PC Water and sticking to A16 for now

Maybe some POIs with flooded cellars that you cannot explore without scuba gear.

And water based enemies.

And a Speargun we can craft.

 
But you could watch your skill bars advancing. Reportedly....tons of fun.
Look, a16 with zombie numbers bumped up 4x, lethal headshots, and reduced zombie block damage is a ton of fun *and* exciting as long as you're not trying to exploit the AI. (Which nobody in my group does because it's not fun.)

In a17, bumping up zombie numbers is complete suicide and destroys your base no matter your block damage settings, due to all zombies pathing to weakpoints and then boosting eachother's damage.

Either way, a16 had what I and others think was a great balance between LBD, perks, looting, schematics, etc. It might not have been as challenging as a17, but that was mostly due to wonky AI and not the core design of the game's systems.

Not to mention a16 had a fairly unpredictable progression path which *was* tons of fun, whereas a17 has a completely predictable progression path which is not.


(In my opinion of course.)

 
Look, a16 with zombie numbers bumped up 4x, lethal headshots, and reduced zombie block damage is a ton of fun *and* exciting as long as you're not trying to exploit the AI. (Which nobody in my group does because it's not fun.)
In a17, bumping up zombie numbers is complete suicide and destroys your base no matter your block damage settings, due to all zombies pathing to weakpoints and then boosting eachother's damage.

Either way, a16 had what I and others think was a great balance between LBD, perks, looting, schematics, etc. It might not have been as challenging as a17, but that was mostly due to wonky AI and not the core design of the game's systems.

Not to mention a16 had a fairly unpredictable progression path which *was* tons of fun, whereas a17 has a completely predictable progression path which is not.


(In my opinion of course.)
You can't bump up zombies anymore, except for blood moon. You can only bump up difficulty.

And if you build a good base (not cheesing the mechanics, just a good, well-planned base) then you can bump both up.

 
But you could watch your skill bars advancing. Reportedly....tons of fun.
You don´t seem to realize that there is a whole genre for this. Called idle clicker. With people paying a LOT of money for boosts (There is one that offers a 50€ boost package and people buy it) . So they can click more often. And that´s it. You can click more often and watch a bar advancing faster. Literally nothing else happens.

It´s prooven that people like numbers that are advancing. You are making fun of something that is absolutly normal. Good job.

And even tough there is more challenge in A17 there is less fun compared to A16. Having more challenge in a game doesn´t automatically mean it´s a better and more fun game.

 
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There are modlets that let you increase Z numbers, if you don't want to change the files yourself.

Also, you can decrease Z health, damage, add damage detriments against specific block types or could simply increase block durability. There is a lot that you can modify to your hearts contents.

Also, i think Roland specifically meant idle clickers ;-)

 
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