• Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.

    The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.

What are the best mods to just mix up different zombies without doing an AIO?

Kilroy5150

Refugee
I've been going over this, for a few weeks, and i'm using a17.2 on a dedicated server and just wondered what might be the best mod(s) to mix up and add different zombies? And i don't mean the same old zombies with just slight augmented mesh.

I've added Xyth/Sphereiis bandits and wandering traders but i was hoping to add more zombies to my pre-existing set to throw off my players a bit for the next game.

I saw something Steadman420 did but i think it's only a chunk of code and i don't know the rest to write the whole thing.

Anyone?

 
Best I can think of would be Mumpfy's textures paired up with a mod like Guppy's Random geter uper, which mixes up the speed the zombies get up. That plus that big a pack of skins will definitely throw your guys timing off.

I'd love to see bandits and survivors, even at the 16.4 starvation level would be cool. Miss the crocodiles too lol.

 
Best I can think of would be Mumpfy's textures paired up with a mod like Guppy's Random geter uper, which mixes up the speed the zombies get up. That plus that big a pack of skins will definitely throw your guys timing off.
I'd love to see bandits and survivors, even at the 16.4 starvation level would be cool. Miss the crocodiles too lol.

I think you misread what i was talking about, that's pretty much the opposite of what i was asking for....lol....but thanks for the effort. Mumphy's is the same zombies with slightly different textures. Xyth & Sphereii already covered bandits and traders.

I'm looking for something that makes them look like completely different zombies. Curse of Anubis looked promising because it didn't overwrite my whole setup.

 
Last edited by a moderator:
You can pull out just the entities from various mods and put them in a new modlet for your personal use. You would just need to find the entityclasses.xml for the configuration and file info for each, and the matching Unity3d file. I guess the main issue is not many modders are making custom zombie entities yet for A17, but that might change now that all the bugs are worked out. I can look into releasing a small pack of my old zeds from A16 though.

 
You can pull out just the entities from various mods and put them in a new modlet for your personal use. You would just need to find the entityclasses.xml for the configuration and file info for each, and the matching Unity3d file. I guess the main issue is not many modders are making custom zombie entities yet for A17, but that might change now that all the bugs are worked out. I can look into releasing a small pack of my old zeds from A16 though.
That would be cool. I'm still at the learning level about what works and what doesn't. Mostly i would love to pull the weapons/misc items off and the Zeds and make my own diet version (as everyone calls it) for my dedicated server.

I also notices some people have those 3d files in the "bundles" directory. For use, as a mod, would i need to create a "resources" directory and put them in there (like most mods)?

I would like to pulls various things, from these overhauls, and still have them work like mods. Zeds, weapons, misc items, vehicles, ect.

I am trying to create a pretty encompassing world and i have 12-16GB on my server of RAM to work with and it's running off an SSD drive so it keeps the speed reasonable.

 
Last edited by a moderator:
The standard way is to put the Unity3d files in the mods resource folder. There is a way of packaging in bundles instead but i dont think that is documented in any tutorial.

 
You can pull out just the entities from various mods and put them in a new modlet for your personal use. You would just need to find the entityclasses.xml for the configuration and file info for each, and the matching Unity3d file. I guess the main issue is not many modders are making custom zombie entities yet for A17, but that might change now that all the bugs are worked out. I can look into releasing a small pack of my old zeds from A16 though.
I did that, it took a little more than what you mentioned because an overhauls entityclass seems to be structured different than a modlet, in a modlet (you know this of course) you have to "append" and the code wasn't there but i got it past all of the errors and made a modinfo.xml as well...

Is it that simple with weapons? What all would i have to pull to ensure i got everything to work?

items? loot? icons? 3d unity files?

 
Last edited by a moderator:
Right, overhauls and modlets are not compatible. Modlets are easier to combine. What you need depends on the mod. some entities use custom hands, and if so, then that is in an items.xml. uses custom buffs? In buffs.xml. Some use just vanilla hands and buffs, so then you wouldn't need those files.

 
I think you misread what i was talking about, that's pretty much the opposite of what i was asking for....lol....but thanks for the effort. Mumphy's is the same zombies with slightly different textures. Xyth & Sphereii already covered bandits and traders.
I'm looking for something that makes them look like completely different zombies. Curse of Anubis looked promising because it didn't overwrite my whole setup.
Nah, I understood what you meant, it was literally the best I could think of without having to use SDX. Same mesh, but unique enough that if you randomize the behavior, its much different. Any modded zombies Ive ever seen, even the good ones, feels like hitting an empty canoe with a wiffle ball bat.

