Well, the jars do get a comeback it seems.

I usually only build 2 dew collectors max with tarp and gatherer pulling in 12 murky water a day. Combined with murky water l Ioot, I'm easily boiling 60 murks at a time.

Before you know it, I'm literally swimming in water! Wait...is that a thing? 😉
 
The cooking pot is, has been, and will always be the only real limitation on drinking water. As soon as you find or craft a cooking pot, drinking water ceases to be a meaningful problem.

It’s possible this will change but that seems extremely unlikely to me. And to be honest, I have never played a survival/crafting game where water is scarce after the first few in- game days.
And that's a problem..I think it should be treated like how media like waterworld or fallout 3 treated water. Very very valuable
 
Besides needing some new programming work to identify all open water sources
Unless I'm mistaken, that's already known by the game. The processed splat includes not only the water that is on the normal splat, but I am pretty sure it includes all other water in the game from POI and tiles as well. So that part shouldn't require any extra effort if they wanted to do something with it.

That water purifier for the dew collector feels kinda useless. Because of how many dukes it costs, I never buy it and choose to just boil the murky water.

There needs to be a compelling reason more than just convenience to purchase it rather than boiling water manually.
Consider all of the multitude of QoL updates in games. In many cases, perhaps most, those are things that are just for convenience. Yet people want and like those updates. Convenience is appreciated by a lot of players. It depends on what it is and if it negatively impacts something else, but generally speaking, convenience is enough incentive to use something. At least for a lot of people.

As far as the filter, I always get it not long after making my dew collectors. I buy all 3 mods for each dew collector as soon as I have the dukes, which is usually day 1 or 2 on 2 hour days for the 2-3 dew collectors I'll build. I rarely buy anything, so it isn't like I'm having to choose between the convenience or some other thing. It just makes sense to have the convenience. Sure, I can spend time boiling water... campfires are very cheap and fuel (wood or coal) is easy to get. But I can also just spend a small amount of dukes (they really aren't that expensive, especially if you do any quests) and not have to spend any time at all. In the end, it isn't really any different than buying the mod to speed up the dew collectors or the mod to increase the capacity of them. Both are also just convenience. Dew collectors aren't hard to make, so making extra instead of buying mods isn't difficult. But you'll buy those mods. Those are also just for convenience, so it really just comes down to what you consider a worthwhile cost for the convenience. You're willing to pay for two of the mods that are cheaper, but dukes are more important than convenience for you for the more expensive mod. There's nothing wrong with that, but it doesn't invalidate the value of convenience. You value the convenience less than I do. That's all.

It also depends a lot on whether or not you buy a lot of stuff from the traders. If you are always spending dukes, then you may care about the cost. If you rarely buy anything, then the cost doesn't matter at all.
 
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The one thing I have yet to figure out is, what is the big deal about having "jars" back into the game? From dew collectors to looting, water is nowhere near scarce within the game. So, first thing that comes to mind is... What's the point?? :unsure:
 
Agreed. It's really a matter of perspective. I see the tarp and gatherer as more than just convenient because they help me to produce "more" murky water for drinking, cooking and glue production so I have to do less looting looking for them.

Once I have the water I can choose to have it automatically purified with the purifier mod, "convenient", or just boil it myself while I explore.
 
Unless I'm mistaken, that's already known by the game. The processed splat includes not only the water that is on the normal splat, but I am pretty sure it includes all other water in the game from POI and tiles as well. So that part shouldn't require any extra effort if they wanted to do something with it.

The data has to be in a format so that you don't need a CPU-intensive search. Some 2d array structure where you have to go through it with a ray every second to determine if there is a water source close to that ray does not mean you have the data you need.
And if the splat map has been converted to some internal data structure, it depends on the specific structure whether you can get the information instantly or only with a lot of effort.

Until now there was no reason for TFP to program a method to find water sources or anything else in the projected path of the player. No feature needed that yet.
 
The one thing I have yet to figure out is, what is the big deal about having "jars" back into the game? From dew collectors to looting, water is nowhere near scarce within the game. So, first thing that comes to mind is... What's the point?? :unsure:
Makes use of all those environmental aspects, e.g. rivers and streams and, even, water treatment plants and ditches for one. Those are just sitting there looking pretty, atm, whereas they were no doubt integral to wilderness survival, especially, at some point. (Bracing for the snide remarks about how they look.)
 
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At least for me anyway, it's just easier to boil murky water rather than shelling out 6K dukes to buy the mod.

Now if the mod had some added benefit like turning the clean water into "purified" water that provides efficient digestion and cures dysentery, then I'd buy it.
I think the fact that some people buy it (I almost always do) and some don't show that its pretty well balanced. If it created purified water, then I think almost everyone would buy it and it would probably be not balanced. Its price would have to be increased enough that some people decided that it was too expensive again.
 
Makes use of all those environmental aspects, e.g. rivers and streams and, even, water treatment plants and ditches for one. Those are just sitting there looking pretty, atm, whereas they were no doubt integral to wilderness survival, especially, at some point. (Bracing for the snide remarks about how they look.)

Plus I like to camp out, away from base, roaming. Immersion for moi.
 
The one thing I have yet to figure out is, what is the big deal about having "jars" back into the game? From dew collectors to looting, water is nowhere near scarce within the game. So, first thing that comes to mind is... What's the point?? :unsure:
I don't think jars matter. It was for one designated as representation for everything that changed and two gave value to water on maps. Before dew collectors and cities you had to find water sources so you could drink. Now you just walk into any city and go to any restaurant or house for murky water. So water USED to be more scarce before cities and dew collectors. Food was too.
 
I don't think jars matter. It was for one designated as representation for everything that changed and two gave value to water on maps. Before dew collectors and cities you had to find water sources so you could drink. Now you just walk into any city and go to any restaurant or house for murky water. So water USED to be more scarce before cities and dew collectors. Food was too.

Which won't change a bit since water spots are plentiful in cities, canals, swimming pools, ... And they are easily spotted on the map.
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Makes use of all those environmental aspects, e.g. rivers and streams and, even, water treatment plants and ditches for one. Those are just sitting there looking pretty, atm, whereas they were no doubt integral to wilderness survival, especially, at some point. (Bracing for the snide remarks about how they look.)

For me lakes in A15/A16 were always dividers of the map making it more interesting. You could see something on the other side but it needed a long drive through terrain to explore or a bridge I needed to build to go there. It made the map bigger and more diverse
 
Which won't change a bit since water spots are plentiful in cities, canals, swimming pools, ... And they are easily spotted on the map.

This is true, but doesn't have to be so. We don't have to put water in ditches on Tiles, or water in swimming pools. Even if we do, the game controls block placement. Depending on the environment, evaporation can overcome rain collection if you want a reason. The game could, for instance, remove exposed water blocks from a POI during placement if the POI were in the burnt forest, desert, and wasteland. It could replace water with snow in the snow biome.
 
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