unholyterms
New member
i finished the work needed to complete my first mod inspired by weed cleaver and lil coding from
https://7daystodie.com/forums/showthread.php?54120-The-Grassitron-2000-for-all-your-gardening-needs
here it is the weed sparyer for all your grass killing needs
item codes replace item id as needed
recipe code
any suggestions or thoughts well be help full
https://7daystodie.com/forums/showthread.php?54120-The-Grassitron-2000-for-all-your-gardening-needs
here it is the weed sparyer for all your grass killing needs
item codes replace item id as needed
Code:
<item id="1506" name="weedbgonesprayer">
<property name="Meshfile" value="Items/Tools/nailgunPrefab"/>
<property name="Material" value="metal"/>
<property name="Degradation" value="1500" param1="false" />
<property name="CustomIcon" value="nailgun" />
<property name="CustomIconTint" value="FFD900" />
<property name="RepairTools" value="forgedIron"/>
<property name="HoldType" value="47"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property class="Action0"> <!-- AttackAction -->
<property name="Auto_fire" value="true"/>
<property name="Class" value="Launcher"/>
<property name="Delay" value="0.3"/>
<!-- <property name="Range" value="200"/> -->
<property name="Magazine_size" value="200"/>
<property name="Magazine_items" value="weedbgone"/>
<property name="Rays_spread" value="0.01"/>
<property name="Reload_time" value="2"/>
<property name="Bullet_icon" value="uzi"/>
<property name="Sound_start" value=""/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="weapon_empty"/>
<property name="Sound_reload" value="nailgun_reload"/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
</property>
</item>
<item id="1507" name="weedbgone">
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
<property name="HandMeshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab"/>
<property name="Material" value="organic"/>
<property name="CustomIcon" value="rottingFlesh" />
<property name="CustomIconTint" value="FFD900" />
<property name="HoldType" value="3"/>
<property name="Stacknumber" value="2000"/>
<property name="EconomicValue" value="588"/>
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true"/>
</property>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="Explosion.ParticleIndex" value="7"/>
<property name="Explosion.RadiusBlocks" value="10"/>
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.RadiusEntities" value="5"/>
<property name="Explosion.EntityDamage" value="0"/>
<property name="Explosion.DamageBonus.boulder" value="0"/>
<property name="Explosion.DamageBonus.cloth" value="0"/>
<property name="Explosion.DamageBonus.concrete" value="0"/>
<property name="Explosion.DamageBonus.earth" value=".1"/>
<property name="Explosion.DamageBonus.glass" value="0"/>
<property name="Explosion.DamageBonus.leaves" value="5"/>
<property name="Explosion.DamageBonus.metal" value="0"/>
<property name="Explosion.DamageBonus.plants" value="5"/>
<property name="Explosion.DamageBonus.organic" value="0"/>
<property name="Explosion.DamageBonus.snow" value="0"/>
<property name="Explosion.DamageBonus.stone" value="0"/>
<property name="Explosion.DamageBonus.wood" value="0"/>
<property name="Velocity" value="50"/>
<property name="FlyTime" value=".50"/>
<property name="LifeTime" value="1"/>
</property>
</item>
Code:
<recipe name="weedbgonesprayer" count="1" >
<ingredient name="forgediron" count="5"/>
<ingredient name="shortMetalPipe" count="4"/>
<ingredient name="mechanicalParts" count="2"/>
<ingredient name="electronicParts" count="1"/>
<ingredient name="electricParts" count="1"/>
</recipe>
<recipe name="weedbgone" count="20" >
<ingredient name="rottingFlesh" count="10"/>
</recipe>