PC We shouldn't be able to pick up Vehicles

It would make driving a very slow experience now that i think of it. There is always a chance you simply get stuck, it happens. Be it a hole dug by yourself, a slope you didn´t see and now you are stuck between a wall and the mountain or a cop that exploded.

The gyro get´s stuck easily if you mess things up near a building.

Yes that can be solved also, but tbh digging and building a ramp everytime or making every hole there is for whatever reason, safe to drive again would realyl be a big annoyance. Especially in MP that would be  problem.

 
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It's just something I realized was "missing" in 7D2D by comparing it with a different game. It's a real shame for me, since 7D2D is so complete that it's kind of frustrating you have to play "pretend" with what you have like kids do ( I'm looking at you Roland! ;)  ).


But even if your vehicle always occupied its full space in the world, you'd still be playing pretend: pretending that your vehicle is vulnerable and needs to be protected in a garage, when we all know your vehicles don't require any building at all (and this is unlikely to change at least until bandits are added).  You would still only really be building a garage for aesthetics rather than a functional purpose.  Meanwhile, I think quality of life overall would suffer from not being able to reset a vehicle that gets badly stuck in difficult terrain.

What if we take this parking space idea, and use it to improve the experience with disappearing or stuck vehicles?  What if a parking spot were like a bedroll for vehicles?  If your vehicle disappears or is stuck in the middle of nowhere, you can interact with your parking spot and it will respawn there.  If I recall correctly, other open world games with an emphasis on vehicles (e.g. Grand Theft Auto and Saints Row) have this feature.

There would be an exploit opportunity in respawning your vehicle to bring home loot instantly.  But this would be tempered by the fact that you have to get back to your parking spot to use it in the first place.  So abandoning your vehicle instead of just driving back is unlikely to gain you anything.  There'd be exploits with making your character suicide, too, but what else is new.

 
You see? That's exactly what I'm talking about... if it was a REAL situation, you'd have to plan ahead or find the best places where to land and have enough space to actually be able to take off later. Instead, you can just drop on top of a building and care less about having enough runway.

If you had no alternative, you'd maybe have even forced to build a small runway near the place you want to fly to.

I don't know about you, but that's actually part of the fun for me. :)  
Well using this way : gyrocopter should be useless because is loud as hell.  so only skyscrapers could have sens to land because it would bring all zombie from 5 km

I understand, I'm probably the only one here (lol) who enjoys finding solution to these kinds of problems.

As for the "it's okay for me to carry it in my pocket?", no, if they did make vehicles "unpickable" I'd also want a special workstation where you need to craft the vehicle and that will make what you created "spawn" there. Kind of like a service platform for vehicles. :)  
it was working in bordelands but here you can keep items in cars

But even if your vehicle always occupied its full space in the world, you'd still be playing pretend: pretending that your vehicle is vulnerable and needs to be protected in a garage, when we all know your vehicles don't require any building at all (and this is unlikely to change at least until bandits are added).  You would still only really be building a garage for aesthetics rather than a functional purpose.  Meanwhile, I think quality of life overall would suffer from not being able to reset a vehicle that gets badly stuck in difficult terrain.

What if we take this parking space idea, and use it to improve the experience with disappearing or stuck vehicles?  What if a parking spot were like a bedroll for vehicles?  If your vehicle disappears or is stuck in the middle of nowhere, you can interact with your parking spot and it will respawn there.  If I recall correctly, other open world games with an emphasis on vehicles (e.g. Grand Theft Auto and Saints Row) have this feature.

There would be an exploit opportunity in respawning your vehicle to bring home loot instantly.  But this would be tempered by the fact that you have to get back to your parking spot to use it in the first place.  So abandoning your vehicle instead of just driving back is unlikely to gain you anything.  There'd be exploits with making your character suicide, too, but what else is new.
honestly you are right about this and "voxel" worlds are hell for cars. they can stuck somewhere by stupid bug 

 
You used to have to disassemble the mini-bike when it would get stuck in water or down a hole or pretty much hit anything the tires to could stick to.  It created a lot of frustrating moments of inventory juggling... but then that was most of the experience with the mini-bike for months after it was released in game.  I could see that being an option or a mod.

 
Of course, this also ties into another question that was asked.  That 4X4 in your backpack is why you can't crawl through 1 meter holes in walls  😉
well  do you ever crawl under wood or concret? this hurt a lot so i'm not suprised

 
I agree. Every time I've ever crawled under wood or concrete lugging a 4x4 along with me it has hurt. A lot.
XD jeez XD btw in flat nearby there was a hole bettwen walls so some kids was going there for fun. some of them was bloody after that. one time a kid stuck there and firefigter were send to help him XD 

 
I agree. Every time I've ever crawled under wood or concrete lugging a 4x4 along with me it has hurt. A lot.


iu


 
I don't really mind either way because I really only use minibike or motorcycle due to personal preferences in the type of game I want to experience, but if I were forced to choose, I would prefer not to be able to pick vehicles up.
The ability to flip a vehicle if it gets stuck or overturned would be nice enough for me.

