Weapons you would you want for 7dtd

For vanilla?  All I'd like to see is a T3 baton.  Stun baton is insanely good early-mid game but pretty much every other melee weapon ends up smoking it when you get to the worst of the worst stuff.  A T3 version would go a good way to addressing the main drawback (lack of damage).  Having to basically rely on a 10% instagib proc to kill things at high level is a bit silly.  Course by that point the damage output is mostly from having dual junk turrets...speaking as someone who's played on insane difficulty since A18.

 
I tried to organize my idea vomit.
Some extra ammo types (40mm Rounds, .50 Rounds)

Perception

  • Ranged


    Dead Eye


    Sniper Rifles


    Pipe Rifle
  • Hunting Rifle
  • Sniper Rifle
  • Anti-Material Rifle (Tier 4 .50 caliber rifle)

[*]Battle Rifles


  • Marksman Rifle (Tier 2.5 M14 but in 7.62, Semi-auto)
  • Battle Rifle (Tier 3 FN-FAL, Semi-auto)

[*]Lever Action Rifles


  • Leveraction Shotgun (Tier 2 Shotgun)
  • Leveraction Rifle



[*]Demolitions Expert


  • Grenade Launchers


    Pipe Grenade Launcher (Tier 1 break action 40mm grenade launcher)
  • Pumpaction Grenade Launcher (Tier 2 40mm grenade launcher, Pump action)
  • Revolving Grenade Launcher (Tier 3 40mm grenade launcher, Semi auto)
  • Grenade Machinegun (Tier 4 40mm grenade launcher, Full auto)

[*]Rocket Launchers


  • Rocket Launcher
  • Robotic Launcher (Tier 4)



[*]Spear Master


  • Javelins


    Scrap Javelin (Tier 1.5)
  • Iron Javelin (Tier 2)
  • Steel Javelin (Tier 3)





[*]Melee


  • Spear Master


    Spears (Tiers 1-3)
  • Polearms


    Scrap Pike (Tier 1.5)
  • Iron Halberd (Tier 2.5)
  • Steel Partisan (Tier 3)







Strength

  • Ranged


    Boomstick


    Shotguns


    Pumpactions


    Pumpaction Shotgun
  • Riot Shotgun (Tier 3 Pumpaction Drum)

[*]Break Actions


  • Pipe Shotgun
  • Sawed-Off Shotgun (Tier 2)
  • Doubleberral Shotgun (Tier 3 Doubleberral)
  • Punt Gun (Tier 4)

[*]Automatic


  • Combat Shotgun (Tier 3 Auto/Semi-Auto Tubemag)
  • Auto Shotgun





[*]Pummel Pete


  • Throwing Axes


    Stone Throwing Axe (Tier 1)
  • Iron Throwing Axe (Tier 2)
  • Steel Throwing Axe (Tier 3)





[*]Melee


  • Pummel Pete


    Clubs


    Wooden Club
  • Iron Club (Tier 2)
  • Steel Club

[*]Bats


  • Baseball Bat (Tier 1.5)
  • Metal Bat (Tier 2.5)
  • Steel Bat (Tier 3)



[*]Skull Crusher


  • Sledges (Tier 1-3)   
  • Greataxes


    Scrape Greataxe (Tier 1.5)
  • Iron Greataxe (Tier 2.5)
  • Steel Greataxe (Tier 3.5)







Fortitude

  • Melee


    The Brawler


    Fists (Tiers 1-3)
  • Shields


    Medium Armored Shields (Tiers 1-3)
  • Heavy Armored Shields (Tiers 1-4)





[*]Ranged


  • Machine Gunner


    Assault Rifles


    Pipe Machine Gun
  • AK-47 Machine Gun
  • Tactical Assault Rifle
  • Bullpup Assault Rifle (Tier 3.5)

[*]LMGs


  • SAW Machine Gun (Tier 2.5 Machine gun)
  • M60 Machine Gun

[*]HMGs


  • Minigun (Tier 3.5 Machine gun)
  • Browning M2 Machine Gun (Tier 4 .50 caliber machine gun)







