apostrophe
Refugee
Everyone,
over at the "Game feels like its punishing me for levelling up" thread, discussion has been ferocious. In the midst of it, last friday (26th), brainstorming about how the game could implement more diverse rewarding POI loot, it came to my mind the way Team Fortress 2 brings weapon diversity to the table. You see, in TF2, players are rewarded by play time, receiving, and among other things, a reward weapon. Say for example, the Brass Beast, a variant of the Minigun (the original Heavy class weapon). It does more damage than the Minigun at the cost of moving slower when firing.
I think this would bring intermitent rewards to exploring players, while letting every new find be usable in its own way.
Below is a list of suggestions I came up with for weapon variants that could be randomly found in POIs (like the Taza's Stone Axe). It's not meant to be exhaustive list of course, but more of a idea pitch. First comes its name, then the benefit and finally a downside; some don't have a downside - either I didn't think of one or it would make for an underpowered item. I didn't come up with ideas for higher tier items (MP5, AK47) because I don't have much experience with them. A disclaimer: some of them are humourous; I don't think this is incongruous with 7DTD, as there is humour in the game (cough SEXUAL TYRANNOSAURUS cough).
- Bone Shiv
Fang - 30% chance a strike will stun animals
The Neanderthal - 5% chance a hit will kill a player - user will grunt and shout while equipped
Putrid Bone - 10% of poisoning upon hit - 1% chance of disease to user upon use
- Small Stone
David's bullet - a headshot will kill a tough zombie (cop, biker, tourist) - will break on hit
- Stone Axe
Mother of Invention - reduced cost of building and repair while equipped
Faux Tomahawk - double damage - half harvest damage
- Gardening Hoe
Green Thumb - crops wield double
- Wooden Bow
Artemis - double damage to animals - half damage to rest of targets
Oxَssi - double damage in forest biome - half damage elsewhere
Ullr - double damage in snow biome - half damage elsewhere
Eros - 5% chance the target will go berserk
- Wooden Club
Heracles - double damage to quest targets
Cave man - double damage while naked or in plant fiber clothes
Coup Stick - a killing blow to the head will temporarily double damage but will also temporarily decrease movement speed
- Iron Reinforced Club
The Taffer - double damage if hit to the back of the head (the hit will be silenced) - half damage if hit on body or limbs
Homerunner - 10% will behead zombie target - if so, will produce a wider radius of noise than usual
Macuahuitl (variant with iron bits sticking out) - kills and knockdowns restore health and stamina - decreased durability
- Compound bow
The Berserk - double damage - the arrow will fire itself when the cord is fully pulled; hipfire only
80's design - 5% chance a shot arrow will explode on contact - less durability
Athlette's pride - double damage shooting steel tipped arrows - half damage shooting stone and iron tips
- Crossbow
Wetwork - completely silent - half damage
Cho Ku Nu - reload speed tripled - projectile parabola reduced in half
The Ballista - double damage - no moving while weapon equipped
- Hunting Knife
Sadist - damage will double for each consecutive hit on the same target - a one hit kill will drain user's stamina in half
First Blood - while in inventory, if the user takes damage from another player, damage to the latter will be doubled by all means until either is dead
Navaja - weightless - half damage
- Fireaxe
The Fireman - double block damage to wood - half damage to rest
Maniac Utensil - increased sprint speed and attack speed - half damage
Francisca - the axe will be thrown instead of swung - useless for harvesting
- Claw Hammer
Old boy - double damage - half efficiency in repair and upgrade
Surah Yunus 10:41 - double speed for repair and crafting while equipped when alone inside land claim block radius - half damage
- Machette
Duelist - double damage when alone with a zombie/player - if not, half damage
