I only play on multiplayer servers, PvE and PvP and noticed that the audio to several things are quite messed up. If anyone shoots a blunderbus within audio range, it sounds like a massive explosion no matter how far away you are. You also can't tell which direction it's coming from. Same with silencers...anyone shooting near or at you does not reveal the direction it's coming from, just a generic sound with no direction. Wrenches could be heard at like 150 meters last alpha, haven't retested that yet. TFP might want to consider going through the audio from a co-op/multiplayer perspective. I know PvP is not high on their list, but these audio issues are simple fixes that apply to any multiplayer server.