Agility

  • Melee


    Deep Cuts


    Knives


    Bone Knife
  • Hunting Knife
  • Combat Knife (Tier 3)

[*]Machetes


  • Scrap Machete (Tier 1.5)
  • Iron Machete (Tier 2)
  • Steel Machete

[*]Swords


  • Scrap Blade (Tier 1.5, maybe a katana)
  • Iron Longsword (Tier 2.5)
  • Steel Claymore (Tier 3)





[*]Ranged


  • Archery (Tiers 1-3)
  • Gunslinger


    Pistoles


    Pipe Pistol
  • Pistole
  • M1911 (Tier 3)

[*]SMGs


  • MAC-4 (Tier 2)
  • SMG-5
  • .44 Thompson (Tier 4)

[*]Magnums


  • Pipe Revolver (Tier 1)
  • .44 Magnum
  • .44 Desert Vulture







Intelligence

  • Melee


    Robotics Engineer


    Robotic Turrets


    Robotic Sledge
  • Robotic Saw (Tier 1-3)
  • Robotic Tesla (Tier 1-3)



[*]Electrocutioner


  • Batons (Tier 1-3)

[*]Pyromaniac * (new combat perk)


  • Welding Torch (Tier 2, uses fuel, doubles as a steel structure repair)
  • Plasma Torch (Tier 3, uses fuel, doubles as a steel structure repair)



[*]Ranged


  • Robotics Engineer


    Robotic Turrets


    Robotic Turret
  • Robotic Launcher (Tier 4)
  • Robotic Flamer (Tier 1-3)



[*]Electrocutioner


  • Tasers (shots recharge over time, shooting just takes durability)


    Pipe Zip (Tier 1)
  • Taser (Tier 2)
  • Live Wire (Tier 3)



[*]Pyromaniac * (new combat perk)


  • Flamethrower


    Scrap Flamethrower (Tier 1)
  • Flamethrower (Tier 2)
  • Heavy Flamer (Tier 3.5)






 
I tried to organize my idea vomit.
Some extra ammo types (40mm Rounds, .50 Rounds)

Perception

  • Ranged


    Dead Eye


    Sniper Rifles


    Pipe Rifle
  • Hunting Rifle
  • Sniper Rifle
  • Anti-Material Rifle (Tier 4 .50 caliber rifle)

[*]Battle Rifles


  • Marksman Rifle (Tier 2.5 M14 but in 7.62, Semi-auto)
  • Battle Rifle (Tier 3 FN-FAL, Semi-auto)

[*]Lever Action Rifles


  • Leveraction Shotgun (Tier 2 Shotgun)
  • Leveraction Rifle



[*]Demolitions Expert


  • Grenade Launchers


    Pipe Grenade Launcher (Tier 1 break action 40mm grenade launcher)
  • Pumpaction Grenade Launcher (Tier 2 40mm grenade launcher, Pump action)
  • Revolving Grenade Launcher (Tier 3 40mm grenade launcher, Semi auto)
  • Grenade Machinegun (Tier 4 40mm grenade launcher, Full auto)

[*]Rocket Launchers


  • Rocket Launcher
  • Robotic Launcher (Tier 4)



[*]Spear Master


  • Javelins


    Scrap Javelin (Tier 1.5)
  • Iron Javelin (Tier 2)
  • Steel Javelin (Tier 3)





[*]Melee


  • Spear Master


    Spears (Tiers 1-3)
  • Polearms


    Scrap Pike (Tier 1.5)
  • Iron Halberd (Tier 2.5)
  • Steel Partisan (Tier 3)







Strength

  • Ranged


    Boomstick


    Shotguns


    Pumpactions


    Pumpaction Shotgun
  • Riot Shotgun (Tier 3 Pumpaction Drum)

[*]Break Actions


  • Pipe Shotgun
  • Sawed-Off Shotgun (Tier 2)
  • Doubleberral Shotgun (Tier 3 Doubleberral)
  • Punt Gun (Tier 4)

