Jugginator
Tester
I slightly mentioned weather survival and Madmole did say weather needs a bit of love yet, but here are some shower thoughts I had.
Snow Biomes:
Forrest Biomes:
Desert Biomes:
Wasteland... I was thinking hot, but interestingly maybe it can have minor radiation to it. The longer you're in there without a full rad suit stacks minor radiation, leading to radiation sickness. The more is it, the faster both food and water degenerate. Need (rad pills?) vitamins, antibiotics, keep full food/water indoors to cure.
I think something along the lines of this (of course, not "Walk into snow biome and instantly catch a cold" etc.), with proper balancing, can finally bring back the non-zombie survival aspect of the game past the first week. Tbh, I haven't worried about food and water since I first started playing in A15 after I figured out how to actually play the game. The first week can be a nice struggle, but tbh, after that, it's just an afterthought you never worry about again. Adding vitamins, etc. into it also gives reason to use some of the stacks of them sitting in chests.
Of course, clothing helps prevent this stuff. Such as leather duster + other rain-resistant stuff reduces wetness and chance of colds in rain. That good stuff.
Snow Biomes:
- No matter if under max hypothermal resistance or not, there's a constant (low) degradation of food since you're in blizzards unless you're
indoors and near a warmth source. - Under xx< degrees, during the first "cold" debuff, you more rapidly lose food, with a chance of catching a cold, which you need to remain
over-filled of food for a small-time period.
*]Under xx< degrees, during the red freezing debuff, food rapidly depletes with a high chance of catching pneumonia, which degrades into death
if not taken care of. Must remain indoors near a fire and above full-food for whatever time deemed. Perhaps vitamins and teas can help the process (hot foods like stews as well)
Forrest Biomes:
-
- During nights, the first cold debuff can happen with the aforementioned effects.
- Medium chance of rain, which causes cold debuff, high chance of catching a cold, with aforementioned cold-sickness affects
Cold + Rainy + Cold sickness = chance of pneumonia, again with previously stated effects and death if not taken care of
Desert Biomes:
- Daytime rapidly drains water upon reaching "hot", which turns into "burning hot" or whatever it is, causing exponential water loss. Upon
recovery from either, a massive drop in food levels, needing to re-eat to gain strength back - Nighttimes are cold, with Cold debuff/other things mentioned before.
Wasteland... I was thinking hot, but interestingly maybe it can have minor radiation to it. The longer you're in there without a full rad suit stacks minor radiation, leading to radiation sickness. The more is it, the faster both food and water degenerate. Need (rad pills?) vitamins, antibiotics, keep full food/water indoors to cure.
I think something along the lines of this (of course, not "Walk into snow biome and instantly catch a cold" etc.), with proper balancing, can finally bring back the non-zombie survival aspect of the game past the first week. Tbh, I haven't worried about food and water since I first started playing in A15 after I figured out how to actually play the game. The first week can be a nice struggle, but tbh, after that, it's just an afterthought you never worry about again. Adding vitamins, etc. into it also gives reason to use some of the stacks of them sitting in chests.
Of course, clothing helps prevent this stuff. Such as leather duster + other rain-resistant stuff reduces wetness and chance of colds in rain. That good stuff.
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