Mob Butcher - double damage when 10 or more hostiles in vicinity - if not, half damage
Gladius - double damage when in a door threshold (blocks to the immediate left and right) - if not, half damage
- Molotov Cocktail
Petrol bombs - fire will stay for double the time
Soda bottles - increased throw range - smaller AoE
Sticky bomb - the thrown bottle will glue to the target, detonation will happen in a span of 0 to 10 seconds
- Dynamite
Long fuse - detonation after 5 to 10 seconds after thrown
Confessor - double damage and radius - 10% chance will blow up in user's hand upon throw
- Blunderbuss
The Right to Bear - double damage inside Land Claim block's radius - half damage elsewhere
Guillotine Gun (axe baionette variation) - user will deal melee damage to the front when gun equipped - reload speed halved
Obüs silahi - increased accuracy; deals massive damage to blocks - half damage to enemies
- Pistol
The Fingertrigger - double firing rate - half magazine size
Disciplined - sparsed shots (two seconds delay inbetween) will deal double damage - if not, half damage
- Hunting Rifle
Obrez (sawed off variant) - immune to steel cartridge use damage - hipfire only
Elephant gun - a shot will kill any target - 2 uses until breakdown; very noisy
Psalms 22:11 - double damage when 10 or more blocks above ground - half damage elsewhere
- Shotgun
Home Defense - double damage inside Land Claim block's radius - half damage elsewhere
Escopeta Jalapena - 10% chance of fiery damage; will consume 2 shells if so
SWAT Tool - double damage in close quarter combat - half damage elsewhere
- 44 magnum
Good Night - the last bullet shot in a row will deal triple damage - 4 round barrel
(stub nose variant) - higher rate of fire - hipfire only
Big Iron - Double damage in desert biome - Half damage elsewhere
- Chainsaw
Texas Favourite - double damage if user's wearing full leather armour - if not, half damage
Thirsty - double damage - triple fuel consumption
There could also be options for armour:
- Plant fiber gloves
Pugilista - increased move speed and double punch damage
- Plant Fiber armor set
Corpo Fechado - upon death, the user will not lose items nor suffer the death debuff - the set will be destroyed upon revival
- Cowboy Hat
Old Rancher's shade - aiming costs much less stamina
- Football Helmet
Runner's Helmet - user won't have legs broken upon falling
- Leather boots
Makasins - stamina costs reduced for running in desert, forest and snow biomes
- Poncho
Awful Trophy - animals attack hesitantly (delay of seconds between attacks)
Blondy - increase damage with handguns
Orgullo Vaquero - all stamina costs halved in desert biome
edit: Another thing: some names are quite extravagant but only that; to me, only a few of them deserve a change to the ingame model.
over at the "Game feels like its punishing me for levelling up" thread, discussion has been ferocious. In the midst of it, last friday (26th), brainstorming about how the game could implement more diverse rewarding POI loot, it came to my mind the way Team Fortress 2 brings weapon diversity to the table. You see, in TF2, players are rewarded by play time, receiving, and among other things, a reward weapon. Say for example, the Brass Beast, a variant of the Minigun (the original Heavy class weapon). It does more damage than the Minigun at the cost of moving slower when firing.
I think this would bring intermitent rewards to exploring players, while letting every new find be usable in its own way.
Below is a list of suggestions I came up with for weapon variants that could be randomly found in POIs (like the Taza's Stone Axe). It's not meant to be exhaustive list of course, but more of a idea pitch. First comes its name, then the benefit and finally a downside; some don't have a downside - either I didn't think of one or it would make for an underpowered item. I didn't come up with ideas for higher tier items (MP5, AK47) because I don't have much experience with them. A disclaimer: some of them are humourous; I don't think this is incongruous with 7DTD, as there is humour in the game (cough SEXUAL TYRANNOSAURUS cough).
