A Wild Commie
New member
A post from about a year ago talked about this topic before, I just wanted to give my two cents on the matter.
|| Context ||
(apologies for any lack of exact detail, running off my bad memory)
Recently me and two of my friends came back to 7 Days to Die to play the experimental 1.0 of the game, whilst mostly positive one thing did partially nag me. The gripe being that we had found the mod in question. For context, we had only just survived the first horde night, hadn't even made it to the burnt forest, and at the time still had a noticeable struggle with thirst. And like the Vault Dweller, I found a source of water for my people. Though raises the problem at hand.
|| Problem ||
As the title suggests, I believe the mod to be overpowered and here's why: When all us three had found it, we quickly had began to use it to trivialize the thirst and hunger system of the game (why throw out a case of a million dollars that was given to you?). If we were thirsty, we could go to the water source block we had placed down in our base and next to it was a storage box with the said mod inside. (for an idea of how comedically overpowered this item is, one of my friends spam-drunk from the source block to the point of gaining over a 1,000 water on the left side bar, and didn't have to worry about water for a whole hour or so) Obviously this eliminated any worries to be had with thirst, and as such we could use our boiled water in other departments. As mentioned it also trivialized food as whenever we needed food and bacon & eggs weren't around, we could instead just make cornbread. It too allowed my friend to start producing glue a lot more often. As outlined, this trivialization of food and water led to a significant decrease in early survival challenge, and to me it's problematic. So what sort of solution could fix this problem?
|| Solution ||
There are many ways to approach this problem in my opinion, the obvious one is to remove the mod as a whole from the game. However, I think this would remove a unique item and cool idea from seeing its potential. Some in the aforementioned post suggested to add durability to the mod. A decent idea, though I don't like this as I imagine it would be a tad annoying for devs to implement due to it being a mod for headgear. Another solution would be to make it only spawn in later loot stages, though to make it work you would have to find a fine line between mid-game and late-game where it's not an irrelevant item, but also not the literal holy grail, to me I don't think there exists a goldilocks zone of loot stage for the Water Purifier in its current state.
Here's what I purpose: The item is to be converted from a headgear mod that allows unlimited consumption of murky water to a campfire tool that allows the crafting of a recipe that turns one bottle of murky water into two bottles of purified water. I suggest that this item be removed from loot pools, and instead for it to be crafted from a schematic obtained by a trader quest reward. that sends the player to the water works POI in search of industrial blueprints and from the blueprints you gave the trader, they in exchange give you the schematic to make the Water Purifier tool for your campfire. Presumably the special quest would be around tier 3 or so, finding what works well for balance is up to the devs after players give their input.
Quick Summary for those who don't have the time to read multiple paragraphs: I think the water purifier is overpowered and breaks balance, to fix this I think instead of a headpiece mod it should be turned into a tool for the campfire that allows the crafting of two purified water for one murky water, the schematic would be obtained after doing a unique quest that sends the player to the water works POI.
|| Context ||
(apologies for any lack of exact detail, running off my bad memory)
Recently me and two of my friends came back to 7 Days to Die to play the experimental 1.0 of the game, whilst mostly positive one thing did partially nag me. The gripe being that we had found the mod in question. For context, we had only just survived the first horde night, hadn't even made it to the burnt forest, and at the time still had a noticeable struggle with thirst. And like the Vault Dweller, I found a source of water for my people. Though raises the problem at hand.
|| Problem ||
As the title suggests, I believe the mod to be overpowered and here's why: When all us three had found it, we quickly had began to use it to trivialize the thirst and hunger system of the game (why throw out a case of a million dollars that was given to you?). If we were thirsty, we could go to the water source block we had placed down in our base and next to it was a storage box with the said mod inside. (for an idea of how comedically overpowered this item is, one of my friends spam-drunk from the source block to the point of gaining over a 1,000 water on the left side bar, and didn't have to worry about water for a whole hour or so) Obviously this eliminated any worries to be had with thirst, and as such we could use our boiled water in other departments. As mentioned it also trivialized food as whenever we needed food and bacon & eggs weren't around, we could instead just make cornbread. It too allowed my friend to start producing glue a lot more often. As outlined, this trivialization of food and water led to a significant decrease in early survival challenge, and to me it's problematic. So what sort of solution could fix this problem?
|| Solution ||
There are many ways to approach this problem in my opinion, the obvious one is to remove the mod as a whole from the game. However, I think this would remove a unique item and cool idea from seeing its potential. Some in the aforementioned post suggested to add durability to the mod. A decent idea, though I don't like this as I imagine it would be a tad annoying for devs to implement due to it being a mod for headgear. Another solution would be to make it only spawn in later loot stages, though to make it work you would have to find a fine line between mid-game and late-game where it's not an irrelevant item, but also not the literal holy grail, to me I don't think there exists a goldilocks zone of loot stage for the Water Purifier in its current state.
Here's what I purpose: The item is to be converted from a headgear mod that allows unlimited consumption of murky water to a campfire tool that allows the crafting of a recipe that turns one bottle of murky water into two bottles of purified water. I suggest that this item be removed from loot pools, and instead for it to be crafted from a schematic obtained by a trader quest reward. that sends the player to the water works POI in search of industrial blueprints and from the blueprints you gave the trader, they in exchange give you the schematic to make the Water Purifier tool for your campfire. Presumably the special quest would be around tier 3 or so, finding what works well for balance is up to the devs after players give their input.
Quick Summary for those who don't have the time to read multiple paragraphs: I think the water purifier is overpowered and breaks balance, to fix this I think instead of a headpiece mod it should be turned into a tool for the campfire that allows the crafting of two purified water for one murky water, the schematic would be obtained after doing a unique quest that sends the player to the water works POI.