Lightingfast29
New member
I want zombies to spawn more to make em a bigger threat.
What do you guys want added back/changed
What do you guys want added back/changed
I think this would be a great change. I hate having to wait so long to face real danger even on insane/nightmare/perma-death. The game should be practically impossible at those difficulties but it's not.I think they need to scale up the spawn counts for lower gamestages while on anything above default difficulty. After I hit gamestage 300+ I was seeing swarms everywhere I went. Hell, I hit a pawn shop up and wound up having 18 or so bashing thier way into the shop. I do get it's to let players have freedom (I suppose newer players), but I think if you go above default difficulty they should take the training wheels off earlier on, rather than at the very end when I'm about to quit lol.
It would be great to add tiered content. As it is, if you know the game, absolutely nothing outside of crafting is tiered and I don't really enjoy craftingA longer, more meaningful progression through all the tiers so that we can bring back the focus on survival. Primitive weapons and building should be viable and necessary for longer. Ideally, certain biomes and cities would have MUCH more walking dead in them with much harder enemies that is near impossible to get to during the early days. The loot containers within each area belong to various tiers, where there is a higher probability for more\better loot in the higher tiers - while in the lower tiers you have less chance to find guns, medical and purple loot.
The areas you start in contain weaker zombies that do less hand-damage than the zombies in the higher-tiered areas. At first where you start, primitive weapons like bows and spears are pretty much all you can find and use as weapons are extremely rare. You might get lucky and find a gun in some house, but it's not very common. You can build out of wood and it's viable enough to hold off early gamestage hordes with weaker hand-damage.
As you progress, you start going into more and more dangerous cities that contain a larger amount of stronger undead that have stronger hand damage, you the need to start considering stone as base defense and obtaining better weapons in order to successfully loot the more dangerous area and hold off the more dangerous horde.
Further on as your gamestage gets even higher, you will need to get into even more dangerous cities and areas to get better weapons and schematics so that you can even further upgrade your base and consider concrete. You'll start getting some basic and more common modern weapons such as basic explosives, pistols, shotguns and hunting rifles.
As your gamestage starts to reach the very high levels, you'll need to start working your way into the most dangerous place which is the wasteland. Some parts of this place are radiated and you'll need special equipment to even get in. This is where you'll find some of the strongest zombies in the game in huge numbers. Even getting inside of a POI is a challenge. Crossing through the wasteland is a dangerous task that only the most prepared can do. Here you'll start going into factories and obtaining advanced schematics for turrets, finding automatic weapons, and the most advanced base defense. Your gamestage is high enough at this point to where you better have steel.
Are you guys playing solo? Because there's 4 of us and it's a non-stop parade of irradiated zombies and demolishers, day 44, gamestage is like 415 or so.Glad I'm not the only one![]()
For a quick and dirty xml edit to spawning.xml that's a grand total of changing 10 maxcount entries for the biome spawns....10 to 20 times as many zombies as current for a start
Is the respawndelay value in hours? If so, do you know if that is real-time hours or game hours?Oh and you can set all respawndelay to 1 if you like too.
Game days I believe.Is the respawndelay value in hours? If so, do you know if that is real-time hours or game hours?I have to ask now that heat uses both real-time and game time depending on class.
Ohhh, game days! Well then. The whole reduction of zombies situation seems even weirder now.Game days I believe.
That would work, I assume its mainly to try accommodate the games minimum requirements (but at this point who knows...)Ohhh, game days! Well then. The whole reduction of zombies situation seems even weirder now.If the goal is to not have the zombie spawns interfere with POI sleeper spawns, why not just reduce the max and decrease the delay?
Anyway, thanks for the reply.
Right. It's been there since at least alpha 11. Can't find anything older.That would work, I assume its mainly to try accommodate the games minimum requirements (but at this point who knows...)The game days is based upon this xml comment <!-- JOEL: change "respawndelay" to world days, change "maxcount" to entities per area --> but I cannot recall when that comment was addedso it may be done or is yet to be done.