 
Right, overhauls and modlets are not compatible. Modlets are easier to combine. What you need depends on the mod. some entities use custom hands, and if so, then that is in an items.xml. uses custom buffs? In buffs.xml. Some use just vanilla hands and buffs, so then you wouldn't need those files.
I'm having some issues.

I took the entities, from darkness falls, and tried to work them in just like adding alternate zombies.

I took the entityclasses.xml, moved the unity3d from the bundles folder to the resources folder, made a modinfo.xml, and copied it to both server and client (because of the unity 3d files) but i can't get them to spawn. I know there are some SDX altered (already in the managed folder) but i havent implemented those because the author mentions the SDX mods they are for and i've already got those compiled in for other mods so i shouldn't need those.

I even imported darkness falls localization into mine (and it doesn't clash with anything else i've got going) but it doesn't spawn any of the zeds like behemoths or demons, ect that i would expect from the pack.

I've even erased old world files and create a completely new world, every time, to make sure they embed themselves in.

I am not getting any errors, they just don't spawn, day or night.

What am i missing?

Note: This is for my own, private game and i mean no disrespect to the mod's author by pulling the Zeds for my own server i am just looking for variety on my server.

 
Last edited by a moderator:
Did you add the new entityclass you added to the entitygroups.xml , spawning looks at the groups

Here is an example that Khelldon did to get the old A15 pig to spawn in the world

Code:
<append xpath="/entitygroups/entitygroup[@name='AnimalsFarm' or @name='FriendlyAnimalsForest' or @name='FriendlyAnimalsBurntForest' or @name='FriendlyAnimalsPlains' or @name='AnimalsAll']" >
	<entity name="animalPig"/>
</append
So in your case add the new zombies to the entity group you want them to spawn in.... <entitygroup name="ZombiesAll"> and so on ... hope this helps

 
For one, you can't use most of my models because I BOUGHT them from the unity store.

So stop. It's piracy.

The only ones you can use are TFP's behemoth and the hornet.

And even then most of them won't work due to the SDX patches I made for myself to get them to work.

 
Last edited by a moderator:
For one, you can't use most of my models because I BOUGHT them from the unity store.
So stop. It's piracy.

The only ones you can use are TFP's behemoth and the hornet.

And even then most of them won't work due to the SDX patches I made for myself to get them to work.



Actually, from any "legal" stance, you are more in the way of committing piracy than i ever could be and you admitted it.

You admitted to buying software (from a software store) and putting it on a "public" forum for download.

If anyone would be guilty of piracy, it would be "you".

Me, i simply downloaded a mod that is supposed to be free and asked about making modifications in a private server of my own. I never mentioned distribution of any kind, nor do i have any intentions.

 
Last edited by a moderator:
Actually, from any "legal" stance, you are more in the way of committing piracy than i ever could be and you admitted it.
You admitted to buying software and putting it on a "public" forum for download.

If anyone would be guilty of piracy, it would be "you" and that isn't an opinion.

Me, i simply downloaded a mod that is supposed to be free and asked about making modifications in a private server of my own. I never mentioned distribution of any kind, nor do i have any intentions.
No, I'm not.

The Unity store EULA permits me to use any models I buy in any ONE project.

Which would be Darkness Falls.

And that's not an opinion. That's a fact, which I went and confirmed on the unity forums the last time this came up. As long as I am not posting the raw asset bundle (which I'm not) and I'm making sure the assets are packaged and protected to the best of my ability (which I am via the unity pipeline AND using my own SDX code so folks can't just lift them... like you did) then I am abiding by that EULA.

Do not even try and argue that point.

 
Last edited by a moderator:
No, I'm not.
The Unity store EULA permits me to use any models I buy in any ONE project.

Which would be Darkness Falls.

And that's not an opinion. That's a fact, which I went and confirmed on the unity forums the last time this came up. As long as I am not posting the raw asset bundle (which I'm not) and I'm making sure the assets are packaged and protected to the best of my ability (which I am via the unity pipeline AND using my own SDX code so folks can't just lift them... like you did) then I am abiding by that EULA.

Do not even try and argue that point.

This has NOTHING to do with "pirating" otherwise you would be SELLING this mod and not have it free for download. I made it VERY clear it was for private server use and people only "lift" stuff like this IF they have intentions of making their own mod and publishing it with their names on it. I have NO intentions of that, i don't wanna learn that much of this game. It's just because you're ■■■■ed i'm not using it the way you intended it and that's the real truth.

Have the stones to admit it at least.

Now, these fellas may not help me further, because they might be friends of yours, and i may have to deal with that issue but that's another story.

