MichaelL.
New member
So, I've decided to go ahead and do a pre-release of this tile mod, just to give folks a chance to give it a whirl and get some input. I've worked out a system where the current water dosen't get all messed up, and I've added several new POI's (as well as modify some of my previous Prefabs and some of the TFP vanilla ones). So if you like to give a try, have at it! I'd appreciate any input y'all might have!
https://www.nexusmods.com/7daystodie/mods/2458
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Been experimenting with a water-based tile set - in anticipation of the new water system that's (hopefully) coming with A21. The current water system has it's limitations aside from the tearing and divots- I can only get it to three levels deep, or you end up with huge FPS drops. The lack of the ability to create custom gateway tiles is another hurdle to overcome. But otherwise the concept appears to work. I'm planning on making a bunch of shanty-town, shack-on-stilt and floating home POI's that will be scattered about and connected with rickety bridges and floating walkways. Basically a swamp town. I'll be making different versions of each tile to add variety - especially the cap tile as it spawns in at much greater numbers.






https://www.nexusmods.com/7daystodie/mods/2458
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Been experimenting with a water-based tile set - in anticipation of the new water system that's (hopefully) coming with A21. The current water system has it's limitations aside from the tearing and divots- I can only get it to three levels deep, or you end up with huge FPS drops. The lack of the ability to create custom gateway tiles is another hurdle to overcome. But otherwise the concept appears to work. I'm planning on making a bunch of shanty-town, shack-on-stilt and floating home POI's that will be scattered about and connected with rickety bridges and floating walkways. Basically a swamp town. I'll be making different versions of each tile to add variety - especially the cap tile as it spawns in at much greater numbers.






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