from you for a while bro, can you please calm me down

 
I'd like to see them roll up 4-6 deep.  They approach player camps/bases with a big white panel caravan.   They empty the contents of these vehicles in the form of about 12-20 zombos of various types and unleash them on the players.   While we are busy dealing with the zombos, they are attacking with a plethora of different weapons both ranged and melee, possibly molotovs.  The zombos do not attack the bandits, only players.

It will feel like a really real raid.  But, that's just me.

 
There should also be bandits on bikes to catch up to you if you try to run.

Then, you can blow their bikes up and maybe even take them (or take bike parts from the wreckage) if you win.

 
There should also be bandits on bikes to catch up to you if you try to run.

Then, you can blow their bikes up and maybe even take them (or take bike parts from the wreckage) if you win.
I hope you are referring to the motorcycle and not my worse nightmare of fully armored bandits rolling up on pedal bicycles to do machine gun drive by lol....

I stand by my opinion we never needed a bicycle in the game as its just a filler vehicle before the mini bike....😅

 
Welcome back Vik ;)
You know :D Back then your reply would have made me mad :D
Now, I just wanna say:
Individual opinion is not egotistical.
If I say "I will flip the $%&§" that is not a threat "do it or else" just...
I won't like it whatsoever.
I have a strong opinion about that, nothing more. I am not egotistical or smallminded for beeing on the extreme end of the spectrum.
Just because 90% won't care, 5% will love them and 5% will hate them (numbers pulled out of the arse of the "normal distribution"-bell curve of extremes), does not mean that the 5% have no right to their opinion.
And it does not mean that one should only take into account the other 95%.


But honestly... I just wanted to vent a bit. And I was so very bored, that I actually came back, trying to voice an opinion on here 😂

Well... have fun again Roland! Good to see, some things never change! :)

 
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I'm sure TFP themselves don't know what they can eventually do with the bandits. They surely have ideas and plans but they will have to see what is possible in a realistic time frame with their manpower.

What I am 150% sure is that there won't be bandits who dig for resources and build horde bases block by block that you can then try to invade as if it was a KI-replacement of PvP players. Simply not possible. (Is that what you were thinking of with "building", VictoriusIII?)

What is possible is faking it. I.e. a bandit base that gets an instant upgrade every week while the player isn't looking. Similar to a damaged quest poi being replaced with a pristine version of itself so could a bandit poi.tier1 get replaced by bandit poi.tier2 and later bandit poi.tier3.

But I don't see why they should do that. Bandits are supposed to be end-game enemies. This upgrading would instead make a bandit camp something you could take on at any stage of the game. Instead of it being the carrot to make you get better armor and weapons and perks.

 
trying to voice an opinion on here
You surely succeeded. Don’t feel like you failed in that regard. I can page back and still see it there. 
 

I am not egotistical or smallminded
I don’t think either of those things about you nor did I say them. I said that the statement “If the devs don’t implement x in the way I like, then they should not implement it at all” is a selfish statement. That’s just my opinion, though, and you’re welcome to dispute it….if you’re still bored enough to do so. 😂

The devs have said they want bandits to use cover and try to outflank you. We also know there will be dedicated bandit camps. Madmole has said he wants there to be two factions and a reputation system. He also said a random event manager was something he wanted to implement which would put encounters in your projected path. 

 
If there could be melee, assault, sniper or any builds. Different bandits in a camp or area, where some are fast (melee), or a one with a ghillie suit (just example), away from the camp, spawning when his fellas are activated (or he activates them towards us when in range) That if graphics allows it for the guy to be invisible, having in mind the graphics settings we use of course. 

And wonder what loot will they leave (legendary maybe some day ?), or we will go to the loot boxes directly. 

There are many possibilities, The Pimps will not let us down. 

 
But I don't see why they should do that. Bandits are supposed to be end-game enemies. This upgrading would instead make a bandit camp something you could take on at any stage of the game. Instead of it being the carrot to make you get better armor and weapons and perks.
see... now I do not get that WHATSOEVER.
Why can't bandits evolve WITH you?
Gamestage x => x + y  = stone
Gamestage x + y => x + z  = scrap

Gamestage x + z => x + yz  = tier 1

I would like to see bandits with sledgehammers.
I would like to see them use the blunderbuss.
Why can't they start their camp with like a basic tent and ring of spikes day 0-7 (I'd love them to spawn in later at random "empty" poi spots so you don't see them immediately and it feels like they work WITH the world) then you see a basestructure that has quite a few unfinished towers and stuff, then the wall is complete but only one side is fortified... like... I think 6 stages is more than enough then add like 3 different varieties and it should be fine.


