-Holo-
New member
So. I have been working a bit on making the firespiketrap from Valmods old mods,
<append xpath="/blocks">
<block name="steelLogSpike7"> <!-- log spike 7 Burning -->
<property name="Class" value="TrunkTip"/>
<property name="BlockTag" value="Spike"/>
<property name="CreativeMode" value="Dev"/>
<property name="Damage" value="7"/>
<property name="Damage_received" value="40"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="6"/>
<property name="Path" value="solid"/>
<property name="Model" value="cone1m"/>
<property name="Texture" value="355"/>
<property name="ImposterExchange" value="imposterPyramid" param1="112"/>
<property name="ImposterDontBlock" value="true"/>
<property name="UseGlobalUV" value="Local"/>
<property name="BuffsWhenWalkedOn" value="buffBurningElement"/>
<property class="RepairItems"> <property name="ammoGasCan" value="10"/> </property>
<property name="CustomUpgradeSound" value="place_block_metal"/>
<property name="DowngradeBlock" value="steelLogSpike6"/>
<drop event="Destroy" name="resourceScrapIron" count="10,20"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="160"/>
<property name="Group" value="Tools/Traps"/>
<property name="DescriptionKey" value="woodLogSpike1Desc"/>
<property name="FilterTags" value="fdecor,ftraps"/>
<property name="SortOrder1" value="70g0"/>
</block>
Does the trick, but it gives 3600 xp when upgrading from the steelspike!
I'm not sure if I'm blind or dumb (or both) but can't find a value to alter that amount?
<append xpath="/blocks">
<block name="steelLogSpike7"> <!-- log spike 7 Burning -->
<property name="Class" value="TrunkTip"/>
<property name="BlockTag" value="Spike"/>
<property name="CreativeMode" value="Dev"/>
<property name="Damage" value="7"/>
<property name="Damage_received" value="40"/>
<property name="DisplayType" value="blockHardened"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="6"/>
<property name="Path" value="solid"/>
<property name="Model" value="cone1m"/>
<property name="Texture" value="355"/>
<property name="ImposterExchange" value="imposterPyramid" param1="112"/>
<property name="ImposterDontBlock" value="true"/>
<property name="UseGlobalUV" value="Local"/>
<property name="BuffsWhenWalkedOn" value="buffBurningElement"/>
<property class="RepairItems"> <property name="ammoGasCan" value="10"/> </property>
<property name="CustomUpgradeSound" value="place_block_metal"/>
<property name="DowngradeBlock" value="steelLogSpike6"/>
<drop event="Destroy" name="resourceScrapIron" count="10,20"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="160"/>
<property name="Group" value="Tools/Traps"/>
<property name="DescriptionKey" value="woodLogSpike1Desc"/>
<property name="FilterTags" value="fdecor,ftraps"/>
<property name="SortOrder1" value="70g0"/>
</block>
Does the trick, but it gives 3600 xp when upgrading from the steelspike!
I'm not sure if I'm blind or dumb (or both) but can't find a value to alter that amount?