7daystodierocks
New member
Mad max style bandits would be nice have to go the whole 9 yards tho on emThey'll only be cool if they are all always asleep and they stay asleep until I shoot them...

Mad max style bandits would be nice have to go the whole 9 yards tho on emThey'll only be cool if they are all always asleep and they stay asleep until I shoot them...
To me what makes a game an RPG is being able to build out your character as you see fit, which enables you to assume the role of your choosing. 7D2D does that for me already.RPG elements are interactions with the world. NPCs, story, narrative.
So yeah... if bandits actually give a story, I will be all for them.
I will just flip the sh*t again at TFPs
BUT if they are just zombies with guns, aimlessly wandering around the place with no ryhme or reason... OHHHH you better not integrate them at all!
if they can not interact with the world (repairing stuff, maybe even building stuff), honestly... just scrap them and work on passive npcs.
I hope you are referring to the motorcycle and not my worse nightmare of fully armored bandits rolling up on pedal bicycles to do machine gun drive by lol....There should also be bandits on bikes to catch up to you if you try to run.
Then, you can blow their bikes up and maybe even take them (or take bike parts from the wreckage) if you win.
You knowWelcome back Vik![]()
You surely succeeded. Don’t feel like you failed in that regard. I can page back and still see it there.trying to voice an opinion on here
I don’t think either of those things about you nor did I say them. I said that the statement “If the devs don’t implement x in the way I like, then they should not implement it at all” is a selfish statement. That’s just my opinion, though, and you’re welcome to dispute it….if you’re still bored enough to do so.I am not egotistical or smallminded
see... now I do not get that WHATSOEVER.But I don't see why they should do that. Bandits are supposed to be end-game enemies. This upgrading would instead make a bandit camp something you could take on at any stage of the game. Instead of it being the carrot to make you get better armor and weapons and perks.
If a feature, that brings nothing new to the table, is beeing developed for nearly half the devtime and is STILL beeing pushed out... it is time to scratch it. That is what I wanted to say. Zombies with guns are nothing we need. We need, as said, interesting new behaviour.“If the devs don’t implement x in the way I like, then they should not implement it at all” is a selfish statement.
You do know that they haven’t really begun to work on bandits, right? They keep pushing bandit development back due to other priorities. They haven’t spent the last four years working on them. They made those preliminary models in A12 (which they won’t use) but that was it.If a feature, that brings nothing new to the table, is beeing developed for nearly half the devtime and is STILL beeing pushed out... it is time to scratch it.
Well, it’s taking his words as a promise or advertisement that gives you that burning feeling. When he talks about his wishes, they are just that and not necessarily the official roadmap. You have to accept that reality doesn’t always end up matching wishes. I think he finally realized that people had a hard time differentiating his wishes with promises based in reality and he stopped sharing his wishes.And if what MM advertised comes to pass, that is a good step in the right direction... but I have been burned before by his words, so I won't get my hopes up![]()
You do know that they haven’t really begun to work on bandits, right?
There'll probably be a mod for that.I want them to be naked and look like Asian babes.
And Noah. Iirc madmole said which group gets pulled from for the bandits depends on which faction you side with, Cazadors (the Duke) or White River (Noah).I would think you'd remember the association with Duke,
see... now I do not get that WHATSOEVER.
Why can't bandits evolve WITH you?
Gamestage x => x + y = stone
Gamestage x + y => x + z = scrap
Gamestage x + z => x + yz = tier 1
I would like to see bandits with sledgehammers.
I would like to see them use the blunderbuss.
Why can't they start their camp with like a basic tent and ring of spikes day 0-7 (I'd love them to spawn in later at random "empty" poi spots so you don't see them immediately and it feels like they work WITH the world) then you see a basestructure that has quite a few unfinished towers and stuff, then the wall is complete but only one side is fortified... like... I think 6 stages is more than enough then add like 3 different varieties and it should be fine.
But what I absolutely hate about 7d2d (again: love the game. bought it on release on steam and have been quite active... wouldn't be if I disliked the game on the whole) is that it feels so god damn static.
Nothing in it changes. And bandits and NPCs NEED to change that.
A basebuilding system is one way, but another FAR more important in my opinion is behaviour.
Let them wander to cities... let them clear out easy, noncomplex pois (just going in, trigger zombies walk out, empty 50% of lootcrates inside)
I don't need harder enemies (coming from me, the guy who always asked for harder difficulty, that means something ;D) that can shoot.
I mean I won't complain, but there is no need for them. What this game needs is a heart. A breathing, changing world.
Not every poi. Not every minute of every day.
Just... SOMETHING.
Moving traders, bandits, random NPCs that build their own hordebase...
OBVIOUSLY the more complex the better, but I understand that there are limits.
But SOMETHING is not too much to ask...
If a feature, that brings nothing new to the table, is beeing developed for nearly half the devtime and is STILL beeing pushed out... it is time to scratch it. That is what I wanted to say. Zombies with guns are nothing we need. We need, as said, interesting new behaviour.
And if what MM advertised comes to pass, that is a good step in the right direction... but I have been burned before by his words, so I won't get my hopes up![]()
I hope you are referring to the motorcycle and not my worse nightmare of fully armored bandits rolling up on pedal bicycles to do machine gun drive by lol....
I stand by my opinion we never needed a bicycle in the game as its just a filler vehicle before the mini bike....![]()
Teechnically.. I saw someone simulate zombies wandering in from the edges of the map; I'm pretty sure it was on these forums, but I don't claim it was implemented on top of 7dtd. The idea was a rather simple "random grid wandering algo" with the result of every zed having a "history" and thus a logical location, while bringing in new cannon fodder every day. No history saved of course. Simulating them with some movement restrictions (don't step inside this area, it's been walled off) and basically as a single x-y datapoint could give them "a little more realistic" spawning.So stuff like bandits wandering in the cities and clearing them out would basically be a random roll on POIs whether they are already cleared out or not.
NOOOO! I don't care for the loot.So stuff like bandits wandering in the cities and clearing them out would basically be a random roll on POIs whether they are already cleared out or not.