But what I absolutely hate about 7d2d (again: love the game. bought it on release on steam and have been quite active... wouldn't be if I disliked the game on the whole) is that it feels so god damn static.
Nothing in it changes. And bandits and NPCs NEED to change that.
A basebuilding system is one way, but another FAR more important in my opinion is behaviour.
Let them wander to cities... let them clear out easy, noncomplex pois (just going in, trigger zombies walk out, empty 50% of lootcrates inside)

I don't need harder enemies (coming from me, the guy who always asked for harder difficulty, that means something ;D) that can shoot.
I mean I won't complain, but there is no need for them. What this game needs is a heart. A breathing, changing world.
Not every poi. Not every minute of every day.
Just... SOMETHING.
Moving traders, bandits, random NPCs that build their own hordebase...


OBVIOUSLY the more complex the better, but I understand that there are limits.
But SOMETHING is not too much to ask...

“If the devs don’t implement x in the way I like, then they should not implement it at all” is a selfish statement.
If a feature, that brings nothing new to the table, is beeing developed for nearly half the devtime and is STILL beeing pushed out... it is time to scratch it. That is what I wanted to say. Zombies with guns are nothing we need. We need, as said, interesting new behaviour.

And if what MM advertised comes to pass, that is a good step in the right direction... but I have been burned before by his words, so I won't get my hopes up :D

 
If a feature, that brings nothing new to the table, is beeing developed for nearly half the devtime and is STILL beeing pushed out... it is time to scratch it.
You do know that they haven’t really begun to work on bandits, right?  They keep pushing bandit development back due to other priorities. They haven’t spent the last four years working on them. They made those preliminary models in A12 (which they won’t use) but that was it. 
 

I fully agree with your ideas about what you would like to see. I think the bandits you would add to the game if you could, would be awesome. 
 

But I’d also rather see even basic “zombies with guns” bandits over nothing at all. 
 

Once they start putting dev time into bandits we will have a better idea of what they will be able to do. 
 

And if what MM advertised comes to pass, that is a good step in the right direction... but I have been burned before by his words, so I won't get my hopes up :D
Well, it’s taking his words as a promise or advertisement that gives you that burning feeling. When he talks about his wishes, they are just that and not necessarily the official roadmap. You have to accept that reality doesn’t always end up matching wishes. I think he finally realized that people had a hard time differentiating his wishes with promises based in reality and he stopped sharing his wishes. 

 
You do know that they haven’t really begun to work on bandits, right?


😨they WHAT?
beeing "pushed back" usually means "hey sorry guys, we tried, but they are not quite finished, so we push their release back a bit"

They had the models done ages ago and some basic melee with the trader as well...

But why would they say every alpha "THIS alpha, they come out" only to say they moved it back after like... half a year?
Don't they know better? o_o Now I actually feel kinda lied to.
It sounded more like a feature that was so complex that it just NEEDED more time... now you tell me they haven't been working on it whatsoever?

*breathe* 1...2...3...

Okay... thank you for enlightening me. That just... came as a shock to me.

Buuut... I'm sure they will do ok... eventually :D
Like they recovered from A17... still a lootershooter, but a good one.

So they will probably eventually do things the right way :D guess only thing I can do is wait and see.

 
There are some things in the game they have worked on and then at the last minute pulled them because they weren't quite done. The drone is a prime example. We were given updates on its progress and told it was for A19 and then at the last moment they said it wasn't quite done and would be delayed to A20. They have been working on the drone and it will be ready for A20.

But bandits? Other than A12 where they created some models using UMA, I believe,  we have never gotten any progress updates. All we have ever gotten is assurances that they will come in the future. There were times we were told that certain features and mechanics (such as character animations) would also benefit bandits once the devs turned their attention to them but there is a reason we haven't gotten any progress updates-- there has been no progress. faatal will most definitely be the one to implement their AI and he is always good about giving updates on what he has been working on and there hasn't been a single word from him on it because he hasn't been working on it. In fact, he answered someone awhile back who was asking if the original A17 zombie AI was going to basically be the bandit AI since it was pre- dumbing them down. faatal answered that he would probably not do that and would code the AI completely differently for the bandits. He hasn't started doing that yet (unless he is doing it on the side on his own time).

I guess when the devs said that bandits were getting postponed what they meant was the development of them was getting postponed but you took it as their release was getting postponed. There has been no lie that I can see. I can tell you honestly that nobody on the team is playing with bandits behind closed doors. They are not in any development build yet. A20 is an overhaul update. Updating old POIs, creating new POI's, redoing the shape selector tool with over 1000 shapes and then updating POI's that used legacy shapes, redoing RWG, and overhauling all the NPCs and zombies to new models is exactly why we are over a year on A20 development. It has not been about trying to overcome difficulties with bandit implementation.

