Weapon customization

Mars

Refugee
I think the options in the current version are fantastic!. <3 However, I would like to see a small adjustment to the advantages of the weapons... simply to keep all the weapons interesting. The sledgehammer is very interesting, but a bit too strong compared to other weapons. The double EXP is very advantageous and when I then look at the comparison of the damage to other weapons (for example the baseball bat) I notice that other weapons are almost not worth it anymore. I think it would be fairer to increase the stamina cost a bit or reduce the damage. So you have to weigh up whether a player wants more EXP but needs more demands for combat, or less EXP and therefore fewer demands in combat. That would certainly make the game a lot more interesting than it already is. (By the way, I'm playing it a bit harder, and I'm at a point where the sledgehammer and the steel club barely make a difference. Except for the exp, which is very noticeable.) Thanks and kind regards. :)
 
With the advent of the journal system, I don't see much point in double experience from kills. And with my playstyle, kills don't give the biggest percentage of total experience. In general, after the update, the brass knuckles really hit the spot for me. +100 health and +50 stamina are already seriously helpful, and restoring 10 health per kill makes you feel like a tank. Sledgehammer, with just experience, just nervously smokes on the sidelines.
 
First of all, it should be mentioned that this is about the early and mid game. Because nothing can compete with double the EXP, especially in the early game. Especially in combination with EXP items/ EXP items over time, it is currently too extreme compared to other weapons. The comparison between how quickly the sledgehammer is easier to use and other weapons with normal EXP is unequal. This is not about the late game or end game. Even to level 300, the double EXP possibilities simply cannot be topped. As long as you normally play the missions or the game itself, even weapons with faster kills have little comparison for the same number of zombies with double EXP. This means that players with a sledgehammer can get more EXP in almost the same amount of time on the same mission than with other weapons. So the ratio is not balanced. Again, this is not primarily about the late game or end game. I always collect all weapons and armor and at the very least, I play with different weapons, especially when is a horde night. The sledgehammer is very convenient with double the experience. However, it often doesn't make sense to me to use a different weapon. I do that from time to time, simply because I'd like to use the other weapons too. It would just be nice not to feel like the sledgehammer simply makes more sense. Hence my suggestion to make double the experience possible with a bit more effort. :)
 
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