The 24-hour cycle setting (default 60) has me curious. What are the non-obvious impacts of this? I mean, clearly it means that you have more daylight in which to do daylight things, longer nights in which to do night things, and longer to quest between blood moons.
What else does it affect? What other calculations are tied to the in-game clock.
For example, plant growth is on the real-world clock, but does hunger/thirst run on a real-time clock, or does it run on the in-game clock? If it's the latter, that would effectively halve the food usage while keeping plant growth the same. But if hunger isn't tied to the in-game clock, it wouldn't affect that at all.
What else does it affect? What other calculations are tied to the in-game clock.
For example, plant growth is on the real-world clock, but does hunger/thirst run on a real-time clock, or does it run on the in-game clock? If it's the latter, that would effectively halve the food usage while keeping plant growth the same. But if hunger isn't tied to the in-game clock, it wouldn't affect that at all.