During alpha 19 my longest play though was like 150 days and had 7-ish deaths. Now in alpha 20 I've died 7 times in 5 days, I don't even get 7 days to die. I took over a house at the edge of a farming town, I've never built a campfire and I don't have any torches and even if I don't move, still, my base it attacked every night. It's usually zombies, but once it was 2 brown bears, once it was a single brown bear another time it was a black wolf and yet another time it was five smaller dogs/wolves. Mind you I'm only on day 5. That house was also ridiculous to clear out as it contained 2 feral zombies on day1.
It is not really fun to know that you cannot avoid death (as in the case of the two brown bears that attacked me at 4am on the 3rd day), there wasn't really anything I could do, they take something like 50 stone arrows and 10 hits with a spear (both).
Additionally it seems everything was nerfed, farming, stumps, skills (need more, get less).
I'm concerned that the Funpimps are now designing their game balance around those people with over a thousand hours in who probably play dark soul games when they are not playing 7d2d otherwise the game is heavily skewed towards 4-8 man groups and single player efforts kind of suck. I consider being able to build the basic stuff, farm the basic stuff, cook the basic stuff and craft the basic stuff while fighting with basic abilities to be early game, but now you need to a ton of levels.
Funpimps by all means make your game brutal on the highest settings to challenge groups of heavily experienced players, but don't forget the the casual players and new players who probably don't find spam deaths to be enjoyable or balanced on normal settings.
It is not really fun to know that you cannot avoid death (as in the case of the two brown bears that attacked me at 4am on the 3rd day), there wasn't really anything I could do, they take something like 50 stone arrows and 10 hits with a spear (both).
Additionally it seems everything was nerfed, farming, stumps, skills (need more, get less).
I'm concerned that the Funpimps are now designing their game balance around those people with over a thousand hours in who probably play dark soul games when they are not playing 7d2d otherwise the game is heavily skewed towards 4-8 man groups and single player efforts kind of suck. I consider being able to build the basic stuff, farm the basic stuff, cook the basic stuff and craft the basic stuff while fighting with basic abilities to be early game, but now you need to a ton of levels.
Funpimps by all means make your game brutal on the highest settings to challenge groups of heavily experienced players, but don't forget the the casual players and new players who probably don't find spam deaths to be enjoyable or balanced on normal settings.