That has GOT to be the ONLY possible explanation. Dang! GG TFP.You've not taken any classes in user experience design, have you? There are certain little things TFP could do to make the game experience smoother, easier to understand, and less "figuring things out." Your responses seem to suggest that TFP are firmly in the camp of "figure our game out through trial and error and squinting at icons" vs "let's make the interface so smooth and easy to use, so obvious, that it's not a distraction to the game itself."
I work with one of the best UX designers on the planet imho, so I tend to fall into the second camp. But it never ceases to amaze me how TFP could, easily, just do little tweaks and noodles, but don't want to ... because it's not "math enough" or something. Like a cleaner, easier, UX isn't man-enough or is a sign of weakness.
Purposely ignoring a very fair point. SMH.No, I wasn't talking about the icon. The model of the weapon has a retracting stock.
She's assuming because of the responses she's receiving. When people make good, fair suggestions and have them ignored because "look at the model, duh"...what other course is left?That has GOT to be the ONLY possible explanation. Dang! GG TFP.
You know, I actually agree with your point in general. It is a poor answer as to why the stock does not apply to the smg.You've not taken any classes in user experience design, have you? There are certain little things TFP could do to make the game experience smoother, easier to understand, and less "figuring things out." Your responses seem to suggest that TFP are firmly in the camp of "figure our game out through trial and error and squinting at icons" vs "let's make the interface so smooth and easy to use, so obvious, that it's not a distraction to the game itself."
I work with one of the best UX designers on the planet imho, so I tend to fall into the second camp. But it never ceases to amaze me how TFP could, easily, just do little tweaks and noodles, but don't want to ... because it's not "math enough" or something. Like a cleaner, easier, UX isn't man-enough or is a sign of weakness.
no. we all ready have to find the blueprint for the item as it iswhat if each mod slot on a weapon or armor was labeled like sights or grip or muzzle and so on, then mods that go to those slots could have a little icon. and instead of finding say a smg with 1 mod slot you find a smg with 1 muzzle slot or 1 sight slot or if its 2 slots maybe a muzzle slot and a grip slot, could be random. and it would keep people from not knowing if 2 mods are the same and cant go on the weapon together.
plus maybe we can get mods that are specific weapons, lazer sight for smg or lazer sight for ak. instead of just lazer sight fits everything.
Far to limiting on the combinations that you can do. There are more than 5 'types' of attachments for most items.what if each mod slot on a weapon or armor was labeled like sights or grip or muzzle and so on, then mods that go to those slots could have a little icon. and instead of finding say a smg with 1 mod slot you find a smg with 1 muzzle slot or 1 sight slot or if its 2 slots maybe a muzzle slot and a grip slot, could be random. and it would keep people from not knowing if 2 mods are the same and cant go on the weapon together.
plus maybe we can get mods that are specific weapons, lazer sight for smg or lazer sight for ak. instead of just lazer sight fits everything.