I'd like to see a system where no attribute feels like it HAS to be invested in to have a fun, viable character.
The current builds that have been coming out have consistently made intelligence, and to a lesser extent, strength, feel like you (in SP) or at least one member of your team (in MP) HAD to invest considerably.
I'd love to see super melee builds that ignore perception/ sneaking. Hyper stealth builds that don't bother with strength or endurance and take a slow and steady approach with low risk poi clears. Scavenger builds that focus on looting and buying and mostly ignore intelligence.
I also want to give TFP some big credit with one of their less visible changes in the last build. With the variety of loot quality from traders, complete with mods now available, a "no crafting perks" playthru is almost viable. And i see that as a really good thing for the game. I think they need 3 more steps in that regard to get there all the way though. First is to fix the randomized mod slots on trader loot (dumping 15k dukes on a level 6 steel pick with bunker buster, only to find out it only had 1 mod slot...yeowch), next is to have sufficient ammo to defend available to purchase. Ammo isn't cheap, but if I can't craft it (it's locked behind mostly high int perks), and i can't loot enough, then i can't really play that playstyle after all. Last is to make vehicles available somehow from high end quests or very expensive from traders. A no intelligence playstyle would need to be mobile, and no vehicle is crippling.
Just my thoughts on what I'd like to see from the attributes. I feel that I'd everyone feels they have to take something, they kinda lose the "choice" implied by a system like that.
What do the rest of you think about the attributes and where they are or could be heading to really make them reflect the game you'd like to see?