What A17 is actually missing... IMO... Loot Boxes

Maybe I should put this way: "progression rates don't have to define how fun a game is".
We'll see about that when 17.2 releases and players have the option to change the progression rate up to 300% in the options menu. I'm sure we'll hear some tales about the relative fun of different rates of progression. ;)

 
We'll see about that when 17.2 releases and players have the option to change the progression rate up to 300% in the options menu. I'm sure we'll hear some tales about the relative fun of different rates of progression. ;)
Nah. We'll hear, "It's too easy! TFP have tanked their game by giving into the lowest common denominator!" ;)

 
XD

I say the same as i did after one week of experimental (well, kind of)

Take the span of all abilitys from level 1 - 300

Remove the lowest 25% and add them to the startchar

Remove the highest 25%

Stretch the 50% left over all perklevels

= Less painfull startgame, less powerfull Endgame

And then (after removing the pain at startgame) remove all levelgates and half the XP the player get

(but except the nerf for the endgame the most we allready did)

(Need only still a idea how to balance the auger, its currently completly broken. Find a good auger early on and rule or find no auger at all and suffer until level 100 )

 
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I thought it was extremely obvious, and it feels weird to even have to say this, but removing progression doesn't make everything more fun either.
Maybe I should put this way: "progression rates don't have to define how fun a game is".
But they do, in general :)

We'll see about that when 17.2 releases and players have the option to change the progression rate up to 300% in the options menu. I'm sure we'll hear some tales about the relative fun of different rates of progression. ;)
Them adding that option makes me think that they haven't even identified the real problem most people have with progression, but oh well. Inb4 people setting progression to 300% because level gating pisses them off and later asking for more end-game content because the game is too short, for example.

 
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Nah. We'll hear, "It's too easy! TFP have tanked their game by giving into the lowest common denominator!" ;)
But that's a more legit position for TFP to say "Well stop being stupid".

If a player makes a game setting choice and makes it too easy, that's purely on the player.

I'm glad to hear TFP is putting in more settings. 7D2D is way more like Minecraft than any other game in the variety of ways it can be played. There's no one way that's going to please everyone.

I hope that progression also goes negative too. So all the hardcore players can reduce how fast their character progresses.

Flexibility over rigidity for 7D2D is the win imo.

 
I'd add that I hope Vanilla is released as a semi-easy game. With settings.

Typically people get into a game and play for a little while, see what they like and don't like, and it's not uncommon that they'll start looking harder at game settings after that.

So Vanilla, all default options, make it something that allows learning the game. Have fun, get the ropes down, and then ... Reroll with whatever settings you like.

Sometimes playing with the settings of a game is good chunk of fun.

Sometimes a mood can dictate what kind of game play I want. I need to kill stuff brutally. FPS high zombie count game mode. I want to work on that sky scraper or castle, load my build mode save.

All part if the fun and learning curve.

 
I've suggested a few times making the 2nd tier difficulty the new vanilla default. People can still play at the current difficulty but it would be labeled +1 difficulty instead of normal. That way they don't have to make the game easier for gold release, they can just relabel it to keep Gamer Egos happy.

 
100% false, it's super easy to not loot any of the dungeon POIs, kill zombies out in the open, makes multiple mines to get iron and bullet resources. Then when you level unlock steel just get your barter to 4/5, sell 3 stacks of steel to every trader for a cool 45k Dukes and buy whatever the heck you want. Plus with all the mining done and out of the way you should have as many steel rounds as you want and 20k+ concrete mix ready to roll lol.
There's this new thing called Treasure Maps. They completely invalidate your convoluted scheme, as well as the massive amount of dukes and ores will get your level up without all the mining, and you can buy everything you need... Wow

 
Yeah, we need some incentive late game because the ammo cost to loot a POI is not proportionate to the returns.
I have serious questions...

How are you entering a POI and using ammo on any enemy that isn't in a room full of feral's? That doesn't make sense at all.

You're either using a Bow(almost no damage), crossbow(incredibly slow during reloads so enjoy getting killed), or waking up everything with a gun as well as pulling in a few from outside...

*smh*

 
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