Jost Amman
Hunter
The other day, while playing, I realized that being able to pick up our vehicles just kind of "ruins the fun".
I set up a non-BM base surrounded by a full perimeter fence with a low wall with bars on top, going all around (and some ground hatches to work as entry points).
What I was trying to do, was to replicate one of those nice bases that you can find in State of Decay and pretend I needed all the "base sections" that are used in that game.
For those who don't know, in SoD, when you clear a potential base site, you can then set up a number of "slots" for a specific purpose.
Some examples are a Kitchen, a sleeping area, a Workshop and, in the case I'm talking about... A PARKING SPOT.
When I realized I completely walled myself in, I facepalmed my self and thought: "Oh great! Now I have to tear down a big section of the wall I just built to make room for the vehicle parking slot!". But as soon as I thought that, I realized there was NO need for a garage door, NO need for a real protected parking spot, for the simple reason that I could empty the vehicle and pick it up and store it in a closet.
So, basically, that's what I'm talking about. Being able to pick up vehicles makes it completely irrelevant to plan a way to protect it, park it and have a "special place" for it in your base.
Do you guys agree, at least in principle, with my feeling on this?
Wouldn't it be great if they just made vehicles impossible to pick up and add a new type of "challenge" to the game?
If they do that, later they could even add special workstations for the vehicles, like a fuel pump to refuel it automatically when you park, or a toolbox that if installed near the vehicle will slowly fix it without the need for repair kits (or something like that).
I set up a non-BM base surrounded by a full perimeter fence with a low wall with bars on top, going all around (and some ground hatches to work as entry points).
What I was trying to do, was to replicate one of those nice bases that you can find in State of Decay and pretend I needed all the "base sections" that are used in that game.
For those who don't know, in SoD, when you clear a potential base site, you can then set up a number of "slots" for a specific purpose.
Some examples are a Kitchen, a sleeping area, a Workshop and, in the case I'm talking about... A PARKING SPOT.
When I realized I completely walled myself in, I facepalmed my self and thought: "Oh great! Now I have to tear down a big section of the wall I just built to make room for the vehicle parking slot!". But as soon as I thought that, I realized there was NO need for a garage door, NO need for a real protected parking spot, for the simple reason that I could empty the vehicle and pick it up and store it in a closet.
So, basically, that's what I'm talking about. Being able to pick up vehicles makes it completely irrelevant to plan a way to protect it, park it and have a "special place" for it in your base.
Do you guys agree, at least in principle, with my feeling on this?
Wouldn't it be great if they just made vehicles impossible to pick up and add a new type of "challenge" to the game?
If they do that, later they could even add special workstations for the vehicles, like a fuel pump to refuel it automatically when you park, or a toolbox that if installed near the vehicle will slowly fix it without the need for repair kits (or something like that).
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