Veleyna
Refugee
I saw a thing on Youtube about upcoming changes removing jars from the game in favor of a dew collector and that got me thinking about necessary changes to the water system in 7dtd. I'm curious what others think about it though. So here's my thoughts.
Firstly, I don't think jars should be removed at all. Rather they should be more rare and found in more reasonable places. Like who leaves a jar of murky water in their toilet? That's just weird. Convenient for the game's theme and all, but weird. Jars should be found rarely in cabinets, basements, or pantries, more commonly in places that would manufacture or use jars commonly, and crafting jars should require a special setup specifically for working glass. Jars would also be more common on farms where they likely used them to preserve food. Additionally, jars should have a wider variety of recipes since one of the main things jars would be used for in a survival setting is actually food preservation. These changes would make jars simultaneously harder to obtain and more valuable for things besides water, especially if jarred or canned food doesn't rot while unpreserved food has a timer, making the whole thing more realistic.
Secondly, water should be obtainable passively with a list of options that each have pros and cons. Securing a source of water is vital for survival and setting up near a lake or river is definitely one fair option. The pro being that there's literally an abundance of water right there, the con being that having it securely within the base may be difficult and of course it will need to be purified. There's also the issue of location, you're less free to build where you might want if your priority is to be near the water source. Snow is another option for obtaining water, but has mostly the same cons with the necessary location being an entire biome instead.
So here's a few alternatives.
1: Rainwater collection. The pro is that it fills up fast during a storm, the water doesn't necessarily need to be purified, and it can be safely secured on the roof of your base. The con being that it only fills up during rainy weather, making it unreliable as a sole source of water and even less viable in desert biomes.
2: Dew collection, as mentioned in the upcoming update. The pro is that it has more freedom in where it can be built, humidity tends to be everywhere, and also does not require purification. The con being that this is a slow method of water collection, though it could get a boost in foggy weather, it would take multiple dew collectors to be viable as a sole source of water collection.
3: Well water. The pro is that this would offer the most clean water from a single source, the con being that it would be resource intensive to build and would require digging down, making it also the most labor intensive to build. This could come in both mechanical and powered variants with the mechanical version taking longer to manually pump the water while the powered version generates a small amount of noise.
Having all these options and keeping jars would make finding a location for your base, designing your base, and ensuring a good supply of water a more central point in playing the game while also keeping it semi-realistic.
What are your thoughts about this? Do you have any other ideas for how to obtain water or what could be done with jars?
Firstly, I don't think jars should be removed at all. Rather they should be more rare and found in more reasonable places. Like who leaves a jar of murky water in their toilet? That's just weird. Convenient for the game's theme and all, but weird. Jars should be found rarely in cabinets, basements, or pantries, more commonly in places that would manufacture or use jars commonly, and crafting jars should require a special setup specifically for working glass. Jars would also be more common on farms where they likely used them to preserve food. Additionally, jars should have a wider variety of recipes since one of the main things jars would be used for in a survival setting is actually food preservation. These changes would make jars simultaneously harder to obtain and more valuable for things besides water, especially if jarred or canned food doesn't rot while unpreserved food has a timer, making the whole thing more realistic.
Secondly, water should be obtainable passively with a list of options that each have pros and cons. Securing a source of water is vital for survival and setting up near a lake or river is definitely one fair option. The pro being that there's literally an abundance of water right there, the con being that having it securely within the base may be difficult and of course it will need to be purified. There's also the issue of location, you're less free to build where you might want if your priority is to be near the water source. Snow is another option for obtaining water, but has mostly the same cons with the necessary location being an entire biome instead.
So here's a few alternatives.
1: Rainwater collection. The pro is that it fills up fast during a storm, the water doesn't necessarily need to be purified, and it can be safely secured on the roof of your base. The con being that it only fills up during rainy weather, making it unreliable as a sole source of water and even less viable in desert biomes.
2: Dew collection, as mentioned in the upcoming update. The pro is that it has more freedom in where it can be built, humidity tends to be everywhere, and also does not require purification. The con being that this is a slow method of water collection, though it could get a boost in foggy weather, it would take multiple dew collectors to be viable as a sole source of water collection.
3: Well water. The pro is that this would offer the most clean water from a single source, the con being that it would be resource intensive to build and would require digging down, making it also the most labor intensive to build. This could come in both mechanical and powered variants with the mechanical version taking longer to manually pump the water while the powered version generates a small amount of noise.
Having all these options and keeping jars would make finding a location for your base, designing your base, and ensuring a good supply of water a more central point in playing the game while also keeping it semi-realistic.
What are your thoughts about this? Do you have any other ideas for how to obtain water or what could be done with jars?
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