God can we drop this bull♥♥♥♥ claim that people are upset or want to change the way other people play. Once again, I and pretty much everyone else does not give one iota of concern with how you play. How you want to play has literally nothing to do with the fact that I want obvious exploits like driving on BM night to be addressed. It is a major issue as well.
The problem is that a huge part of the game is building a viable base and having fun defending it. Imagine that, particularly for a new guy, you have spent a lot of time setting up a good base. You spent some time planning it out, have your traps set and your vantage point set up. You are ready. Then, BM rolls around and while murdering the horde something goes wrong. Your plans fail. They break in. Now you have one of those oh ♥♥♥♥! moments frantically running out your back door and desperately trying to survive. Except that you now realize that you can just jog over to your minibike and casually ride away into the sunset. Or just run away as that is viable too atm. No harm, no problems surviving and the ONLY consequence comes in the form of repairing the base that you never had to build in the first place. The sense of achievement is gone. Your base layout and traps are meaningless because you can survive with nothing as you are not overcoming a challenge anymore. I know how this feels because this is exactly what happened to me and it cheapened the entire experience.
What should happen is that after the horde breaks in and I make a run for it there is another challenge waiting that will likely kill me. Getting on my minibike should not give me an easy out, it should present a new challenge. One more harrowing as well as the cost is significantly lower but the challenge should be much more active. This gives an actual sense of achievement in surviving the BM.
As MM pointed out, the reason that surviving right now is not enough is not that the rewards are to small. It is that there is no challenge to the BM because should your structure fail you still get away without a scratch and the DP is lackluster anyway. The BM needs to be a real challenge.
This is also very similar to digging zeds as has been pointed out. I can also say that I am one of those guys that flatly refused to build an underground base in 16 because it was an exploit and ruined the game. In 17, because underground now has all the elements of the game in it, most of my bases were underground. I even got my farm set up at bedrock on my last one (that was an excessive amount of work but it looked cool as hell).
This constant whining about people wanting to change your game play is nothing but a straw man. You are not that important. No one cares how you play.