ElCabong
Well-known member
I don't even know what that is. It's been so long I forget the name. it's kind of like Skyrim. It was baldur's gateyou played in city of brass right?
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I don't even know what that is. It's been so long I forget the name. it's kind of like Skyrim. It was baldur's gateyou played in city of brass right?
in city of brass you can use "ghost" chicken and throw them as bait on enemy XDI don't even know what that is. It's been so long I forget the name. it's kind of like Skyrim. It was baldur's gate
Only if you can throw them at zombies as bait.There is still a bug in 7DTD that makes small animals that die while moving and taking damage to have their corpse skid across the ground in a straight line for... not sure how long. I've only ever seen it in the desert so it might be tied to cacti or something.
Does that count as a ghost chicken?![]()
Only if you can throw them at zombies as bait.
It would be funny to see a trail of zombies going after the sliding dead chicken.
I said planned, not promised, so it is indeed something madmole said a while ago; well, to be honest, most of the devs talked about the 2 main factions at some point of another : The White River faction (good-ish) and The Duke's faction, with his personal native-american elite soldiers (evil-ish ).I don't understand what you mean.
Funny :spit:The roadmap is an invention created for the sole purpose of giving Roland the tools to shut us up (lol).
Since TFP is finally near the light at the end of the dead filled tunnel, what are your thoughts on expansions? what would you like to see added, removed or reworked?
Maharin made me think of cows for dairy products with his cheese plant idea. that would force them to expand the cooking menu.
The roadmap is an invention created for the sole purpose of giving Roland the tools to shut us up (lol).
I want to see this in (one way or another)...
1) I drop a Claim Block to declare an area a Camp.
2) 24 hours after placing the Claim Block a friendly NPC (Survivor) arrives. They will have a random skill (some might have liabilities). The skills will help the player passively (e.g. faster or more efficient crafting) or actively (e.g. auto-farming once crops are setup or a skilled fighter capable of defense). The survivors will stay within a certain radius of the Claim Block. They can be killed, and don't defend very well (with some uncommon exceptions) and zombies in the area will be attracted to your Camp.
3) Over time (and perhaps through quests) more Survivors will arrive at the Camp. Maximum number would be gated behind level and perhaps perks allowing additional Survivors.
4) Bloodmoon! Zombies don't have Radar when you have an active Camp. They will attack the camp instead....so....you could run away and abandon your NPCs, but you're the hero (and you've grown used to the bonuses they provide) so you stay and defend the Camp (hopefully a walled base by the time Bloodmoon arrives). Finally, a compelling reason to "do" the Bloodmoon.
-Arch Necromancer Morloc
This sound like metal gear survival too much - i learned that best thing connected with friendly NPC is when they are limited to be passive traders. It's just good enough for zombie games - less "friendly" npc - less annoing npcI want to see this in (one way or another)...
1) I drop a Claim Block to declare an area a Camp.
2) 24 hours after placing the Claim Block a friendly NPC (Survivor) arrives. They will have a random skill (some might have liabilities). The skills will help the player passively (e.g. faster or more efficient crafting) or actively (e.g. auto-farming once crops are setup or a skilled fighter capable of defense). The survivors will stay within a certain radius of the Claim Block. They can be killed, and don't defend very well (with some uncommon exceptions) and zombies in the area will be attracted to your Camp.
3) Over time (and perhaps through quests) more Survivors will arrive at the Camp. Maximum number would be gated behind level and perhaps perks allowing additional Survivors.
4) Bloodmoon! Zombies don't have Radar when you have an active Camp. They will attack the camp instead....so....you could run away and abandon your NPCs, but you're the hero (and you've grown used to the bonuses they provide) so you stay and defend the Camp (hopefully a walled base by the time Bloodmoon arrives). Finally, a compelling reason to "do" the Bloodmoon.
-Arch Necromancer Morloc
Gotta disagree. Nowhere in the roadmap does it mention that I can do this.
This sound like metal gear survival too much -
<sigh> - implement similiar mechanic into game isn't crossover - in fatal frame and dreadout 1 you fight with ghost using camera.I thought you advocated for crossovers?
<sigh> - implement similiar mechanic into game isn't crossover - in fatal frame and dreadout 1 you fight with ghost using camera.
So if TFP decided to add jaming weapons similiar to FC2 it woudn't be crossover.
It would be crossover if TFP added for example witch from L4D2 or el gigante from re 4