I think the options in the current version are fantastic!. <3 However, I would like to see a small adjustment to the advantages of the weapons... simply to keep all the weapons interesting. The sledgehammer is very interesting, but a bit too strong compared to other weapons. The double EXP is very advantageous and when I then look at the comparison of the damage to other weapons (for example the baseball bat) I notice that other weapons are almost not worth it anymore. I think it would be fairer to increase the stamina cost a bit or reduce the damage. So you have to weigh up whether a player wants more EXP but needs more demands for combat, or less EXP and therefore fewer demands in combat. That would certainly make the game a lot more interesting than it already is. (By the way, I'm playing it a bit harder, and I'm at a point where the sledgehammer and the steel club barely make a difference. Except for the exp, which is very noticeable.) Thanks and kind regards. 