[*]Automatic


  • Combat Shotgun (Tier 3 Auto/Semi-Auto Tubemag)
  • Auto Shotgun





[*]Pummel Pete


  • Throwing Axes


    Stone Throwing Axe (Tier 1)
  • Iron Throwing Axe (Tier 2)
  • Steel Throwing Axe (Tier 3)





[*]Melee


  • Pummel Pete


    Clubs


    Wooden Club
  • Iron Club (Tier 2)
  • Steel Club

[*]Bats


  • Baseball Bat (Tier 1.5)
  • Metal Bat (Tier 2.5)
  • Steel Bat (Tier 3)



[*]Skull Crusher


  • Sledges (Tier 1-3)   
  • Greataxes


    Scrape Greataxe (Tier 1.5)
  • Iron Greataxe (Tier 2.5)
  • Steel Greataxe (Tier 3.5)







Fortitude

  • Melee


    The Brawler


    Fists (Tiers 1-3)
  • Shields


    Medium Armored Shields (Tiers 1-3)
  • Heavy Armored Shields (Tiers 1-4)





[*]Ranged


  • Machine Gunner


    Assault Rifles


    Pipe Machine Gun
  • AK-47 Machine Gun
  • Tactical Assault Rifle
  • Bullpup Assault Rifle (Tier 3.5)

[*]LMGs


  • SAW Machine Gun (Tier 2.5 Machine gun)
  • M60 Machine Gun

[*]HMGs


  • Minigun (Tier 3.5 Machine gun)
  • Browning M2 Machine Gun (Tier 4 .50 caliber machine gun)







Agility

  • Melee


    Deep Cuts


    Knives


    Bone Knife
  • Hunting Knife
  • Combat Knife (Tier 3)

[*]Machetes


  • Scrap Machete (Tier 1.5)
  • Iron Machete (Tier 2)
  • Steel Machete

[*]Swords


  • Scrap Blade (Tier 1.5, maybe a katana)
  • Iron Longsword (Tier 2.5)
  • Steel Claymore (Tier 3)





[*]Ranged


  • Archery (Tiers 1-3)
  • Gunslinger


    Pistoles


    Pipe Pistol
  • Pistole
  • M1911 (Tier 3)

[*]SMGs


  • MAC-4 (Tier 2)
  • SMG-5
  • .44 Thompson (Tier 4)

[*]Magnums


  • Pipe Revolver (Tier 1)
  • .44 Magnum
  • .44 Desert Vulture







Intelligence

  • Melee


    Robotics Engineer


    Robotic Turrets


    Robotic Sledge
  • Robotic Saw (Tier 1-3)
  • Robotic Tesla (Tier 1-3)



[*]Electrocutioner


  • Batons (Tier 1-3)

[*]Pyromaniac * (new combat perk)


  • Welding Torch (Tier 2, uses fuel, doubles as a steel structure repair)
  • Plasma Torch (Tier 3, uses fuel, doubles as a steel structure repair)



[*]Ranged


  • Robotics Engineer


    Robotic Turrets


    Robotic Turret
  • Robotic Launcher (Tier 4)
  • Robotic Flamer (Tier 1-3)



[*]Electrocutioner


  • Tasers (shots recharge over time, shooting just takes durability)


    Pipe Zip (Tier 1)
  • Taser (Tier 2)
  • Live Wire (Tier 3)



[*]Pyromaniac * (new combat perk)


  • Flamethrower


    Scrap Flamethrower (Tier 1)
  • Flamethrower (Tier 2)
  • Heavy Flamer (Tier 3.5)
Knocked it out of the park basicly on what the video Is about. However there are more ammo like 45, 10mm, 5.56, 20 guage and 8 guage much like the tarkov mod 

I'll probably add 50.cal for a very high tier sniper but I'm not sure. Maybe like a legendary tier 7. 

But overall there are 6 tiers of melee and guns. To make progression longer 

 
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