- Bone Shiv
Fang - 30% chance a strike will stun animals
The Neanderthal - 5% chance a hit will kill a player - user will grunt and shout while equipped
Putrid Bone - 10% of poisoning upon hit - 1% chance of disease to user upon use
- Small Stone
David's bullet - a headshot will kill a tough zombie (cop, biker, tourist) - will break on hit
- Stone Axe
Mother of Invention - reduced cost of building and repair while equipped
Faux Tomahawk - double damage - half harvest damage
- Gardening Hoe
Green Thumb - crops wield double
- Wooden Bow
Artemis - double damage to animals - half damage to rest of targets
Oxَssi - double damage in forest biome - half damage elsewhere
Ullr - double damage in snow biome - half damage elsewhere
Eros - 5% chance the target will go berserk
- Wooden Club
Heracles - double damage to quest targets
Cave man - double damage while naked or in plant fiber clothes
Coup Stick - a killing blow to the head will temporarily double damage but will also temporarily decrease movement speed
- Iron Reinforced Club
The Taffer - double damage if hit to the back of the head (the hit will be silenced) - half damage if hit on body or limbs
Homerunner - 10% will behead zombie target - if so, will produce a wider radius of noise than usual
Macuahuitl (variant with iron bits sticking out) - kills and knockdowns restore health and stamina - decreased durability
- Compound bow
The Berserk - double damage - the arrow will fire itself when the cord is fully pulled; hipfire only
80's design - 5% chance a shot arrow will explode on contact - less durability
Athlette's pride - double damage shooting steel tipped arrows - half damage shooting stone and iron tips
- Crossbow
Wetwork - completely silent - half damage
Cho Ku Nu - reload speed tripled - projectile parabola reduced in half
The Ballista - double damage - no moving while weapon equipped
- Hunting Knife
Sadist - damage will double for each consecutive hit on the same target - a one hit kill will drain user's stamina in half
First Blood - while in inventory, if the user takes damage from another player, damage to the latter will be doubled by all means until either is dead
Navaja - weightless - half damage
- Fireaxe
The Fireman - double block damage to wood - half damage to rest
Maniac Utensil - increased sprint speed and attack speed - half damage
Francisca - the axe will be thrown instead of swung - useless for harvesting
- Claw Hammer
Old boy - double damage - half efficiency in repair and upgrade
Surah Yunus 10:41 - double speed for repair and crafting while equipped when alone inside land claim block radius - half damage
- Machette
Duelist - double damage when alone with a zombie/player - if not, half damage
Mob Butcher - double damage when 10 or more hostiles in vicinity - if not, half damage
Gladius - double damage when in a door threshold (blocks to the immediate left and right) - if not, half damage
- Molotov Cocktail
Petrol bombs - fire will stay for double the time
Soda bottles - increased throw range - smaller AoE
Sticky bomb - the thrown bottle will glue to the target, detonation will happen in a span of 0 to 10 seconds
- Dynamite
Long fuse - detonation after 5 to 10 seconds after thrown
Confessor - double damage and radius - 10% chance will blow up in user's hand upon throw
- Blunderbuss
The Right to Bear - double damage inside Land Claim block's radius - half damage elsewhere
Guillotine Gun (axe baionette variation) - user will deal melee damage to the front when gun equipped - reload speed halved
Obüs silahi - increased accuracy; deals massive damage to blocks - half damage to enemies
- Pistol
The Fingertrigger - double firing rate - half magazine size
Disciplined - sparsed shots (two seconds delay inbetween) will deal double damage - if not, half damage
- Hunting Rifle
Obrez (sawed off variant) - immune to steel cartridge use damage - hipfire only
Elephant gun - a shot will kill any target - 2 uses until breakdown; very noisy
Psalms 22:11 - double damage when 10 or more blocks above ground - half damage elsewhere
- Shotgun
Home Defense - double damage inside Land Claim block's radius - half damage elsewhere
Escopeta Jalapena - 10% chance of fiery damage; will consume 2 shells if so
SWAT Tool - double damage in close quarter combat - half damage elsewhere
- 44 magnum
Good Night - the last bullet shot in a row will deal triple damage - 4 round barrel
Big Iron - Double damage in desert biome - Half damage elsewhere
- Chainsaw
Texas Favourite - double damage if user's wearing full leather armour - if not, half damage
Thirsty - double damage - triple fuel consumption
There could also be options for armour:
- Plant fiber gloves
Pugilista - increased move speed and double punch damage
- Plant Fiber armor set
Corpo Fechado - upon death, the user will not lose items nor suffer the death debuff - the set will be destroyed upon revival
- Cowboy Hat
Old Rancher's shade - aiming costs much less stamina
- Football Helmet
Runner's Helmet - user won't have legs broken upon falling
- Leather boots
Makasins - stamina costs reduced for running in desert, forest and snow biomes
- Poncho
Awful Trophy - animals attack hesitantly (delay of seconds between attacks)
Blondy - increase damage with handguns
Orgullo Vaquero - all stamina costs halved in desert biome
edit: Another thing: some names are quite extravagant but only that; to me, only a few of them deserve a change to the ingame model.
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