Survager
Tester
Hello survivors.
I want to share with you in this post my reasoning regarding the specialization of some traders.
The game now has three global types of items, which are divided into the following categories: medicines, food, vehicles, as well as weapons and armor.
But there is another type that has been ignored. This is the subject of construction and tools.
Building in the game takes a very important place. And the fact that there is no trader in the game who specializes in building materials and tools is, in my opinion, a big omission.
After watching the third stream of developers and reviewing the locations of traders Joel and Hugh, I came to the conclusion that these guys are selling the same type of product.


Both traders at the base are equally represented as weapons and armor.
In my opinion, trader Hugh could sell both weapons and armor.
But Trader Joel, who built his base with his own hands, and only by this personifies the builder, could do everything related to construction.

He could trade in building materials, all kinds of fossil resources (stone, iron, lead, coal...), as well as tools for their extraction and tools for scrapping (wrenches, ratchet wrenches, axes, pickaxes...)
This would give players the choice to go to the mine for 2 days and mine for resources, or to do quests and build.
Conclusions: I propose to make Trader Hugh, those who will deal with military topics (weapons and armor)
And Merchant Joel should deal with the subject of construction and tools.
What do you think of it? Write your opinion.
Maybe if you like this change and this topic becomes popular, maybe the developers will listen and make this minor change to the system of traders in the game.
Thank you for your attention.
P.S.: Another reason for this change is that my index finger gets very tired when mining resources, and in general this is the most boring part of the gameplay in the game
I want to share with you in this post my reasoning regarding the specialization of some traders.
The game now has three global types of items, which are divided into the following categories: medicines, food, vehicles, as well as weapons and armor.
But there is another type that has been ignored. This is the subject of construction and tools.
Building in the game takes a very important place. And the fact that there is no trader in the game who specializes in building materials and tools is, in my opinion, a big omission.
After watching the third stream of developers and reviewing the locations of traders Joel and Hugh, I came to the conclusion that these guys are selling the same type of product.


Both traders at the base are equally represented as weapons and armor.
In my opinion, trader Hugh could sell both weapons and armor.
But Trader Joel, who built his base with his own hands, and only by this personifies the builder, could do everything related to construction.

He could trade in building materials, all kinds of fossil resources (stone, iron, lead, coal...), as well as tools for their extraction and tools for scrapping (wrenches, ratchet wrenches, axes, pickaxes...)
This would give players the choice to go to the mine for 2 days and mine for resources, or to do quests and build.
Conclusions: I propose to make Trader Hugh, those who will deal with military topics (weapons and armor)
And Merchant Joel should deal with the subject of construction and tools.
What do you think of it? Write your opinion.
Maybe if you like this change and this topic becomes popular, maybe the developers will listen and make this minor change to the system of traders in the game.
Thank you for your attention.
P.S.: Another reason for this change is that my index finger gets very tired when mining resources, and in general this is the most boring part of the gameplay in the game

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