I can live with lost vehicles if they end up in water and you cannot reach to break them apart... but in that event, I would want them to eventually despawn (or sink and despawn for immersion junkies) along with everything it might be carrying.

I don't feel this way for the sake of realism. I just prefer the concepts of being careful, suffering consequences, and survival planning wherever they can fit into this game. Since having vehicles greatly impacts the gameplay, I think making it a little harder than simply picking them up brings a better balance.

Vehicle issues aren't strictly a voxel problem, nor because of dynamic terrain. I see the same things happen in just about every open world game even if the terrain is static. Typically, you just flip the vehicle, or you can move them a short distance (which I assume is supposed to simulate that you pushed it out). I can't think of any other survival games at the moment where you can simply just carry a vehicle and pull it out when you want besides No Man's Sky, but there's a lot of sci-fi involved to easily excuse it.

I'm not too concerned about the occasional vehicles falling through world problem. I imagine that is something they will have to get right before full release of the game. I highly doubt they would just give up on trying to fix that.

 
I think “no vehicle pickup” would be a nice addition for those that wanted it. Of course, as a moddable thing or a game setting. Having “easy mode” as the default is probably a good thing. 
 

- the “pick up” is already there, just block the icon. *In theory*, a simple solution as the “pick up” mechanic exists. In fact, I would argue “being able to easily block any radial options on blocks or vehicles” would be a great opportunity for people wanting to “force immersion” for people who want that.  Imagine games where you can’t pick up your workstations or Cars, but can pick up the bicycle? Not being able to open the inventory? Ha!  I think it would be a nice touch if not perfectly immersive and a way to gate certain entities (you could make a low quality vehicle that has no inventory and cannot be picked up, no horn, etc.) yeah some of this can be modded today but that’s not my point.

- picking up vehicles is really nice for casual gameplay, but in a survival voxel game it would be a nice challenge to have to “dig out” a flipped or disabled vehicle that YOU drove into a hole. Might also be a nice PvP opportunity as since we have “loose breakable boards” traps, you might be able to trap someone vehicle in a hole and they would have to abandon or dig it out.

- it might be fun to have a friend/stranger call out for help to get their vehicle back by having others assist digging it out.

- drive into a canyon (like navezgane) … you may have just lost your vehicle as it’s such a pain to get out. Leave it.

- “you can just park your vehicles across the street”: true.  But they’re not safe at your base, especially if the “lock” icon was disabled via mod/option. No longer are vehicles safe from plunder/stealing.

optionally: have zeds target nearby vehicles.  I think all vehicles? “explode” when they get enough damage so an addition to having zeds attack and blow up with your vehicles (in or outside your base) would be nice, especially if you had to find high ground and could hear them getting destroyed.  Optional: every time a vehicle blows up via zed attack: for a brief few seconds all zeds raise their arms, look straight at the vehicle owner. and give them the finger.

- vehicles that cannot be picked up would make driving them recklessly much more of a challenge because you could get stuck or flip.  I’m a fan of any mods that would make vehicles damage easily and have less hit points (and kill zeds when you hit them) but having all that with no pick up would make “having to leave the vehicle in a hole by the side of the road because of that dumb ass” a delightful story to tell over and over.

A thought: an optional “middle ground”? Like workstations, make it possible to make picking up a vehicle take time. Then you can set that time to “an hour” or something really long. it could Make PvP dangerous to pick up vehicle, make “friendly or team play” just hilarious (“keep the zeds off of me! I’m picking up my vehicle!”) or at least encourage a solution that’s not picking it up. 

but what about “I lose my vechicle on server restart/chunk reset/etc?” Well, it should be fixed, but let’s pretend it “cannot be fixed”.  There was mention of having a parking space or a “special place to put the vehicle/repair it/etc. ok, make it so *if* you have this nearby you can pick up the vehicle . Like a land claim block for vehicles so you can store it in a box since the game kills them sometimes. Then modding can make those blocks really expensive  to craft or you can just have 1 active at a time, etc. so what if you can’t park and store your vehicle as you’re far from home!? Well then, trust someone else to store it or… pray it’s then when you return.

 
You need to be able to pick up vehicles because it is possible for you to get stuck. It's up to you, if you want to be a hardcore player and you get your motorcycle or your truck stuck, just leave it there.

Even in a hardcore environment, you should be able to pick up the bicycle and the mini bike no matter what. IRL you can do that

 
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