TWORDY
Scavenger
I will try to explain how I would see the weight system with movement improvements.
>So first of all without any better armour, mods, perks, stimulants, each given player can only carry up to 40 kgs. Above 50kgs figure, there would be no possibility to even move. After breaching the 40kgs limit players stamina is depleted rapidly while running. No possibility to sprint.
>Up to 15kgs on a player, then the character is able to run without stamina loss. Actions like a melee attack would cost less stamina by 10% also.
A basic armour set could weigh around 5kg without a helmet etc. The more complex armour then the heavier it becomes and the more protection it usually gives. Mods might reduce the weight of armour also.
>Ak may weigh 3.5kg, bandage 0.05kg, basic first aid 0.15kg etc. Stacking of the items would be easier, equipment of the same quality and durability can be stacked onto one another also. Any weight might be established by the devs.
>Except for running players would have the option to sprint for a short period of time (Sprinting might be faster by 10% than running and deplete stamina faster by 25% accordingly).
>Players might have the option to drop a Backpack. The item would work in the same manner as a chest, could be craftable and even upgraded with mods and better versions or types.
>Players could be able to craft and find Toolbelts between 6-12 slots - now 10 is a standard available.
>>>
>Ore, building materials paradox and gameplay.
>I have no bloody idea how to balance this one out. This one will never make perfect sense so I would probably have like 5-15 slots exclusively reserved in the backpack for the collected wood, ore and other building materials for gunpowder no matter what the real weight might be - so basically these objects would be weightless and only represent gathered materials by the player.
This is within the devs reach.
>So first of all without any better armour, mods, perks, stimulants, each given player can only carry up to 40 kgs. Above 50kgs figure, there would be no possibility to even move. After breaching the 40kgs limit players stamina is depleted rapidly while running. No possibility to sprint.
>Up to 15kgs on a player, then the character is able to run without stamina loss. Actions like a melee attack would cost less stamina by 10% also.
A basic armour set could weigh around 5kg without a helmet etc. The more complex armour then the heavier it becomes and the more protection it usually gives. Mods might reduce the weight of armour also.
>Ak may weigh 3.5kg, bandage 0.05kg, basic first aid 0.15kg etc. Stacking of the items would be easier, equipment of the same quality and durability can be stacked onto one another also. Any weight might be established by the devs.
>Except for running players would have the option to sprint for a short period of time (Sprinting might be faster by 10% than running and deplete stamina faster by 25% accordingly).
>Players might have the option to drop a Backpack. The item would work in the same manner as a chest, could be craftable and even upgraded with mods and better versions or types.
>Players could be able to craft and find Toolbelts between 6-12 slots - now 10 is a standard available.
>>>
>Ore, building materials paradox and gameplay.
>I have no bloody idea how to balance this one out. This one will never make perfect sense so I would probably have like 5-15 slots exclusively reserved in the backpack for the collected wood, ore and other building materials for gunpowder no matter what the real weight might be - so basically these objects would be weightless and only represent gathered materials by the player.
This is within the devs reach.