Are there hard limits to what can be done with modding? Like... is there a specific list of commands and arguments that the modding will recognize? Now that I've started the first steps of modding, my friends are asking for the moon. lol. Here are some of the suggestions I've gotten so far:
turning things into weapons, like candlesticks (club) and soup cans (thrown)
pretty sure i can figure those out on my own.
making it so red clothing gives you a speed buff. lol.
i'm pretty sure that can be done. whether or not i can figure out how to make it happens remains to be seen.
Then we started talking about mods for the minibike, and i have no idea where to start. But the ideas sounded pretty cool. So I thought I'd ask if anyone has done this, or if they're not possible at all right now.
Can I put a lawnmower/harvester on it and collect fiber and corn and stuff?
Can I put wheel spikes on it so I can go hunting with it again?
Can I put pontoons on it and make it float?
Can I waterproof it so it doesn't stop working when I go in the water?
I'm also interested in jumping. (not with the minibike, though that would be cool.) Is there any way to change a player's jump height and distance? It would be neat to play with jump jets or an acrobatics skill or something.
Is there a way to make it so players can climb walls like the spider zombies?
Regarding backpacks. Of course they want to make things easier. They like the idea of more backpack space, but I'm having a hard time finding things with the bigger backpack mod. There's just too much stuff. A way to compartmentalize the backpack would be cool.
I want to go the other way and make it harder to get your pack back. Is there a way to make it so your character turns into a non-despawning zombie when you die? And then in order to get your bag you've got to go fight your past self.
i'd love to have a way to recover brass. like... there have got to be thousands of bullet casings on the ground after zombie night. lol. I remember reading that you couldn't place an item in your inventory with a shot round because that command was connected to eating food. Is there a way to make it so a bit of brass appears somewhere? If we can't connect it to the shot for whatever reason, can we connect it to something else? heat maybe?
one player wants to be able to swing a sledgehammer with one hand. i'm not sure why. what's he doing with the other hand? maybe holding a shield? maybe carrying a second sledge. lol
I've thought for a while it would be neat to have some hidden stats. Do enough mining and you'll improve your strength score a bit. Maybe it's not listed in your character skills, but you do more damage with melee weapons
tl;dr I just started modding and I WANT TO DO ALL THE THINGS!!!!
turning things into weapons, like candlesticks (club) and soup cans (thrown)
pretty sure i can figure those out on my own.
making it so red clothing gives you a speed buff. lol.
i'm pretty sure that can be done. whether or not i can figure out how to make it happens remains to be seen.
Then we started talking about mods for the minibike, and i have no idea where to start. But the ideas sounded pretty cool. So I thought I'd ask if anyone has done this, or if they're not possible at all right now.
Can I put a lawnmower/harvester on it and collect fiber and corn and stuff?
Can I put wheel spikes on it so I can go hunting with it again?
Can I put pontoons on it and make it float?
Can I waterproof it so it doesn't stop working when I go in the water?
I'm also interested in jumping. (not with the minibike, though that would be cool.) Is there any way to change a player's jump height and distance? It would be neat to play with jump jets or an acrobatics skill or something.
Is there a way to make it so players can climb walls like the spider zombies?
Regarding backpacks. Of course they want to make things easier. They like the idea of more backpack space, but I'm having a hard time finding things with the bigger backpack mod. There's just too much stuff. A way to compartmentalize the backpack would be cool.
I want to go the other way and make it harder to get your pack back. Is there a way to make it so your character turns into a non-despawning zombie when you die? And then in order to get your bag you've got to go fight your past self.
i'd love to have a way to recover brass. like... there have got to be thousands of bullet casings on the ground after zombie night. lol. I remember reading that you couldn't place an item in your inventory with a shot round because that command was connected to eating food. Is there a way to make it so a bit of brass appears somewhere? If we can't connect it to the shot for whatever reason, can we connect it to something else? heat maybe?
one player wants to be able to swing a sledgehammer with one hand. i'm not sure why. what's he doing with the other hand? maybe holding a shield? maybe carrying a second sledge. lol
I've thought for a while it would be neat to have some hidden stats. Do enough mining and you'll improve your strength score a bit. Maybe it's not listed in your character skills, but you do more damage with melee weapons
tl;dr I just started modding and I WANT TO DO ALL THE THINGS!!!!