 
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see... now I do not get that WHATSOEVER.
Why can't bandits evolve WITH you?
Gamestage x => x + y  = stone
Gamestage x + y => x + z  = scrap

Gamestage x + z => x + yz  = tier 1

I would like to see bandits with sledgehammers.
I would like to see them use the blunderbuss.
Why can't they start their camp with like a basic tent and ring of spikes day 0-7 (I'd love them to spawn in later at random "empty" poi spots so you don't see them immediately and it feels like they work WITH the world) then you see a basestructure that has quite a few unfinished towers and stuff, then the wall is complete but only one side is fortified... like... I think 6 stages is more than enough then add like 3 different varieties and it should be fine.


Totally possible. It is just my opinion that they would be wasted as normal enemies. Players would see and get used to them in the first hours of playing 7D2D.

But what I absolutely hate about 7d2d (again: love the game. bought it on release on steam and have been quite active... wouldn't be if I disliked the game on the whole) is that it feels so god damn static.
Nothing in it changes. And bandits and NPCs NEED to change that.
A basebuilding system is one way, but another FAR more important in my opinion is behaviour.
Let them wander to cities... let them clear out easy, noncomplex pois (just going in, trigger zombies walk out, empty 50% of lootcrates inside)


In  the game nothing is happening outside the area a player is in. It is the most egocentric game possible, you **are** the center of the universe. And I don't see this changing.

So stuff like bandits wandering in the cities and clearing them out would basically be a random roll on POIs whether they are already cleared out or not. Would you be okay with that? Sadly it is impossible for TFP to keep stuff like this really secret, all players will eventually find out how the game tricks them.

I don't need harder enemies (coming from me, the guy who always asked for harder difficulty, that means something ;D) that can shoot.
I mean I won't complain, but there is no need for them. What this game needs is a heart. A breathing, changing world.
Not every poi. Not every minute of every day.
Just... SOMETHING.
Moving traders, bandits, random NPCs that build their own hordebase...


OBVIOUSLY the more complex the better, but I understand that there are limits.
But SOMETHING is not too much to ask...

If a feature, that brings nothing new to the table, is beeing developed for nearly half the devtime and is STILL beeing pushed out... it is time to scratch it. That is what I wanted to say. Zombies with guns are nothing we need. We need, as said, interesting new behaviour.

And if what MM advertised comes to pass, that is a good step in the right direction... but I have been burned before by his words, so I won't get my hopes up :D

 
I hope you are referring to the motorcycle and not my worse nightmare of fully armored bandits rolling up on pedal bicycles to do machine gun drive by lol....

I stand by my opinion we never needed a bicycle in the game as its just a filler vehicle before the mini bike....😅


 
So stuff like bandits wandering in the cities and clearing them out would basically be a random roll on POIs whether they are already cleared out or not.
Teechnically.. I saw someone simulate zombies wandering in from the edges of the map; I'm pretty sure it was on these forums, but I don't claim it was  implemented on top of 7dtd. The idea was a rather simple "random grid wandering algo" with the result of every zed having a "history" and thus a logical location, while bringing in new cannon fodder every day. No history saved of course. Simulating them with some movement restrictions (don't step inside this area, it's been walled off) and basically as a single x-y datapoint could give them "a little more realistic" spawning.

Similar idea could be used for bandit groups "doing things" in the world, they don't need to load the chunks and actually do anything in the 3d world, just having their operations simulated on a "map" of the world might be enough to give a realistic outcome. Then when a player shows up, the trail of destruction can be simulated as the world loads. Of course, it would be a lot of work to implement something along those lines and might take a little too much CPU to process dynamically. I'm not expecting anything like that.. would be cool though :)

 
So stuff like bandits wandering in the cities and clearing them out would basically be a random roll on POIs whether they are already cleared out or not.
NOOOO! I don't care for the loot.

I want to see how the bandits move out of their base, walk in the city, kill zombies and walk back to their camp.
This is so simple:
waypoint A is their base.
check in radius of like 400 blocks for simple pois (preferrably in the city)
make them walk there like zombie pathfinding
spawn in some zombies at waypoint B&C
let them go inside POI, spawn some more zombies , let them fight
move out and go back to base.
Also I want REAL fights. where some bandits might die not simulated like in a cutscene. That shouldnt be hard, just declare both parties enemies and boom.

I don't care if stuff is looted afterwards, that was just an addon for realism.
I don't want it to happen offscreen. Everything happens offscreen in 7D2D. As you said it is a player-centric game. But not in a good way.
Nothing happens if the player is not there. And that is what I find the sadest thing. It doesn't feel like the world is alive.

 
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