PC What base defenses are we supposed to use now?

I think part of the problem is with the improved AI. They will now path to a singular point, and punch thru your defenses. So even if you had 200 spikes around your base they are going to attack the same 10 and punch thru meaning your other 190 are wasted.
Zombies now have a flanking bonus which gives them a damage bonus to blocks depending on how many other zombies are trying to hit the same block. Plus a "path of least damage" algorithm in their AI, which tend to make them ALL head for the same blocks. These 2 things together mean a large pack of them will destroy blocks very quickly.

 
Zombies now have a flanking bonus which gives them a damage bonus to blocks depending on how many other zombies are trying to hit the same block. Plus a "path of least damage" algorithm in their AI, which tend to make them ALL head for the same blocks. These 2 things together mean a large pack of them will destroy blocks very quickly.
Yeah thats part of the problem, those 2 combined are overkill. Plus zombies don't have collision, so you can have 15 zombies in 1 spot hammering the same block where as there should only be 1-2 zombies able to hit that block realistically.

 
Yeah thats part of the problem, those 2 combined are overkill. Plus zombies don't have collision, so you can have 15 zombies in 1 spot hammering the same block where as there should only be 1-2 zombies able to hit that block realistically.
That only happens when your base is tiny, otherwise the zeds that spawn from all around you will TRY to get to your weakest spot, but already be harmed /slow downed before they fully group up.

My actual base isn't big, but the outer wall is above ~15x20 blocks, hence they can't group up fast enough to penetrate my inner defenses together. Ofc you have to keep shooting, spikes alone are barely enough to slow them down. xD

try re-enforcing the walls on the inside with the 1/4 scrs. You can shoot through them, and they go up against the wall flush. So when the outer wall breaks you can go inside and shoot where they are attacking from.
I used some 1/4 blocks, just enough to shot thru, worked great.

explosives are now a great defense mechanism, because the horde loves to bunch up now.
100% true.

The few mines i placed outside all went off (only one remained).

I placed some 3 blocks high poles with torches outside, put spikes around those poles (Zeds TRY to avoid spikes) and at last put down two mines in the open betwwen thsoe poles. Worked great.

 
We made a box to shoot out of with a hallway that funneled them infront of us. We used barbed wire on the walls to slow/hurt them and forged iron spikes to take a bunch out. You have to be more active in defenses now. Next horde night we're adding some blade traps (buying them from a trader) and adding them to the hallway or something.
Anythign with pillars will be a bit of a risk if the zombies clump next to it now. Zombies get dmg buffs the more zombies are near each other

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we used a 1 entrance type base and it worked well! we have to edit it some but they went around the outside and into the entrance we made :D
ETA on nerfs? Watch. We will come up with choke point strats. Others will complain and nerfs will be incoming. How long will it take I wonder lol.

 
Tried the choke on my barn in Navezgane, the zambies didnt fall for it, had to came outside, but with never run and scavenge was to easy, here some shots of the barn :

20181124141845_1.jpg

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Tried the choke on my barn in Navezgane, the zambies didnt fall for it, had to came outside, but with never run and scavenge was to easy, here some shots of the barn :
View attachment 25592

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make sure that the easiest way is the choke point. if its easier and faster to break through a wall they will! We had upgraded flagstone walls 3 thick :p so the easiest path to us was to walk around to the front and through the hallway.

 
There are way more effective designs out there, but i don't want to reveal them, because they will just get removed/patched.

In any case, here is my basic 7 day horde night. It held up fine. (Solo, Nomad and other default zombie settings)

https://imgur.com/g1fbNkq

I can't ever figure out how to actually post a picture. when i try to post the link from imgur, it gives me an error, so just click to see.

7days20181124111149_1.jpg

 
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I can't ever figure out how to actually post a picture. when i try to post the link from imgur, it gives me an error, so just click to see.
Uncheck the "Retrieve remote file and reference locally" box under the URL box.

 
Yeah thats part of the problem, those 2 combined are overkill. Plus zombies don't have collision, so you can have 15 zombies in 1 spot hammering the same block where as there should only be 1-2 zombies able to hit that block realistically.
This could be great exploit on player side... u just w8 for all of them to gather around and drop down couple of pipe bombs and problem solved.

Problem with defending right now is also that explosives doesn't do damage to zombies. We are limited to guns ( SMG nice damage now ), melee and bows.

3 - 5 explosive bolts into regular zombie till it died while testing. once we get closer to stable build with everything working I can already see chopping those zombies down in masses.

 
I think part of the problem is with the improved AI. They will now path to a singular point, and punch thru your defenses. So even if you had 200 spikes around your base they are going to attack the same 10 and punch thru meaning your other 190 are wasted.
Yes. However, if you give the zombies a path 200 blocks long, with all those spikes, they will use that path, and

in the end, not ONE single spike wasted.

At least in theory, i am not sure if they will calculate a path 200 blocks long. Probaly a lot less. Point is,

with a bit of planning and testing, we'll waste far less spikes then in A16.

My limited testing also show they have serious problem jumping one block high if there is a barbed wire

fence in front of it. However, they can, and will, jump atop of each other to bypass this, and the barbed

wire fence don't last forever. While the barbed wire fence don't do much damage, it slows them down

quite lot, making beating them easier.

 
I created 16 2x2 columns of upgraded flagstone (placed 4x4) with 3 blocks inbetween for spacing. At the bottom i placed multitude of wooden spikes (will use metal spikes in the future). All of the columns survived, but none of the spikes on my 14th day horde. It would be all nice if it wasn't for the cops and radiated zombies, as well as errors popping into the console making the game crash a couple times...

Seriously though... i advanced like 4 or 5 levels during that night and still had trouble killing off all of the Zs at the end. If this is how the game "progresses" then surely i will not be killing so many Zs between the 7DHordes, because that Gamestage is way too OP for my taste...

 
Yeah thats part of the problem, those 2 combined are overkill. Plus zombies don't have collision, so you can have 15 zombies in 1 spot hammering the same block where as there should only be 1-2 zombies able to hit that block realistically.
If zombies don't have collision, how are they jumping on/over each other and standing on each other?

 
Zombies experience a quantum effect when attacking doors in which an infinite number of objects may occupy the same space at the same time in the same dimension. This effectively enables them to wield the power of the kraken and destroy blocks, doors, and worlds.

 
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