If it had been private and someone had "stolen" it from your computer, that would be a different issue entirely. But you put it on a public forum for free download. Accusing me of pirating is an insult more than anything. I'm trying to do something creative, privately for my players, and you come at me like i'm stealing from you. And we never even established any proof that you copyrighted your entire works and since you bought (and didn't make) the 3d stuff and i'm not altering/distributing it's code/structure, in the LEAST, i'm not violating their EULA. You may not be violating their EULA....but neither am i.

Let's call it what it really is: This is all about you, not law.

Just a note: If you had emailed me, privately, and dealt with this another way...this might have gone down different. You publicly called me a pirate when it was NOWHERE near the truth . I have never published a mod nor do i think i ever will so you insulted me. You made this a "public" thing and that wasn't the way to deal with it.

You could have emailed me and said, "Hey man, i would appreciate it if you only used my code the way i intended" and i would have willingly complied.

 
Last edited by a moderator:
I think you're stretching that EULA to fit your own needs. The bottom line is, when you put it up for "free" download (and you have)...when it hits another person's system they can do what they please with it.
You may not like it but you've not got a legal leg to stand on because you've already allowed, probably hundreds, of other people to download it.

Give it a rest, dude. I'm gonna do what i wanna do. Get over yourself.
Yes, I do have a legal leg to stand on. I just told you how and why.

You're also violating the TOS of my mod, which is very clearly stated on page 1 along with which assets can and cannot be used, AND the forum rules, as noted here...

https://7daystodie.com/forums/showthread.php?59817-TFP-Official-Modding-Forum-Policy

...and this part...

If you are using assets and/or tools under a license that you purchased then you are bound by that EULA and should not grant any permissions to others to re-use those assets if that would cause you to breach that EULA. Make sure you understand and abide by all EULA's that cover what you have purchased.
...aaaaand this bit of forum rule 1.

All mod authors MAY CHOOSE to include a personal Terms of Use* as a separate post in the thread featuring their mod. The Terms of Use should list the permissions you are granting with your mod and what permissions you are withholding unless contacted first. Any mod without a Terms of Use in its description will be considered to be open source. Your Terms of Use cannot contradict the rules and guidelines set here.
All mod authors must disclose any tools or assets in their mod that they have licensed. Such licenses only grant the person who purchased them the right to use those tools and/or assets and they cannot give permission for others to re-use them in their own mods.
I asked nicely. I won't ask nicely again.

Now, if you want to get the TFP Behemoth and TFP A15 hornet working...

You need AnimationSDX installed. The Behemoth needs to be set to EntityNPC for class and the Hornet needs to be EntityHornet or EntityVulture depending on if you want it to behave like A17 vultures or A16 vultures... so wait for the player to be injured or just attack without mercy.

Any of the UMA zombies I made are just using the built-in tools, so you can grab them from archetypes.xml and then just use the code I have since that's all XML and thus technically property of TFP.

 
Last edited by a moderator:
Yes, I do have a legal leg to stand on. I just told you how and why.
You're also violating the TOS of my mod, which is very clearly stated on page 1 along with which assets can and cannot be used, AND the forum rules, as noted here...

https://7daystodie.com/forums/showthread.php?59817-TFP-Official-Modding-Forum-Policy

...and this part...

...aaaaand this bit of forum rule 1.

I asked nicely. I won't ask nicely again.

Now, if you want to get the TFP Behemoth and TFP A15 hornet working...

You need AnimationSDX installed. The Behemoth needs to be set to EntityNPC for class and the Hornet needs to be EntityHornet or EntityVulture depending on if you want it to behave like A17 vultures or A16 vultures... so wait for the player to be injured or just attack without mercy.

Any of the UMA zombies I made are just using the built-in tools, so you can grab them from archetypes.xml and then just use the code I have since that's all XML and thus technically property of TFP.

Let me educate you about something:

Definition - What does Software Piracy mean?

Software piracy is the stealing of legally protected software. Under copyright law, software piracy occurs when copyright protected software is copied, distributed, modified or sold. Software piracy is considered direct copyright infringement when it denies copyright holders due compensation for use of their creative works.

I never modified any 3d code at at all that text code, that you hold a claim to otherwise, belongs to the makers of 7 Days to Die, not you....you're just "borrowing" it for your own ends. And i really don't care what the forum states, they can't tell me what i can do (at home) on my own computer and neither can you.

I'm not altering or distributing any code, i'm writing my own 7D2D code so it work and since i'm not altering/distributing unity's code (in ANY form or fashion) i'm not violating their EULA either. And everything i'm doing it for private purposes.

