Maharin
Well-known member
Graphics aren't the whole story when you add a lot of zombies. The more complicated the AI, lighting, shadows, and a lot of other stuff, the more demanding things get in scale. This game won't sell a lot more copies if it takes a super computer to run it. There is a reason the default setting for blood moons is 8 zombies at once.I mean, that's 140 UMA zombies. TFP's point is "the streets are empty for FPS gainz", but there's a pretty huge gap between 140 UMA zombies in a single chunk and 1 normal zombie per chunk, don't you think ? Even during the crazy wildlife patch where you'd find a bear/direwolf every 50 blocks, my group and I never had any FPS issues.
I love new art and deco blocks but hell, gameplay rules everything. I'd rather have a living world than a beautiful dead one like we currently have.
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