The fact that you paid for unity code and dropped it for free download, on a public forum, also gives you NO right to tell me what to do with it.

I'm not using ANY code YOU wrote and i'm not altering/distributing unity 3d code so you've not got jack on me.

Dude, originally, i never meant you any disrespect. But you accused me of piracy and you're translating the EULA to you own ends. You insulted me and now you're talking about coming after me legally?

Grow up. Get a life. Do whatever you need to do but since you insulted me first, by calling me a pirate i have NO use for you.

And i don't want "your" help. I've met guys, like you, MANY times over the last 30+ years before online was online. You think you're a legit authority on a little of everything. This is the first time, in these forums, i can say i've met someone i genuinely "don't" like here.

Don't pretend you've got anything on me, because you don't. And i'll talk to anyone i like about any subject i like as long as it's not against the forums rules.

Just stay clear of me and i won't bother you.

 
Last edited by a moderator:
Dude, originally, i never meant you any disrespect. But you accused me of piracy and you're translating the EULA to you own ends. You insulted me and now you're talking about coming after me legally?
Grow up. Get a life. Do whatever you need to do but since you insulted me first, by calling me a pirate.

And i don't want "your" help. I've met guys, like you, MANY times over the last 30+ years before online was online. You think you're a legit authority on a little of everything. This is the first time, in these forums, i can say i've met someone i genuinely "don't" like here.

Don't pretend you've got anything on me, because you don't. And i'll talk to anyone i like about any subject i like as long as it's not against the forums rules.

Just stay clear of me and i won't bother you.
I asked you to stop because what you're doing is piracy, which it is. I have a licence to the assets for my project. That licence is non-transferable and you're looking for help to circumvent the measures I put into place to stop folks using them outside of my project.

If you were literally just using them for a single player game, NOT a server, then I would still have an issue with that, but would help and ask you NOT to give them to other folks, just to be nice.

Putting them on a server, WHICH OTHER PEOPLE WOULD THEN NEED TO DOWNLOAD, is not OK and the literal definition of piracy since you're using content I paid for, that you don't have the licence to AND redistributing it outside of my project.

If you don't like that because someone called you out and told you to stop, that's a you problem.

Despite that I still at least tried to help you with the TFP models because I felt that was a fair thing to do, and instead you're being insulting.

I'm sorry, you have no right to be insulting and getting on your high horse when I told you to stop using the models I paid for, and that attitude is going to get you ostracised from here very quickly. Maybe I did come in a little hot, and for that I do apologise, but I've already had 1 guy take my work and CHARGE folks for access to it, so I'm more than a little overprotective... especially when licencing is involved.

 
I asked you to stop because what you're doing is piracy, which it is. I have a licence to the assets for my project. That licence is non-transferable and you're looking for help to circumvent the measures I put into place to stop folks using them outside of my project.
If you were literally just using them for a single player game, NOT a server, then I would still have an issue with that, but would help and ask you NOT to give them to other folks, just to be nice.

Putting them on a server, WHICH OTHER PEOPLE WOULD THEN NEED TO DOWNLOAD, is not OK and the literal definition of piracy since you're using content I paid for, that you don't have the licence to AND redistributing it outside of my project.

If you don't like that because someone called you out and told you to stop, that's a you problem.

Despite that I still at least tried to help you with the TFP models because I felt that was a fair thing to do, and instead you're being insulting.

I'm sorry, you have no right to be insulting and getting on your high horse when I told you to stop using the models I paid for, and that attitude is going to get you ostracised from here very quickly. Maybe I did come in a little hot, and for that I do apologise, but I've already had 1 guy take my work and CHARGE folks for access to it, so I'm more than a little overprotective... especially when licencing is involved.



You know what, screw your ■■■■ code. It's not worth the hassle of having some elite jerk hounding me over it.

I still think you're using fringe logic to get your own way about things but you are NOT worth it. You're so ■■■■ self-centered you called me a "pirate" and the code has never even been PUT on an outsider server yet.

You accused of something i hadn't even done and you were a big enough A$$ to even threaten legal action over it when it really never even happened.....but you'd know that if you went back and read from the start.

EVERYONE here knows (who read from the beginning) i was still trying to get it to work.....but you only wanted to read the part that suited YOU.

And this truth STILL holds: If you had contacted me, privately, and asked...NONE of this would have happened.

 
Last edited by a moderator:
The fact you still think I'm being elitist rather than trying to make sure I don't get busted by unity really does just say it all...

It doesn't matter if you had done it or not. You were trying to. I asked you to stop.

And no, I'm not going to e-mail you over it when it's a breach of forum rules. I'm going to address it on the forum.

 
Back
Top